EndCombatSim event

Thalassicus

Bytes and Nibblers
Joined
Nov 9, 2005
Messages
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Location
Texas
The EndCombatSim event does not fire if no animation plays during combat.

The result is users of mods with code that relies on combat detection (like gold from killing units) must play without quick combat or strategic view.
 
The EndCombatSim event does not fire if no animation plays during combat.

The result is users of mods with code that relies on combat detection (like gold from killing units) must play without quick combat or strategic view.
Given the name of the event, and the trend with other Event events, I think the appropriate fix would be GameEvents that fire in connection with combat; this is on the list I'm keeping over at the official site.

I suspect this isn't really a bug (not unintentional behaviour), but rather a badly-designed event set. The event does what it's intended to do, I suspect, as most Event events seems to be aimed at UI and graphics engine things.
 
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