Ever feel that culture is the most useless of the four commerce types? You either need it on the fringes of your empire or in your very center if you have completely dedicated yourself to a cultural victory. Between those two extremes there is simply no point in producing culture. I intend to bridge this gap by making culture more useful in general. This mod adds three new mechanics: Culture is accumulated on a civ-wide basis and used to trigger Golden Ages, unlike in earlier versions one time culture boosts from Great Artists and Random Events do contribute towards this as well Some Buildings can now add an exponential modifier to Great People Birth Rate based on a City's Culture Level Some Buildings can now add an exponential modifier to Trade Route Yield based on a City's Culture Level Maybe now someone might actually want to build a Monument in their capital. Spoiler Screenshots : (If some of the values in the screenshots appear strange to you, it's probably because I took them in a Renaissance starting era game on quick speed) Furthermore, I made some adjustments to the AI so it values culture more in general. I also took the liberty of reducing the culture output of most buildings, corporations, civics etc. to maintain some semblance of balance. If you're not interested in those balance changes feel free to delete everything in the XML folder except GlobalDefinesAlt.xml and the Buildings and Text folders. I have also added the relevant DLL source files, every single line change I made is commented with //KNOEDEL, larger blocks start with //KNOEDELstart and end with //KNOEDELend. You can download it here. Credits: The creators of the Planetfall mod for implementing the original Cultural Golden Age mechanic I based mine on. @Leoreth for implementing the original Trade Route Yield/Great People Birth Rate Modifier per Culture Level mechanic in Dawn of Civilization.