Enders Game 1: The Training Game Competition - Team 1

@ControlFreak

The Good
Excellent recognition of the focus of your turns. Coming out of war, with infrastructure to be built, this was a builders turn.
Great work on Moscow. It's too bad the governor can't figure out how to MM it for us, but let's make sure to always have 10 food and 8 shields.
Good trade with England. A per turn good for gpt is smart at this point in the game. Reputations can be ruined very easily right now, before borders are cemented.
Continued worker building. We now have 50 workers, but we could use a hundred more. You can really never have too many workers.
Odessa's granary: Between sizes 7 and 8 is always a great time to build granaries (if not sooner).
Kiev mm in turn 8: this is the kind of savvy move that makes all the difference on Emperor and beyond.

The Bad
Bumping down research may have been bad. With the cascade in full effect, we are flirting with danger by waiting too long to use our leader. If we miss Leo and SunTzu we will have blown it.
That potential settler spot near China is reall not that big of a flip risk. Look at China's overall culture compared to ours. Eyeballing it, I'd call it about 1/5. Put a few units in there and rush a library and it should be fine. If it flips, no big whoop.

The Ugly
Nothing! Overall a great builder's turn! :goodjob: Not sure why you thought it was so :smoke:-filled.

We may want to think about getting some modern defenders in our border cities and once gunpowder is discovered, we will find out if we need to research Chivalry and :hammer: for some saltpeter, or if we can go for education and cheap universities. Have fun SHard.
 
I am slowly coming to the realization that I'm a builder, not a fighter.:) Maybe that's why I can't beat Diety, since I can't build as fast as them.:(

Thanks for you're comments. There were things that I did that I wasn't sure if they would end up in the good or bad column. Most of them ended in the good column.:lol:

Which Chinese border town were you refering to? The one with the iron on their road or the one with the fish on the southern coast?

Good luck SHard. I will get it whenever your turn's comments come out.;) Hopefully I can grab it Friday and post it Monday again.

FYI, I will be gone July 3-6, back with a ton of playing time for that following week (leaving wife and kids at her mothers) and then gone July11 - 20.:( Actually, the frownie is just because of no Civ. I'll be at a cottage on a lake. Can't beat that in July.:goodjob:
 
If you're lucky CF you may get it by Friday if Speaker plays it tomorrow. This is a second more literal 'got it' post, as in playing now. (Though may break off half-way through - will be finished in 2-3hours)
 
Played it. Annoyingly my computer crashed midway. A couple of turn's notes were lost, but nothing important happened and I reckon I pieced together most, if not all, of the info from them anyway. CF = ControlFreak, although I'm sure you all know this :). Here is the turn report.

Accustomed myself to the game. Great builder CF left the game as immaculately as I found it after Speaker had played it last time. However, one minor blemish is that Bergen is about to riot (CF may have mentioned this, not sure). Hire a taxman. Send the settler out to claim that iron CF talked about.

260AD: Moscow Worker->Worker. I know CF advised building a market now, but Speaker reckoned we needed 100 more workers (;)) so I'm not going to dare to take Moscow off workers like I did before. Kiev Horseman -> Leo's (the leader is waiting in Kiev - and it seems a good place for the wonder). We decided on Leo's in the end, right guys? Or did we research invention just to pick Sun Tzu's anyway? Krasnoyarsk Galley->Library. Celts and Chinese are behind in tech. Everyone else has at least theology. Only Vikings don't have invention, but do have theology. I give them invention + WM + 166 Gold for Theology. Not ideal, but it means I can go max at Printing Press. Due in 13 turns at +8gpt. Should I have run at deficit? (-17gpt, printing press in 10 turns) Egypt and England have Education also. St Pete's is due to riot. MM for commerce without loss of efficiency on sheilds for Horseman (drops from 12 to 11 shields - still 1 horse every 3 turns)

270AD: Moscow Worker->Worker. Kiev Leo's->Horseman. Sevastopol Worker->Marketplace. Not actually much use for Leo's at this exact moment, but its nice to have it :). What to do with our scout? Surely we can disband him and save ourself 1gpt? What possible use can he have. I move him towards Sverdlosk to disband next turn to help with worker production there.

