I managed to get some time to post.
Change all temples to librarys. Move warrior from Moscow towards Kiev. Upgrade veteran warrior in Kiev. Warrior in Tblisi moves to replace Moscow's MP.
BT Tblisi built spear>barracks.
Celts built Collusus
English start Great Library.
Stack of 3 viking archers don't attack sword in jungle road but move N off road, still in jungle. Single archer next to scout/sword heading to pillage horses.
(6)
630BC
Viking war: Scout move and pillage horses. Sword covers scout. Sword kill archer outside of Trondheim on grass road. Remaining swords could stay in jungle hitting Trondheim in 3 turns or all step over archer corpse and attack next turn. I decide speed is better than defense and all move to the grassland S of Trondheim. Spear on mountain heads N towards Molde, replaced by Tblisi. Swords near Yakusk, move onto the road for better mobility. I'm not chasing archers into the jungle. We'll hit them when they move into the grass land NE of Yakusk.
China war: Scout move onto road towards Novogorod. Sword south of Sverlovsk ignores warrior on the hill and heads W. Elite sword moves into Yakusk but waits for warrior to emerge from jungle onto the fur road before attacking. Choose not to attack with sword on slave stack in Sverdlovsk either. The Sverdlovsk has two warriors and the attacking warrior is only a regular. The town won't fall. If the sword loses the attack it would leave slaves exposed. He shouldn't lose on defense being in the jungle. Hope the warrior dies or at least loses a lot of HP in its attack on Sverlovsk. Sword fortifies. Swords and settler advance on Bejing. 2 ready to attack next turn. 1 with settler 1 turn away. Fortify wounded in Novogorod. Send the well sword to cover the mountain as that is the only tile withing attack range of the Chinese roads. Wounded swords fortify.
Upgrade veteran warrior in Kiev. Switch all sword builds (2 due next turn to horsemen). We're making enough progress that swords men would take forever to get to the front. Plus we'll end up upgrading horsemen rather than swords as thats our UU track.
Trade:
Vikings will give Bergen, Odense, worker and all 7g. They're in the middle ages but lack our Monotheism. No deal til we take Trondheim.
China wont talk.
Ottomans have traded up to middle ages and got Feudalism. They want Monotheism and 32g for it. I wait for now but I am confused since Montheism is worth more than Feudalism IIRC. They have 3g and will be recieving our maps soon.
England has 1 gold but only offers WM for WM. They still lack Currancy.
Egypt offer 1g for WM. OK. They're in the middle ages, lacking Monotheism but having 214g, and 6gpt. They offer all they have for Monotheism so I know market value is higher.
Monotheism and 32g to Ottomans for
Feudalism.
Map Trading
Celts have no gold so Trade WM for WM.
England WM for WM. 1g from Ottomans and Egypt. Galley move SW instead of W so I can learn 1 tile in 2 turns rather than 2 tile in 1 and no tile in 1. 1g from Otto, Egypt and England. Galley move; if my eyes aren't deceiving me, there is sea, three tiles over (breadcrumbs). Good place to try suicide galley but not with this one, he's still making money. 1g from Otto and Egypt. England is out. Back to coast. 1g from Egypt and Ottomans.
Monotheism to Egypt for 210g + 6gpt. This still isn't market value but I don't want to miss out on the gpt which slows their research. Choose to sell Monotheism because it opens 2 techs they could research.
Moscow gets wheat and uses river road for 1 extra gold, worker and growth in 1. I left Odessa working coast last turn though instead of wheat. This turn it can make the horse using mine instead of forest for better growth, but still needs coast to avoid luxury slider increase.

MM-Kiev to food. Horse in 2. Once we grow, we can get 10spt. Same MM for St. Petes.
BT Warrior on hill takes 1HP from warrior in Sverdlovsk and then dies. Warrior leaves Beijing to the north. Archer leaves Canton and goes into Jungle around our fortified Mountain. Archer near Beijing goes N. Looks like they're heading to Novogorod.
