Shark Diver
King
Thanks. It's been years since I played a Diplo game. Now I recall that saving Scientists for late matters for Diplo.
That little blob of Siamese land cut off from the rest of the empire by mountains and the Japanese citadel looks really cool - not something you see in every game.Japan citadel - bombed me and stole my Natural Wonder! But it would backfire badly against them as I used my general to steal both of their citadels and press them to capitulate.
That's hilarious. I knew about blocking AI captures by having open borders and surrounding the city with your units, but this is something I've never seen.TROLL. I sold Kyoto to Indonesia for 120 GPT but kept my unit in the city so that England can't capture it. The AI stood there for 30 turns trying to figure out what to do.
I finished my game as well and will post a writeup later today. Interesting how poorly China performed in your playthrough. In my game Wu was the only AI that did anything, she eliminated France, got 12 wonders, was #1 in all demos except tech and had over 450gpt with 10000 gold saved in the end.
Nicely done. I'll be lucky if I get my Diplo victory before t250. Lack of GPT and Science are killing me in the midgame. Liberty was the wrong path to take.I finished #133 with a T200 DiploV
Spoiler :I did get Taj Mahal on T151, and I was right to worry about potentially missing it. My spy in Beijing revealed that Wu was 3 turns away from completing Taj Mahal, building it at 90 hammers a turn. She started PT next and there was no way I'd beat her to it except with a GE, so I bought one for 1000 faith and one-turned the wonder.
Winning WF was a breeze, and I proposed Arts Funding next to please the AIs. I bulbed a GS for Radio (saving Oxford for Info era) and adopted Order. Skyscrapers, factory science and a free GS seemed more important to me than what Freedom had to offer.
China had allied most of the CSs on their side of the map, and Genghis had captured Sydney. I chose to ignore China's allies for a bit and focus on science first. I had a DoF with Genghis, so I couldn't take Sydney from him without backstabbing Mongolia.
London was my only coastal expo and it provided me with the option to buy a couple of Battleships to quickly liberate Sydney, but I decided to check if I had enough gpt to simply buy the city from Genghis and DoW him afterwards to break the deal. Turned out that he only wanted ~250 gpt, so once our DoF ran out, I bought the city and declared war.
Beakers per turn peaked at 1170 with two labs and 4 factories. I entered Info era through Telecommunications on turn 184 with 2 turns left on the congress vote counter. Oxforded Globalization, sold my science buildings and started saving up gold to buy China's CSs. Once I had allied every CS on the map, I declared war on Wu who was making 400 gpt to make sure she couldn't buy any CSs back.
Spoiler :
You have something else, but I prefer not to spoil it.Not sure if I would call this enjoyable, considering you have a crappy capital and no horses
EDGE #131 SV t364
Spoiler :
This was indeed a relaxed Deity game. It is only my third deity win and in general I still struggle with Deity, but not in this game. At the start I had to hurry to get some nice expo locations. After that I was in no hurry and was allowed some mistakes. I was the first to choose an ideology and chose Freedom. Most of the world chose Order. To repeal Order as world ideology, I went for Treaty Organization as level 3 tenet and got a lot of CS allies. This was not verry efficient for a quick win. By the time I could buy the spaceship parts with my second level 3 tenet, I was ready to launch.
Mongolia and Spain DOWed on me a few times, but most of the time I paid them to take their war elsewhere. With lots of spare luxuries I tried to keep the world at war as much as possible.
Turn 102 still some turns away from NC:
View attachment 586843
Turn 364, not fast, but still plenty of time before an AI is about to win:
View attachment 586844
Not sure if I would call this enjoyable, considering you have a crappy capital and no horses
Sorry to hear the game didn't end well for you! I had a very different experience with a T201 total domination:
Well, I must say the game was still very interesting and in my experience it is very rare for an AI to win before t300!
I have only played Deity once, and was clearly going to win it so I just quit. Every other try - a fail. Too bad I don't play on Deity so I could share some interesting save files.It is nice to see you commenting! Thanks for participating. Even if you perhaps do not like the idea for this particular game, I hope that there are some other games in this series that you could consider playing. You are also welcome to offer your thoughts for games that you would like to see in this series.
Many maps with mediocre starts have different types of compensation nearby. That is also the case in #134. Sometimes it might be justified to move the settler 2-3 times before settling and personally I remember a few starts where I moved even 5 times. As an example, also #4 with Denmark and #102 with Austria comes to mind as games that have rough starts.
I am grateful for Tiberiu´s additions to this series. He is such a creative player and his games definitely add diversity to the series in a way I perhaps would not be able to offer otherwise.
The next additions to the series will probably be with Spain and Persia. The former is a collaboration product with @Shark Diver and the latter with @vadalaz. Hopefully I will be able to publish one of them during the upcoming weekend.
I have only played Deity once, and was clearly going to win it so I just quit. Every other try - a fail. Too bad I don't play on Deity so I could share some interesting save files.
Also - about the oddness of "victory competitiveness". Greece clearly follows that rules, and that's basically it I don't see anyone else follow it