280AD: Moscow Worker->Worker. Beijing Marketplace->Barracks. Minsk Aqueduct->Granary. St Petersburg Horseman->Worker.

290AD: You get the picture with Moscow. Kiev Horse->Horse, St. Pete's Worker->Horse, Sverdlosk Worker->Marketplace. Kuibyshev is founded on CF's suggested site. Library ordered up for possible rush depending on gold. Chivalry and education are widely available - Brennus seems to have obtained them somehow too.

300AD: Trondheim Worker->Marketplace. Tblisi Barracks->Pike. A GPT trade just came back or something as we are now making +43 gold per turn. Up research to get printing press in 6 turns. I send a sword over to Kuibyshev - almost forgot what happened last time we left a city undefended. Hurry library in Kuibyshev.

310AD: Kiev Horse->Pike. Kuibyshev Library->Barracks. Smolensk Library->Marketplace. Dnepropetrovsk (who votes to rename this one?) Library->Marketplace.

320AD: Odessa Granary ->Worker. St. Petes Horse->Worker. Novgorod Marketplace->Library.

330/340AD: Stupid computer decided to lock up as it has taken to doing during games of civ succession games. I can reload from the autosave but the notes for these 2 turns are gone :( Thankfully I saved it at 320AD for no real reason other than I knew it had the possibility to lock.

From what I remember of the above two turns, nothing major had happened. From piecing together what I can see on the map here are some builds I can come up with;

St. Pete's ->Horseman. Krasnoyarsk ->Marketplace. Kiev -> Pikeman. Beijing->Pikeman. Odessa->Horse.

350AD: Tblisi Pike->Worker. Minsk Granary->Horseman. Canton Barracks->Marketplace. Slide science down to 30% to complete printing press next turn with +35gpt.

St. Pete's is in a wierd condition. Somewhere along the way, and I should have realised this, I mined hills and it started to work them. This meant its spt increased. I didn't compensate for this initially and now I'm afraid 4 shields will be wasted. Odessa is also annoyingly on 9spt. It can be tweaked to get a horse out in 3 turns and I have been using it for workers occasionally - it just needs managing.

Printing Press is in next turn. Probably worth holding it until at least gunpowder is available for trades - but we will let Speaker decide this. Good luck - and get some ink ready for your veto stamp :)

The save: http://www.civfanatics.net/uploads4/EG1-Team1-350AD.zip
 
@SHard: Overall very nice!:goodjob: A solid builders turn, and at this point, there is no reason for me to really harp over your micromanagement. Were it a closer game and every shield counted, it would be a different story, but we already have a ton of cities, so no need for me to really examine your tile choices.

The Good
Disbanding the Scout. I would have (and did) gone bit farther and disbanded our galleys as well. No real need to keep these anymore.
Good trade for Theology.
Excellent move starting max science on Printing Press. Maybe its the forum timestamp again, but I have a feeling it's going to work. ;)

The Bad
Kiev, St. Pete, Minsk, and Odessa should be on prebuilds for Universities. You know we are getting Printing Press next turn and that we will be trading it for Education. Prebuilds are important not only for wonders!
Fortified units on unroaded tiles.:nono: Flexibility! Flexibility! Flexibility!

The Ugly
My wrath if you had switched Moscow off of workers.:) Seriously though, switching Moscow to a Market wouldn't have been a bad move at all, especially if you rushed it. No big deal though. You'll see that I kept it on worker production as well since we don't really lack for money at all.
 
IT- A number of swordsmen are fortified on an unroaded square. This makes life a bit difficult. The Vikings are getting on my nerves, so I'm going to remove them from sight (real reasoning implied later on. First to explain it gets a prize). Swap core cities to Colosseums as prebuilds for universities. Disband galleys that are just costing us money.

360AD (1): Printing Press Egypt for Education and 5gpt. PP to England for 159 gold and 11gpt. PP to Celts for 107 gold and 10gpt. Start research on Banking, due in 15 turns with 63gpt surplus. Swap Colosseums over to universities. More troop movement toward Scandinavia.