Moscow worker>settler, set to 6spt, 4fpt.
Minsk horse>horse. Odessa horse>horse
Ottomans start Great Lighthouse.
(7)
610BC
Horses are sent to Smolensk because China war still has too much jungle. Krasnoyarsk founded, starts harbor but next leader can change. Library (for border expansion) would also be good.
Viking war. First sword redlines but kills spear in Trondheim. Second sword captures the city without losing a HP. There are 6 resisters. I just keep the conquering sword in town while the other swords stay nearby, covering the wounded. Start worker. Can't starve because they are all resisting. Only improvement is the Oracle. Slave heads to end of road and will road his way back to Vladivostok through the gems. New capital is Stavenger which is about as far from Moscow as possible and not connected to any resources, only 1 town (Reyjavik). It's a high food, low sheilds town with floodplains and soon a cow. Scout joins sword stack. His cover just makes it back onto the road. Spear advances to Molde and verifies a spear covering. The viking SOD of 3 archers is now back on the road (where they were 2 turns ago). But now we have four swords on the road within striking distance. Interesting to note that Chinese warrior fortified in jungle rather than advancing to the fur square. I wonder if leaving Yakusk undefended would draw him out. I move the elite sword E. First veteran sword kills archer and promotes to 5/5. With only 2 archers in the stack left, they can't kill our entire SOD near Trodheim and even if they win their 2 battles, they'll be left on grassland. I'd rather attack there than in the jungle. so remaining swords fortify, waiting for counter attack or something from China. Plus our new elite would be uncovered if the veteran attacker loses. Actually, realizing there is only 1 road, the swords covering our wounded are moved along the road to the dyes. This prevents Archers from approaching Trondheim. Even if they both win, They'll be split up and vulnerable. They still offer Bergen and Odense but doubtful on Oslo (size 1 in the desert so probably sitting on a resource) and Molde (1 gem connected). Others are Insulting. I wonder if peace is more expensive since we're at war with China?
China: Scout roams all the roads near Novogorod and notices an Ottoman conscript near the dyes. Ends on the same tile as he started, watching for military from Xinjan. Sword on mountain fortifies. Other two stay fortified as they will be full strength next turn. Archers nearby are in jungle and on hill. They can't strike Novogorod next turn so I let them be. Swords at Beijin fortify waiting for the others to catch up. Nearby warrior would be attackin across river.
Map Trading. England wants WM + 2g for theirs. That makes me curious. I look around and see a green border sticking out N of where the 2 exposed tiles were. There is another galley crossing there. I check but no one has contact with the other civ. Our galley is still 10 turns from the first crossing and 13 from the green border.

Celts WM for WM. Egypt and Ottomans pays 1g. England WM for WM +1g. England explored the two dots area which turned out to be a two tile island.

Egypt, Celts and Ottomans pay. Galley move, England, Egypt, Otto pay. Repeat for other 2 moves. BTW, founding a city also counts as a 1 tile map change and I could have gotten 2 more gold from Egypt and Ottoman if I had waited to found Krasnoyarsk until the map trading was done.
Odessa takes the wheat. We are strong against China and Vikings so I switch Kiev to library to gain a few tiles with border expansion. Same in St. Petes. We need some culture too and earlier culture is better than later culture. Smolensk changed from pike to catapult. (cheaper) Tblisi changed to worker.
BT Viking archers attack swords redlining one and yellowing the other but we win in the end for both.
(8)
590BC
Vikes: Scout first moves SE of archer who appeared from Bergen and is on the wheat. See no new units coming. Elite sword kills archer. Scout retreats towards Trondheim to be on the road again. No resisters were quelled last turn. Wounded sword enters Trondheim to heal. His healthy comrade moves out to protect the jungle SW of town as that is accessable in 1 turn from Molde. Swords wounded by suicidal archers move into the same jungle to heal with protection. Swords on road move to jungle tile NW of Molde. Sword and spear in jungle join in jungle SE of Molde. Molde will autoraze if conquered.

