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Enhanced User Interface v1.30m

Hulfgars Modpack (all versions): should be compatible, provided that the mod's included "AttilaResourcesTooltip" (entire folder) and "TechTree.lua" (one file) are removed

Trying to do this, but don't see these files, running the Multiplayer edition of there mod.
 
Looking into where my science is coming from in this pic

Spoiler :




From the shown mouse over:

48 from terrain - 4 academies * 12 each
9 from buildings - 3 each from public school, national college and palace
18 from pop - yep
18 extra from pop - from library and public school
1 from religion - adds one to palace
total 94 base

So in the building list to the right of the screen I expect:
Library 9
Public School 12 (9+3)
Palace 4 (3+1)

But I'm seeing 16, 21 and 7.

NC looks right 3 + 47 (50% of 94), as does university at 33% of 94.

Is it me, or is there a problem here?

>>> OK it's me. Both the lib and NC figures include the extra science generated because you have both. So, you can't meaningfully add these two together, but each shows the total science that having this building adds.
 
Hi

So is it possible to keep the tech tree changes but re-enable the tech panel rather than going into the tech tree by default.

Tried fiddling around in the xml but couldn't figure it out.
 
...if it's a big deal for you, and you can convince someone to make a 48x48 version of NotificationGoldenAge.dds (it's 80x80), then i could include it in EUI

Here's a quick version. It was centered from the original proportions, so if it shows up too big on the UI, i'll just have to reduce it later.

PS; Have you found a code fix/workaround to prevent the "CheckInfoAddict" button from overlaying the mini-map??
 

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Looking into where my science is coming from in this pic

Spoiler :




From the shown mouse over:

48 from terrain - 4 academies * 12 each
9 from buildings - 3 each from public school, national college and palace
18 from pop - yep
18 extra from pop - from library and public school
1 from religion - adds one to palace
total 94 base

So in the building list to the right of the screen I expect:
Library 9
Public School 12 (9+3)
Palace 4 (3+1)

But I'm seeing 16, 21 and 7.

NC looks right 3 + 47 (50% of 94), as does university at 33% of 94.

Is it me, or is there a problem here?

>>> OK it's me. Both the lib and NC figures include the extra science generated because you have both. So, you can't meaningfully add these two together, but each shows the total science that having this building adds.
Thanks for checking the math... there are still a few things to implement, such as unhappy empire penalties & special food bonus from Artemis
Here's a quick version. It was centered from the original proportions, so if it shows up too big on the UI, i'll just have to reduce it later
Thanks a lot, I'll give it a try :D
PS; Have you found a code fix/workaround to prevent the "CheckInfoAddict" button from overlaying the mini-map??
When the problem first came up actually, but who ever reads stuff I post ? ;)
InfoAddict should have registered itself as a DiplomacyUIAddin
Info Addict v22: should be compatible provided EITHER: EUI's "LeaderHead" module is disabled, OR: Info Addict's .modinfo file is manually edited to replace "InGameUIAddin" by "DiplomacyUIAddin"
Cheers
 
Not sure if this is user side or not, but I don't see the text saying what type the land is, like Plains, Tundra ,etc. Gone through all my settings everything is on.
 
Quote: Originally Posted by bc1
Info Addict v22: should be compatible provided EITHER: EUI's "LeaderHead" module is disabled, OR: Info Addict's .modinfo file is manually edited to replace "InGameUIAddin" by "DiplomacyUIAddin"

I've gone a few pages back to find any answer or related posts. Seems i didn't go far enough!
If all it takes is such a swift edit of the EntryPoint string... even i can deal with it. :)

Thanks!
 
The civilization list on the right side does not load properly, I just see my own portrait in the top with some of the symbols around the portrait. Is this something I can fix?
The only mod I use is the cbp mod.
 
CBP requires it's own, adjusted version of EUI, which you can find on the install page:
http://forums.civfanatics.com/showthread.php?t=528034

I am using the adjusted version, but it doesn't work.
Everything seems fine but the way it should be displaying the other civs and city-states(the only thing I get is a picture of Washington regardless of which civ I picked).
I am using version v1.27d of EUI as well as (0.11.20) of cbp.
I have tried reinstalling both of the mods but no luck.
 
