Resource icon

Enhanced User Interface v1.30m

I've just installed the latest version together with the latest Lekmod version. though it seems like worldwiew.lua has some kind of conflict making it impossible to move units. Without it though the game seems to run fine for the moment.

This problem could also be attributed to me running the game on Linux in a wine enviroment.

Is there anything I can do to help with finding out the cause?

I've attached logfiles playing one turn with only EUI witch works, one turn playing with Lekmod and Lekmap and no changes to EUI where I can't move units manually but auto-explore works, also fancy settler UI thing does not show. Finally are log files from one turn of Lekmod and Lekmap without worldview.lua I can now move units but the fancy settler UI thing is not there (which I guess is a part of worldview.lua?)

It also seems like frontend folder does not work with Lekmod and Lekmap, can't open advanced settings but works after removal
 

Attachments

Last edited:
@bc1 the "move_to" command is not working well (1.29a not modified). When I use it to send a unit anyhwere, the "move to" mode is not ended, even if the unit has no movement points left, I'm stuck in this "move_to" mode. (when there are no movement points left, I also can not click the "move_to" button again to end it, because the buttons disappeared)

edit:
similar for the attack mode and for the city attack mode. we need to switch back to selection mode, if the user clicks anywhere.
 
Last edited:
minor bugreport:
The line
Code:
insert( tips, L( "TXT_KEY_LEAGUE_PROJECT_POPUP_TOTAL_COST", activeLeague:GetProjectCost(row.ID )/100 ):match("[^.]*") )
InfoTooltipInclude.lua is problematic, because it only relies on the english translation. Depending on the language, the final sentence is different, which makes the match command not working as intended. For example in german we write a thousands with a dot like twothousands "2.000", which will result in a sentence like "the project cots 2".
So you should use something that is independed of the language.

After removing the :match, I see why you added it... and I fear there is no language-wide solution to prevent double sentences... Only thing that comes in my mind may be to only use the string until ~6 characters after "[ICON_PRODUCTION]", cause I guess in all languages the amount is shown after the icon.
 
Last edited:
Hey bc1,

I noticed the mod setting for Buy Plot icon and function inside the city view does not exist (as in 1.29a), and therefore the check always resets when closing city view... I know it's easy to change inside the file, but just wanted to let you know that it's there and a little annoyance.

Cheers,
 
Great update, playing a lot longer (hours) before a crash while using Civ V on linux version of steam (w and w/o additional Mods).
For your usable MOD listing, so far I have played a new start with the following Mods while using EUI1.29b without issues
  • Improved City View (EUI)
  • More Luxuries
  • Promotions-Expansion Pack
  • Game Options
  • Ingame Editor
I will add more as I use them.
 
I downloaded the most recent version and am unable to purchase tiles in my game. Any suggestions or does anyone know keyboard shortcuts I could try?
 
Hello,

Thank you for the latest update.

I am experiencing the following bug in the 1.29b version.
  • I have no mods
  • I am running the game on Mac OS X
  • and I have BNW, the version of the game is 1.03.279
When I am building the World's Fair project the tooltip doesn't work.
  1. If I do a fresh load where I have not hovered over any buildings the tooltip is empty and visually broken.
  2. If I first hover on top of building in production in another city for example, then I will see that building's tooltip.
When I downgrade to 1.29a, the tooltips works as intended.

I can't see anything interesting in the log files.

See screenshots.
Screenshot 2021-04-19 at 12.54.13.png Screenshot 2021-04-19 at 12.54.24.png
 
Hello,

Thank you for the latest update.

I am experiencing the following bug in the 1.29b version.
  • I have no mods
  • I am running the game on Mac OS X
  • and I have BNW, the version of the game is 1.03.279
When I am building the World's Fair project the tooltip doesn't work.
  1. If I do a fresh load where I have not hovered over any buildings the tooltip is empty and visually broken.
  2. If I first hover on top of building in production in another city for example, then I will see that building's tooltip.
When I downgrade to 1.29a, the tooltips works as intended.

I can't see anything interesting in the log files.

