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Enhanced User Interface v1.30m

You could easily unassign all population by just clicking on the little + next to the citizen icon a few times, and then reassign it. Granted, still not exactly a single button click, but still better than in Civ5 where you have to actually move the cursor after each click.

Ha, that is much convenient.

In Civ5, when the city grows big, the city view graphics could be complicate and confusing. That's why sometimes I will unassign all citizens and reassign one by one. To click off citizens one by one is a bit pain, like you said you have to move your cursor for each click and a button to do that could really help.

Thanks.
 
Has anyone had a problem with the diplomacy screen? After around 10 turns, when a civilization wants to dialogue, I see the animation, but there are no words or bubbles for dialogue responses. The happened after I replaced the _dc1 file. Help!! I don't want to reinstall the original game.
 
How do I find the _dc1 file which will revert my game back to normal? I am having the leader screen dialog screen problem and I am trying to avoid reloading the game out of the box again. Thx!!
 
What can I edit to make the wonders section bigger so that the stats/icons aren't overlapped by the next section?
 

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This is a great mod! My only issue is the top panel seems a little small. I am on a 4k 55"tv, everything else is the perfect size. Is there any way of getting a top panel about double the size?
 
Completely out of the box, crashes my game whenever I start.

EDIT: Disregard. Had to verify game cache. Works great and I love it!
 
New Great Person Type: Great Libertarian, with names like Ayn Rand and Murray Rothbard
-Can settle as Specialist in cities: +10 Gold, +2 Science, + 4 Culture
-Every time you use them to bulb a tech you receive -10.000 beakers towards Communism
-Can build new building Libertarianism: Removes City Upkeep (muh invisible hand of the market solves everything), +100% Gold, +10 Happiness with Capitalism, Free Market; +10 Unhappiness with Public Welfare, Central Planning

Add to this: all civs running Central Planning will be perpetually Furious toward you. :p
 
Hi there,

What game version do you have? → The latest I guess: 1.0.3.279

What expansions and DLC do you have? → Apart from EUI just all official ones.

Do you play on PC or Mac? → PC

I'm experiencing a problem with the latest version (1.27d).
Text in the game setup screen is missing and in-game UI elements are mispositioned badly.

I've added the Lua.log and 2 screenshots.

With an older version, which I don't know the number of, there is no problem at all. The modified timestamp is 2nd july 2014.

Thanks!!
 

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What can I edit to make the wonders section bigger so that the stats/icons aren't overlapped by the next section?

bc1 might need to confirm this theory but i think the necessary edits should be performed straight into the CityView.lua file as the following function seems to "try" adjusting the stack sizing of such building boxes;

-------------------------------
local function ResizeRightStack()
Controls.BoxOSlackers:SetHide( Controls.SlackerStack:IsHidden() )
Controls.BoxOSlackers:SetSizeY( Controls.SlackerStack:GetSizeY() )
Controls.WorkerManagementBox:CalculateSize()
Controls.WorkerManagementBox:ReprocessAnchoring()
Controls.RightStack:CalculateSize()
local rightStackHeight = Controls.RightStack:GetSizeY() + 85
Controls.BuildingListBackground:SetSizeY( math.max( math.min( g_screenHeight + 48, rightStackHeight ), 160 ) )
Controls.RightScrollPanel:SetSizeY( math.min( g_screenHeight - 38, rightStackHeight ) )
Controls.RightScrollPanel:CalculateInternalSize()
return Controls.RightScrollPanel:ReprocessAnchoring()
end
---------------------

I first thought tackling the CityView.XML calibration directly for that specific stack (of multiple instances) could allow each of the scroll-boxes to expand from 32 to 48 pixels but that didn't work out;

-------------------------
<Stack ID="WondersStack" Anchor="L,T" StackGrowth="B">
<Box ID="SpecialistControlBox2" Anchor="L,C" Color="White.0" Size="254,48">
<Label Anchor="R,T" Offset="64,8"/>
<CheckBox ID="NoAutoSpecialistCheckbox2" Style="SquareCheck" Anchor="L,B" ToolTip="TXT_KEY_CITYVIEW_SPECIALISTCONTROL_TT">
<Label Anchor="R,C" AnchorSide="O.I" String="TXT_KEY_CITYVIEW_MANUAL_SPEC_CONTROL" Font="TwCenMT16"/>
</CheckBox>
<Box Anchor="L,B" Color="27.53.64.255" Size="254,2"/>
</Box>
</Stack>
---------------------------------

Sooooo -- anybody else has a solution for this?? It certainly affects the Palace Info box and maybe some more.
 
I'm experiencing a problem with the latest version (1.27d)
please RTFM, your lua.log indicates EUI in the wrong folder

Here's a quick version. It was centered from the original proportions, so if it shows up too big on the UI, i'll just have to reduce it later
it looks great but it's way too big: could you please make another one exactly half the size of NotificationGoldenAge.dds (40x40) ?

What can I edit to make the wonders section bigger so that the stats/icons aren't overlapped by the next section?
anybody else has a solution for this?? It certainly affects the Palace Info box and maybe some more.
In the city view, the yields for the palace don't fit and sort of overlap the next wonder. I can post a screen shot if this is useful. I guess there may be other buildings/wonders that could have this problem.
the problem is a bug with the game engine UI stack manager, but I already have a workaround fix for the next EUI update
... so I am waiting on Zyxpsilon for the updated golden age icon to upload this fixed version

Cheers
 
Some of the Pick'N'Mix-mods that add new buttons to the UI just get this generic icon.
What would I have to do to add a custom .dds icon for each button instead?
Thank you!

eui.jpg
 
please RTFM, your lua.log indicates EUI in the wrong folder

Manual: ...\Steam\SteamApps\common\sid meier's civilization v\assets\DLC
Mine: See attachment.

How do you explain that? I mean, I see that the log says it's the wrong folder, but it's clearly not. :(
 

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Manual: ...\Steam\SteamApps\common\sid meier's civilization v\assets\DLC
Mine: See attachment.
How do you explain that? I mean, I see that the log says it's the wrong folder, but it's clearly not. :(
there can only be one EUI folder in the entire ...\sid meier's civilization v\ folder tree, and it must be in the correct location
 
Originally Posted by bc1
it looks great but it's way too big: could you please make another one exactly half the size of NotificationGoldenAge.dds (40x40) ?

Sure... comin' right up later this afternoon! ;)

See below -- i've also added the glow version of it just in case you'll need to use that one too. I kept the initial 48x48 ratio, btw -- hope you won't mind since the 40x40 (suggested afterward) isn't exactly calibrated with the other buttons up there!
 

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Love it! I never realized how much the UI could be improved!

One issue though:
xa6g6Rw.jpg


Direct link to imgur: http://i.imgur.com/xa6g6Rw.jpg

This happens on every leader. It doesn't affect gameplay but it just looks weird.

Using Complete Pack on PC with no mods version: 1.0.3.279
 
This happens on every leader. It doesn't affect gameplay but it just looks weird
it's a compromise fit for very small screens
Sure... comin' right up later this afternoon! ;)
See below -- i've also added the glow version of it just in case you'll need to use that one too. I kept the initial 48x48 ratio, btw -- hope you won't mind since the 40x40 (suggested afterward) isn't exactly calibrated with the other buttons up there!
Thanks ! Included in EUI 1.26e (uploaded)
 
Is there a way to turn off the setting in cityview that shows how much gold you need? I just don't want to delete the entire cityview folder since I love all of the other improvements

Also, is there something I can do about the loading screen leader bug (other than get a larger monitor)
 
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