370AD (2): I make sure there are no deals in place that could be broken and hurt our reputation, and not seeing any, I declare war on the Vikings, making sure not to have any troops in their territory.

Vet Sword d. Reg Archer 3-2
Vet Horse d. Reg Archer 3-2
Vet Sword l. Vet Spear 4-2
Vet Sword d. Vet Spear 2-2
Elite Sword d. Vet Archer 4-2
Elite Sword d. Vet Sword 4-2
Vet Horse d. Vet Archer 3-1, upgrades to elite

IT- Two Viking Archers kill two of our Swords and one Archer dies to our horse.

380AD (3): Ratio so far is 7:3.

Elite Sword d. Vet Spear 4-4
Vet Sword l. Reg Spear 4-0
Vet Sword d. Reg Spear 3-3
Elite Sword d. Reg Spear 4-4 and we capture Oslo.
Vet Horse d. Reg Spear 3-1
Vet Horse l. Reg Spear 0-3 and retreats
Vet Horse l. Reg Spear 0-3 and retreats
Vet Horse l. Reg Spear 1-3 and retreats
Elite Sword d. Reg Spear 2-3
Vet Horse d. Reg Archer 4-0
Vet Horse d. Reg Archer 4-1
Vet Horse l. Reg Spear 4-0
Vet Horse d. Reg Spear 4-2
Elite Horse l. Reg Spear 0-4 and retreats

IT- A Berzerk kills a redlined unit

390AD (4) Ratio so far is 14:7
Astronomy is out there, so I up science on Banking, now due in 6 turns with a deficit of 24.

Elite Sword d. Reg Spear 4-3 and we capture Hareid.
Vet Sword l. Reg Spear 4-2 and upgrades the Spear
Elite Sword d. Reg Spear 2-1 and we capture Reykjavik
Vet Horse l. Reg Spear 4-2 and upgrades the Spear
Vet Horse d. Reg Spear 3-2
Vet Horse d. Reg Archer 1-0
Vet Horse d. Reg Spear 3-0 and we capture AArhus
Vet Horse d. Vet Berzerk 4-3

IT- Berzerk kills our Sword and recaptures Hareid.

400AD (5) Ratio so far is 20:10

Elite Sword d. Vet Berzerk and we capture Hareid
Vet Horse l. Reg Spear 4-2
Vet Horse d. Reg Spear 4-2
Vet Horse l. Reg Spear 2-0 and retreats
Vet Horse d. Reg Spear 4-0
Vet Horse l. Reg Spear 2-1 and upgrades the Spear
Stavanger is left with 2hp.

War Weariness kicks in a bit so I up luxuries.

410AD (6) Final Ratio is 24:12 which is 2:1. Considering most of our fights were 2-attack Horses vs. 2-attack Spears in cities, that's pretty darn good.

Vet Sword d. Vet Spear 4-0 and Stavanger is ours. The Vikings, alas, are no more.

Universities finish in St. Pete and Kiev and they go back to Horsemen.

I drop luxuries back down and readjust the cities. Our luxury deal is up with England and since they have nod cancelled it, I think I can get more money out of them. I add in Gems along with Dyes and Spices and get 35gpt. I bump science down to 50% at a surplus of 14gpt, Banking due in 4. Kiev and St. Pete go back to Colosseums as prebuilds for Banks. Captured cities all start work on Libraries for border expansion.

420AD (7) Egypt and England have Gunpowder as do the Celts? I smell a Two-Fer. I bump up science so as to not lose the opportunity. Banking due in 2 with a loss of 52. This may be wholly unnecessary, but we have a great income and banking is the last tech we will need for a while, so we can drop Science for a bit.

430AD (8) I am able to drop science back down and still get Banking in 1, 13gpt deficit. I rush the libraries in most of the captured Viking towns because I want those borders to expand to A) Capture as much desert as possible and B) Prevent any vulturing AI cities.

440AD (9) An active turn.

Trading Time
First I check available Gpt:
Egypt: 0
England: 64
Celts: 0
Greece: 6
Ottoman: 0

England, Egypt, the Celts, and Greece are all up Astronomy and Gunpowder in addition to the optional Chivalry.

