EDGE#123 - 1st 52 Turns Spoiler I got my first galley! : Settled on the gems. It looks like some good early game tiles for some Wonder-mongering before it runs out of growth. I'll want a couple of coastals to feed it. Warrior went North and found a Pottery ruin on t3. Next ruin was 70 gold, and then he found a Sailing ruin. Then he came home to handle barbs. Scout went East and found a Culture ruin just 2 turns past optimal. He then stole a worker from Austria (quick peace) and the two slogged their way home. Cleared a couple of barb camps with more on the way and just got a gifted Warrior. Kept a captured worker, so still haven't decided to war on my nearby CS. I think I will because I already have a Military ally if I can get some luck and keep him around. BO: Scout, Shrine (thanks Pottery ruin), Monument, Granary, Trireme, Pyramids, Caravan (to make up for slow Libraries). I was going to go for a late Great Lighthouse but only got one turn in when it was built on t53. I chopped the Elk to help with Pyramids and to make it a 4-food tile. I took the Tradition Opener and then the Left side of Liberty. I'm thinking this might be a Diplo game. I think I will build 3 more Settlers and then attack my CS. It'll take while so hopefully he can build some infrastructure for me. I like Gibraltar to help with Diplo GPT. Tech Path was odd due to only getting 1 turn into researching Pottery. I then went Mining, Animal, Husbandry, Masonry, Optics. I may make a run at a late HG to compensate for the lack of a river. That should time Philosophy for right about when my expos finish their Libraries, aided by a lot of chops from my soon to be 6 uber-workers. Since I already have Optics, I'm going to consider an early run for Navigation and Observatories. I got 3rd Pantheon thanks to early Shrine and took the obvious Tears of the Gods. One Religion has been founded across the world and took Mosques. I still feel like this is going to be a good Religion game as I'll be settling on one or two more Gems. I sent the first Seller up to the Mountain/Lake tile and bought out to the Religious Wonder which I was able to work in 5 turns, so now I'm pumping out 11 FPT. There are some pretty good natural borders and I've got great inland defensive terrain, so this land mass should be peaceful for as long as I want it to with 2 reasonable neighbors. I sent the Trireme South and he looped around to get to to Byzantium's land, but had to turn around because I couldn't get past her cap without Open Borders. I was rewarded with a Galley capture, and I've got another potential one sitting at my cap: We'll see how the game develops before committing to a strategy. Right now I'm just trying to explore and get my cities up.