See screenshots.
View attachment 594223 View attachment 594224


Have same problem with International Games project at late game.
But the World Fair project doesn't cause problems to me, apparently due to the early/middle stage of the game.
 
I am playing vanilla Civ 5 on OSX with EUI; but now if I Retire and replay the Map I can only see my map (as per the new in-game demographics screen), as opposed to the old prior replay which showed the entire world map. Is there a way to restore the original functionality?

PS: I am also having the issue reported by Aristos, that I can no longer purchase land from the city screen.
 
Found a new problem in versions 1.29b and 1.29c.
Unable to start a new game with the "Barbarians Evolved (v 5)" mod. Pressing the Start Game button in the mods advanced setup screen returns the game to the Mods menu
1 29c ModsAdvancedSetup.jpg
Oops:
ModsMenu.jpg

Version 1.29a and earlier do not have this problem. The new game starts correctly.
1 29a ModsAdvancedSetup.jpg
 
Last edited:
Hello, fellow modder here. I vaguely recall looking thru either the EUI logs or somewhere in the code and seeing something that indicated lua memory usage. Just wondering how I can access those functions or what the other good ways of optimizing large mods are. Props for your incredibly polished mod.
 
Thank you, bc1, for your continued investment in this mod.

Please check this out. In the attached save I cannot gift 500G to Cahokia. I gifted 250G to Zurich a couple of turns ago, no problem. That same turn I tried to gift Cahokia, couldn't. Thought maybe it would work next turn, but it didn't, and has continued to not work. I'm playing HOF rules, so EUI is the only influence on game play.

I'm using 1.29d, haven't had a chance yet to update to .e (but that says "cosmetic fixes", so...)
 

Attachments

@bc1 I wonder if it would be possible for me to change the colour of the line showing the firing range of units. I'm colour blind, and the red is almost undetectable for me. Something more like yellow or orange would be easier for me.

Cheers, and thanks as always.
 
only 1.29c had this exact bug, are you sure you're using 1.29d ?
I thought so, but perhaps this was one of those rare moments when I was wrong...
Either way, I just installed e, so movin' on.
 
Minor bugreport:

Since as long as I use EUI mod there are always plots that are not displaying yields, although they have yields. They are most often a big cluster of ~10x10 plots or so, there may be more than one of such a cluster, but most often it is only one. And depending on the zoom level and on the scroll level (if the cluster is in the middle of screen or on the edge) the yields do show or do not show.
Hopefully with this description you already know what might cause it. I confirmed this behaviour with the original EUI 1.29e without any mods and this does not happen with the original YieldIconManager.
It should be easy to reproduce when loading any singpleplayer map with big size and zoom/scroll over the whole map to find such a cluster (use a lua command or mod to explore the map). If you can't reproduce it, let me know and I will send you a savegame.
edit: ok you are right, it is no EUI issue, so most likely canot be fixed =/

And a vanilla game bug (that is also present and made worse in EUI) you might be interested in fixing:
When you have 2 cities quite near next to each other, so you can exchange their plots to be worked by the other city, the "switch-buttons" in the cityview do not show always properly. It happens that instead it shows the usual "empty citizen" button, which is quite confusing if you want to know which plot belongs to which city. If you click that empty citizen button it switches the plot to the other city, but without forcing a citizen to that plot. Only a second click will force a citizen to that plot. So the button is working as intended, but with wrong icon.
This is also easy to reproduce, simply load any game in advanced era to start with 2 settlers and choose shoshones as civ to have more land on settling. Settle them next to each other and you should see what I mean.
--> if you fix this, I recommend to also make these buttons (force-work and switch) to show even if the plot has no yield at all. Because in my current game (with EUI) I'm unable to switch a desert plot from one city to the other (because the desert currently has no yield, making the button do not appear). The city I want to switch it to has petra wonder built, so desert will gain yields there.
When I disable EUI I can switch the desert plot like described above, while with EUI for non of the 2 cities the desert plot is displaying any button, so partly this is a bug from EUI.
 
Last edited:
Back
Top Bottom