Banking to England for 107 gold and 40gpt.
I check to see that Astronomy is more expensive than Gunpowder, so I then trade Banking to Egypt for Astronomy, their WM and 2 gold. Banking and 45 gold gets Gunpowder from the Celts. Banking Dyes and Spices gets us Incense and Silks from Greece.

Total Trade:
We Give: Banking, Dyes, Spices.
We Get 64 gold, 40gpt, Astronomy, Gunpowder, Incense and Silks.

Lux tax can now be removed, giving us an additional 39gpt.

We have 1 saltpeter connected next to the recently captured Aarhus and another unconnected next to the recently captures Stavanger. Good thing I captured them.:goodjob: As Sirian says, "Sometimes it's better to be lucky than good." We are the only Civ with connected Saltpeter. I start Science on Democracy, due in 6 turns with a small deficit. The hope is that the AI will go toward Chemistry, which in my experience they usually do before Democracy. I'm not sure if we will want to switch into Democracy, but the increase in worker speed might be worth it. I foresee some major warmaking in the future, however, so perhaps Democracy would be a bad idea, but in any event, it will make good trade bait and I doubt anyone else can get it faster than we can.

Colosseums switch to Banks.

IT- Ottomans grab Sun Tzu (finally!).

450AD (10) Nothing Much

Conclusion- We are making great progress against the jungle, having pushed it back beyond Tblisi, Smolensk, Kiev, and Sevastopol.

We should start to shift more workers toward our second core soon.

I think the next war should wipe out China and then hit the Ottomans hard with Cossacks. They have one saltpeter next to Sinop, on the edge of their empire, which will be easy to disconnect. Their second saltpeter is more in the center, next to Adana, but perhaps we could use a *gasp* explorer to get in there and pillage it. This would be a great war because it is a very small front and the Ottomans are behind and don't have gunpowder yet, and we could likely hit them before they get many (if any) Sipahi built. As we have already seen, hitting a Civ before they build their Uber-UU is a great strategy.

After the Banks are finished in St. Pete and Kiev, they should go back to Horsemen production and we should start to shift some forces to the southwest.

Wow, we haven't even had our Golden Age yet.:) This has really been an outstanding effort by all.

FYI, we are now up to 78 native workers, but we desperately need some modern defenders in at least our border towns. That should be a top priority for the next player, while continuing to build Markets, Universities, and Banks.

A good goal to work toward would be 50 horsemen by the time we get Military Tradition and enough money to upgrade each and every one of them.

EG1-Team1-450AD
 
Grimjack => Livin' la vida loca.
ControlFreak => Up now
Orbit => Hopefully fixing his computer
SHard => On Deck (already!)
Speaker => Just played

We are now operating on 48/72 rules due to the short roster. Everyone take your time and play your turns well. We are in terrific position for an Industrial Age victory!
 
I'll get it...some time in the next 2 days...if I feel like it...:sleep:. :lol:

Seriously, its nice not to have any time pressure. This has been a terrific SG. Thanks Speaker.

About the Market in Moscow: I was thinking, the earlier we get it, the more it pays off. Moscow is a cashcow with all those river tiles and having a market gives us 50% extra tax. Since you were running max science the market wouldn't have provided much but as soon as we shut off research it will be important to have both a market and a bank right? They will help afford the upgrades.

About the viking war I have two thoughts:
1) You looked at our terrain and felt we wouldn't have saltpeter. Taking the Vikings towns enabled us to claim most of the desert which improved our odds at having Saltpeter. It's good to be lucky but better to control the odds. <This is my pick for why you did it.>
2) Eliminated vikings means no defense from the sea. Another reason you could disband our galleys. (Wouldn't we want them now that Astronomy is ours?)
3) Eliminated vikings means lower research costs. (This is probably not a help to us but thought I'd mention it.)
4) War gave us the opportunity to get rid of some swordsmen, reducing maintenance costs. Also gave us (limited) leader generating potential. Upgrades probably weren't high on the priorities though since most of our horses were veteran and would get demoted during the upgrade EDIT for clarity: (demoted from elite to veteran if they did manage to get promoted).