I am using version v1.27d of EUI as well as (0.11.20) of cbp.

1.27d is not the CBP-version of EUI. You can find EUI for CBP under 'manual downloads' on the CP installation page.
Or just use the CP/CBP-installer including EUI.
 
When I talk to a civ. this weird tooltip comes up while I hovering over "neutral". This also happens when I hover over the city. Can some one help? How do you upload lua.log?
 
This is a wonderful mod!
I have been playing Civ5 for more than two months and this mod is a must have for all of my games. Thanks, bc1.

After using this mod for more than one month, I have two small and personal suggestions:

1. Is it possible to add a "unsign all tiles" button in city view? Just like the "Reset Tiles" button. Because I always find myself unsign all citizens and relock tiles again one by one. It would be convenient to add a button to unsign all citizens in just one click.

2. Is it possible to not bundle notifications? Or at least for those with map centering function on left click, like city states messages. When several city states notifications are bundled, the mouse over tooltip shows the last notification information and left click takes me to the first city state location in the bundle. I have to hold my mouse and wait a short period of time for the new tooltip to popup to read the request details. As there are so many city states requests during a games, this cycling is tedious and more time consuming.

Thanks,
R
 
1. Is it possible to add a "unsign all tiles" button in city view? Just like the "Reset Tiles" button. Because I always find myself unsign all citizens and relock tiles again one by one. It would be convenient to add a button to unsign all citizens in just one click.

Erm, so you mean the "Reset Tiles" button? Why don't you just use that? Alternatively, clicking on the city tile has the same effect.
 
Erm, so you mean the "Reset Tiles" button? Why don't you just use that? Alternatively, clicking on the city tile has the same effect.

Hi, Imp. Maybe I didn't state it clearly.

I mean sometimes when the city grows big, at one time or another, I would like to take off all citizens from tiles (by clicking one by one), and resign it, from the best to better. In this case, a button to "unsign all tiles" will be convenient since I don't need to unsign citizens one by one.

Thanks.
 
Hi, Imp. Maybe I didn't state it clearly.

I mean sometimes when the city grows big, at one time or another, I would like to take off all citizens from tiles (by clicking one by one), and resign it, from the best to better. In this case, a button to "unsign all tiles" will be convenient since I don't need to unsign citizens one by one.

Thanks.

Ah, now I know what you mean. Yeah I guess that could come in handy. In Civ4 it's easier because you just have to spam the plus for Citizen Specialist, but then again Civ4 has an all around better interface.
 
Ah, now I know what you mean. Yeah I guess that could come in handy. In Civ4 it's easier because you just have to spam the plus for Citizen Specialist, but then again Civ4 has an all around better interface.

Sure it will be handy. I'm glad you think so. As for Civ4, I have never played it, so couldn't quite understand what you mean. :D

Thanks.
 
As for Civ4, I have never played it, so couldn't quite understand what you mean. :D

Well, basically in Civ4 specialists aren't assigned to specific buildings (though you do need specific buildings to employ them unless you are running the Caste System civic), but instead on the right half of the city screen you have an icon for each specialist with little + and - signs next to them with which you can assign how many citizens you employ as a certain type of specialist. In addition to scientists, merchants, engineers etc. there is also the Citizen specialist, which is basically the unemployed citizen in Civ5. Only produces a single hammer, no great people points, requires no buildings and you can hire as many of them as you have population in a city. Apart from some very niche scenarios (like you just conquered a city and most of its tiles still belong to the enemy and can't be worked and you have filled all available specialist slots and still leftover population) nobody actually uses them, they are basically just there for population you are in the process of reassigning, that is you click on a tile that is being worked to remove the pop point on it, it is turned into a citizen, and then you click on another tile to assign that citizen. You could easily unassign all population by just clicking on the little + next to the citizen icon a few times, and then reassign it. Granted, still not exactly a single button click, but still better than in Civ5 where you have to actually move the cursor after each click.
 
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