They now offer it in peace with Bergen and Odense. This is exactly what their willing to pay, not 1g or WM more but I accept. Twenty turns from now we should take Oslo and potentially finish them off.
Peace.
China: Swords attack Beijing. First dies redlining his foe. Second redlines but kill spear. Third finishes 1HP spear and takes Beijing. With low culture, China is not a flip risk so I keep the city. Sword on Mountain kills archer on grassland next to Novogorod. There is still an archer and a warrior but they'll be attacking a well healed Elite over a river so I leave the sword on the mountain rather than bolstering city defenses. This may be weed. Warrior we were waiting on by Yakusk has run away. Sword goes W and finds him. Horses head for Yakusk. They will be needed more for next Viking war. Settler near Beijing just waits. I wish he had gone with the Viking Task Force. China will now give Chendu or Xinjian for peace but not both. Xinjian is near our empire. Chendu is worthless to us, in desert near everyone but us.
Trading. Vikings offer 4g for our world map. They have 2 workers for sale. That would help prevent them from rebuilding in the next twenty turns. I sell them Monotheism for 2 workers and all 14g + WM. Mono won't help them much in 20 turns but Feudalism would have. All four civs give 1g for WM. Galley move, 1g from 3 civs. Repeat twice with 2 civs. Slaves move to river road to mine for Krasnoyarsk.
Odessa uses forest and coast for no growth but happiness and horse in 3. Moscow takes wheat. Kiev mm-shields library due next turn.
BT Chinese warrior we're chasing moves to hill. Warrior attacks Novogorod across river and takes 1HP before dying. Archer uses 2 attack to pillage.
Kiev library>horse as SunTsus is probably lost to the cascade. Yakusk worker>library for border/culture. Sevestopol library>worker. English built Great Library. English and Celts start Great Wall.
(9)
570BC
On the viking front, 1 Elite sword returns to Yakusk. Remainder move towards Bergen as build up for Oslo.
Elite chasing warrior moves W next to Xinjian. Horsemen approach Yakusk. New worker starts roading process back toward Smolesk. Viking slave starts road toward Vladivostok choosing to go one extra tile to avoid Celt border expansion. Scout near Xinjian moves N then S seeing no units.
Celts have no gold but get WM for WM. Sell to all others for 1g. Vikings pay 3g. Galley move, 3civs give 1g. Repeat. Last move reveals nothing.
Moscow MM-gold, 7spt, +4fpt. Odessa gets wheat but this is the last time until Odessa gets an aqueduct. With hill mined, Odessa can get 10spt with no growth. Minsk MM food, adding 1 turn to horse but shaving 4 turns off growth.
BT warrior moves toward Scout. Archer fortifies in jungle.
Egypt switches to and completes Great wall. Celts and London are building Great LightHouse but that's all on the wonder front. Beijing quells resistor and riots.
(10)
550BC
Switch Kiev to SunTsu due in 66. We can use this as a prebuild for Leos or one of the other wonders but it has a slight chance of succeeding because Celts don't have Feudalism. If England gets before celts get Feudalism, its ours.
Swords move to gap between Bergen and Oslo. Scout sees archer fortified on Reykjavik border.
Hire scientist in Beijing. Smolensk citizen put back to work. Trondheim hires 2 taxmen for starvation. I'm in a standoff with China as I wait for forces to heal and units to group up. I opt not to attack fortified archer in jungle. Sword follows prey again. Other sword moves towards Xinjing.
Moscow takes wheat. Odessa can do 10spt at no growth but figure we can peel worker off in 2 turns. MM as necessary to grow or not. Svedlovsk could switch to worker due next turn if the threat from China is small.
I leave the galley moves to the next player because trading with AI is involved. Trade for Celts WM and sell until noone wants it, leaving civs that offer WM for WM til last. Repeat as necessary. Then galley move E, trade, galley move NE, trade and head for safe waters.