OK, thats 4 thoughts.:)
 
lurker's comment:

Originally posted by ControlFreak
Upgrades probably weren't high on the priorities though since most of our horses were veteran and would get demoted during the upgrade.

ControlFreak--vet units do not demote with an upgrade, only elite and elite* units.

BTW--you folks are in a very nice position! Good work by all! :goodjob:

 
I know that veterans weren't demoted. I was trying to say that promoting the veterans to elite was not a priority because they would go back to veteran when upgraded. Sorry I wasn't clear.

We made barracks everywhere before building horses so everyone is already a veteran and the next promotion would elite for everyone.
 
I figured as much--but since this is a TDG--did not was an unclear statement left out there for the masses.
 
Enboldened by last turns praise, I put out the veto stamp on Speaker.:eek:

Notes for turn: Continue building, mass Horsemen, save money for upgrade to Cavalry.
(0) 0450AD
Dare I assume that Speaker left all in order? Perhaps the teacher left a few "tests" for me. I check all.

Sort by Sheilds and run down the builds.
3 Banks and 3 Unis for the first 6. Two unis finish next turn but not much on the MM front. Moscow on workers as usual.
Then aquaducts, a uni in minsk, some markets and lots of librarys.
Krasnoyarsk can grow in 1 instead of 2 if it uses Tblisi's irrigated horse, so I switch Tblisi to an unused irrigated tile.
Sevastopol has more shields than it needs to build duct in 1 but is stuck at 6. MM to gold using the coast.
Sverdlovsk building a market at size four. It can be size 7 before it needs happiness. It has three unused improvements. I risk the :smoke: and swap to a granary, thinking the granary will build in 3 and make more citizens available for building the market. (We're making 2gpt here with research at max so I hope to finish the market closer to turning off research.)
Hareid is a SERIOUS flip risk. It's giving 5 tiles to Egypt and has all 4 citizens foreign. I spend half our treasury to rush the library. 104g.
Smolensk aquaduct is taking 43 turns because all tiles were irrigated. It's now stuck at 6 wasting 5fpt. I swap Kiev from mountain to hill, give mountain to smolesnsk to drop turns to build down to 29.
Canton really needs some mines as do most FP area cities.
Arhaus building a court due in 39. If we can speed this up, and then build a granary, DONT CHOP the game forest, this might make an OK worker factory (every 2, it would be 3-4 sheild short of every one) and we need another. But we need to rush these building if its going to pay off.
Kubishev building a barracks instead of temple or university tells me we're planning on hitting china soon. I'm OK with that so I leave it.
Kursk has now been connected and no longer needs its clown. Put him to work on roaded grass for better growth.
Vladivostok has been set to all food and water and wont complete duct for 58 turn (instead of a possible 10). Problem is it can work one hill instead of mined gem and complete duct in 20, grow to 7 in 12 (20fperpop/5fpt) x 3pop). This loses 5 beakers of science but I figure its better not to waste food. This will need to be adjusted near the end of my turn to get the aquaduct soon so we're not stuck at 6. Democracy still due in 5.
Stavanger fires an unneeded clown, but with no more improved tiles, this only gets us 1fpt.
Reykjavik tells 1 of 2 clowns to start collecting taxes.

OK...2 hours later (actually 3.5 but some of that was me trying to bath, feed, change and put to bed kids.)

Troops look a little out of position. Horse stack is in Yakusk which can only respond to corrupt viking cities if Egypt/Celts attacks. Our southern flank won't need protection until Navigation. Right now its got mostly warriors and a few spear/pike.
Vladivosk is essentially an inland city so it's warrior moves Krasnoyarsk, whos spear goes to Tbili to be able to upgrade. Kursk pike woken and moved to Bergen to be a little closer to the front (plus this is a bit of a choke point). StPete horse sent to Moscow to be more centrally able to respond to southern problems. After he gets there, realize there's no barrack so he's sent to Kiev. Odessa spear starts a long goto to Beijing (it has a barracks) for better support on the Ottoman front. Riga warrior to Molde freeing spear to Yakusk (barrack). Elite and veteran spear from Oslo to Bergen leaving a veteran on defense. After this, I realize that the forest sticking out toward the celts is fair game for an AI settler so I send Bergens sword there to prevent landing/settling. We need a settler for this as it would grab a bunch of coastal tiles towards a domination victory. Oslo can rush one after its library. (if we get more cash.) Smolensk spear goto Yakusk. Three of the nine horses in Yakusk goto Novogorod (barracks). China would be my next target but we need to build more horses anyway so these three are the zone defense for the area until our build up. There are a few cities undefended now but they are on our interior near the core that can build units quickly.

Luxuries now cost us a small fortune and since we're at 0%lux with some specialists in corrupt cities, I dont by Ivory (ottomans want education and gunpower and 2 lux) nor wines (Egypt wont even deal.) Our trade network is only by harbor except China by road and Ottomans by road through China. Still fragile. I don't want to sell lux for anything but gpt and only two civs have gpt. England needs nothing (except saltpeter but we have no spare), Greece needs gems but can't afford market price (only have 5gpt to offer, 6 is NEVER ACCEPT). Actually, since we're still in buildup mode and England has 2 saltpeter in their borders just not connected (1 tile from road network in warrrick and 2 tiles from road net in Leeds), I trade our only saltpeter to them for 17gpt. I note that their paying us 1gpt for ROP, expired. I renegociate and get 1gpt +12g. A little something anyway. Wonder if there are other expired. Yes, Greece gives us 1gpt +14g when they were paying nothing. Note that Greece is the only average military, all others we are stronger.

FINALLY PRESS ENTER!

(1) 0460AD
Moscow typical (just assume this). Novogorod Uni>horse. Odessa Uni>horse at an annoying 9spt. Sevestopol duct>market. Hareid lib>granary could make workers every two with a few worker improvements. (With corruption we need 7spt gross, which is 2 irrigated BG, 2 mined grass and 1 mined BG, plus 1 irrigated grass = 7spt, 5fpt.) Granary due in 12, growth from 5 to 6 in 10 so slow growth as we get closer.

Egypt starts sistines and cops. Greeks complete cops. Great a scientific civ with copernicus. That won't trigger their GA though.

Wake worker who started mining an irrigated square in Tblisi and move to mine an irrigated square in Smolensk. Stack of workers join and finish mine which of course is a corrupted sheild. Nother stack start mining another. That shave 7 turns off duct, there's still three unused irrigated tiles. Spear fortifies in Tblisi. Upgrade Yakusk spear destined for front line (no barrack) cities.

Based on Speakers comments to SHard, I leave off the MM details.

WM trade with China, sell to all for 1g.
(2) 0470AD
Worker movement. Troops continue toward front. Science down to 70%, due in 3 +42gpt.

Greeks pay market value for gems 9gpt. Egypt pays 7gpt for dyes at market. WM thing.

(3) 0480AD
Tblisi Uni>Bank. Sverdlovsk granary>market MM food. This will be a decent worker farm needeing 6spt and 5fpt for workers every 2. Its much better located too for worker movement. Market build will let us get to size 6.

Ottomans finish sistines in Istanbul (where pyramids are).

MOW. WM thing. Note that Liz is now void of gold.:) She's paying us 103gpt for 8 more turns.

(4) 0490AD
Novogorod horse>horse. Egypt starts Bachs (cascade from Sistines). If we start prebuild for Smiths now we would probably get it with the cascade dying or going to loser of Bachs race. Kiev is our best shield city at 17, soon to be 19 with a mine on the mountain. Our bank has 128s toward a bank. That means about 25 turns to get smiths. I go for it. The money lost in the lack of bank for 35 turns will be made up for with all our marketplaces.

Vladivostock MM, food to fill food box 2 turns before aquaduct. (still needs more fiddling.) Freed irrigation allows Krasnoyarsk to grow in 3, duct in 3. Actually...does growth get checked first? If so, I need the duct to complete 1 turn before growth. Set it to duct in 2, grow in 4, to be MM when duct done. Vlad set for duct in 8, grow in 10.

Slider to 5.5.0 Demo due next turn. With 82 workers, I think I will opt for anarchy, hoping that doesn't kill my chances at Smiths. We're low on cash so I hope we can make it through.

WM thing.

(5) 0500AD
Celts bring a couple horsemen to the border. I'm guessing someone will declare war as we decend into anarchy. Might as well be the Celts.

Demo > Chemistry. I hope someone is reseraching economics so I can trade. Otherwise, we'll have to research it next to swap palace to Smiths.

Revolt...5 turns:D.

Turn on governor to manage moods in all cities and then turn him off. (CB taught me that it helps allocate food and taxmen. I still had to go through and change all 1fpt cities to taxmen.) Moscow hires three tax guys so we don't grow to 7 and empty the granary. Good thing anarchy reduce the food from 10 to 6. Same for Hareid as I was counting on the food from size 5 to fill the granary being built. The small towns are allowed to grow at 2fpt. Trondheim has 3fpt but only odd food tile is the 3f wheat so I leave it. I forgot that there are no maintenance and unit costs in anarchy. We're making 162gpt in anarchy as long as the AI dont declare war.:lol: Switch one taxguy to scientist to get rid of the 4 turn minimum, not that I think we can get Chemistry in one turn of research.

Egypt is the closest to paying for Demo but I don't want Chivalary, don't care about Music theory, don't need wines and they are maxed at 16gpt. No deal.

(6) 0510AD
Celts offer Chivalry for Demo. Wrong. I trade WM. Everyone loves the fact that they don't have to work for 5 turns. I do some landscaping and add some spinerettes to the castle. WLTCD happens in some places.

(7) 0520AD
Egypt sell us worker for 113g. (These 1/2 speed anarchy workers suck!)

(8) 0530AD
Typical.

(9) 0540AD
Ottomans ask us for Spices and 25gpt for their ivory. Giving him banking lowers the cost to 3gpt so I take it. Maybe with banks he'll be able to pay us what we want.:) More WLTCD. Greeks start Bachs.

Anarchy ends next turn.

(10) 0550AD
Sigh, why couldn't we have a 6 turn anarchy so I wouldn't have to go through all the cities again. Switch Tblisi from bank to granary and time it for 2 turns ahead of growth.

Most cities are where I think they should be. Probably want to do a little rushing on the inherited turn, especially in the 2-3 towns that are flip risks. Also trade maps.

Watch the GPT deals that end next turn. Then the next round is 4-6 turns after that. We almost everyone so becareful if you want to war.

Hareid needs 6spt, 5fpt to be our worker factory once the granary is done. Make sure that ducts and granarys get done 1 turn before growth. On Democracy I think you have less wasted turns if you road a jungle first and then send a as many workers into the tile as it takes to finish in 1 turn. Or send in half and do it in 2 turns. We need settlers but didn't have a good place to make them. As soon as the courts are finished in old viking area, they are good places to make settlers slowly. The forest on the tip of the E and S pennisulas need to be covered as the AI could settle there.

Have fun!
 
The Save

And some screenies:
Our meager forces
EG1_Team1_F3_550AD.JPG


East (if it ever uploads)
EG1_Team1_East_550AD.JPG


West (if it ever uploads)
EG1_Team1_West_550AD.JPG
 
Well I suppose I've got it. This may well be the last time I play this before I go on holiday. I got the dates a bit wrong in my last post. I will be away from July 4th - July 6th. And then also away from July 7th to July 11th (will be back briefly in between).

Ultra-careful micro-management ControlFreak :) I don't know how you do it. As Speaker pointed out on my last turn I am not the most enthusiastic of micro-managers. When we have a big empire I just start to rather lose my patience for such things. Luckily, you're there to mop up my laziness :)

I will wait until Speaker comments before I play.
 
I love Micromanaging. The problem is, it takes me forever to play 10 turns. There is no way I can finish a diety level GOTM on time. (I've given up on GOTM20). Must learn to stop MM and just play faster.

I also will be gone July 3-6, back for most of the following week (although I potentially am going on a 2 day business trip). Then I'm gone the July 11-20.:)
 
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