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[BNW] Enjoyable Deity Games

Discussion in 'Civ5 - Strategy & Tips' started by Nizef, Feb 9, 2019.

  1. Nizef

    Nizef King

    Joined:
    Oct 22, 2018
    Messages:
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    Gender:
    Male
    Location:
    Finland
    Here is a recap of all games in the Enjoyable Deity Games Experience (EDGE) series so far:

    1. Korea (Pangaea, Standard speed, Standard size, Unmodded), Page 1
    2. the Shoshone (Pangaea, Standard speed, Standard size, Modded with Really Advanced Setup (RAS)), Page 1
    3. America (Pangaea, Standard speed, Standard size, Unmodded), Page 3
    4. Denmark (Continents, Standard speed, Standard size, Unmodded), Page 3
    5. Byzantium (Fractal, Standard speed, Standard size, Modded with RAS). Page 3
    6. Germany (Pangaea, Standard speed, Standard size, Unmodded), Page 3
    7. Polynesia (Small Continents Plus, Standard speed, Standard size, Unmodded), Page 4
    8. Brazil (Continents, Standard speed, Large size, Modded with RAS), Page 4
    9. Mongolia (Pangaea, Epic speed, Standard size, Unmodded), Page 4
    10. Spain (Terra, Standard speed, Large size, Modded with RAS), Page 5
    11. Carthage (Continents, Standard speed, Standard size, Modded with RAS), Page 5
    12. the Aztecs (Lakes, Epic speed, Standard size, Unmodded), Page 5
    13. England (Continents, Standard speed, Standard size, Modded with RAS), Page 6
    14. Korea 2 (Small Continents, Standard speed, Standard size, Modded with RAS), Page 6
    15. Venice (Fractal, Epic speed, Standard size, Modded with RAS), Page 6
    16. Egypt (Pangaea, Standard speed, Standard size, Modded with RAS), Page 6
    17. the Huns (Oval, Standard speed, Standard size, Modded with RAS), Page 6
    18. Japan (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 6
    19. China (Pangaea, Epic speed, Standard size, Modded with RAS), Page 7
    20. Babylon (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 7
    21. Polynesia 2 (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 7
    22. Korea 3 (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 7
    23. Russia (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 7
    24. Portugal (Pangaea, Standard speed, Standard size, Modded with RAS), Page 7
    25. France (Lakes, Epic speed, Standard size, Unmodded), Page 7
    26. Germany 2 (Lakes, Epic speed, Standard size, Unmodded), Page 7
    27. England 2 (Fractal, Standard speed, Standard size, Modded with RAS), Page 7
    28. Sweden (Fractal, Standard speed, Standard size, Unmodded), Page 7
    29. Arabia (Sandstorm, Standard speed, Standard size, Unmodded), Page 8
    30. the Mayans (Tectonics map, Standard speed, Standard size, Modded with both RAS and the Tectonics map template), Page 8
    31. Ethiopia (Pangaea, Standard speed, Standard size, Unmodded), Page 8
    32. Assyria (Pangaea, Standard speed, Standard size, Unmodded), Page 8
    33. Poland (Fractal, Standard speed, Standard size, Modded with RAS), Page 8
    34. India (Pangaea, Standard speed, Small size, Modded with RAS), Page 8
    35. the Aztecs 2 (Hellblazers Pangaea, Standard speed, Standard size, Modded with Hellblazers map script), Page 8
    36. Morocco (Sandstorm, Epic speed, Standard size, Unmodded), Page 8
    37. Babylon 2 (Large Islands, Standard speed, Standard size, Unmodded), Page 8
    38. Spain 2 (Inland Sea, Standard speed, Standard size, Unmodded), Page 8
    39. Greece (Fractal, Epic speed, Standard size, Unmodded), Page 8
    40. Carthage 2 (Fractal, Epic speed, Standard size, Unmodded), Page 8
    41. Indonesia (Archipelago, Epic speed, Standard size, Unmodded), Page 8
    42. the Mayans 2 (Pangaea, Standard speed, Standard size, Unmodded), Piety challenge, Page 9
    43. Siam (Pangaea, Standard speed, Standard size, Unmodded), Patronage partial challenge, Page 9
    44. the Shoshone 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 9
    45. Poland 2 (Pangaea, Standard speed, Standard size, Unmodded), Honor challenge, Page 9
    46. the Netherlands (Pangaea, Standard speed, Standard size, Unmodded), Liberty challenge, Page 10
    47. the Aztecs 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 10
    48. the Celts (Pangaea, Standard speed, Standard size, Unmodded), Page 10
    49. the Zulus (Pangaea, Standard speed, Standard size, Unmodded), Aesthetics challenge, Page 11
    50. Austria (Pangaea, Epic speed, Standard size, Unmodded), Page 11
    51. Persia (Pangaea, Standard speed, Standard size, Unmodded), Page 11
    52. the Ottomans (Pangaea, Standard speed, Standard size, Unmodded), Religion challenge, Page 11
    53. Rome (Fractal, Epic speed, Standard size, Unmodded), Page 11
    54. Songhai (Pangaea, Standard speed, Standard size, Unmodded), Page 11
    55. the Incas (Pangaea, Standard speed, Standard size, Unmodded), Page 11
    56. Russia 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 11
    57. India 2 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge, Page 11
    58. Germany 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 11
    59. Byzantium 2 (Fractal, Standard speed, Standard size, Unmodded), Religion challenge, Page 11
    60. the Iroquois (Pangaea, Standard speed, Standard size, Unmodded), Aesthetics challenge, Page 12
    61. America 2 (Pangaea, Epic speed, Standard size, Unmodded), DomV challenge, Page 12
    62. Sweden 2 (Pangaea, Standard speed, Standard size, Unmodded), Petra challenge, Page 12
    63. Morocco 2 (Pangaea, Standard speed, Standard size, Unmodded), partial Commerce challenge, Page 12
    64. England 3 (Fractal, Standard speed, Standard size, Unmodded), partial UN challenge, Page 12
    65. Portugal 2 (Continents, Standard speed, Standard size, Unmodded), partial elimination challenge, Page 12
    66. Egypt 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 12
    67. Polynesia 3 (Archipelago, Standard speed, Standard size, Unmodded), Page 13
    68. Sweden 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 13
    69. Germany 4 (Pangaea, Epic speed, Large size, Unmodded), War academy, part 1, DomV challenge, Page 13
    70. the Huns 2 (Pangaea, Standard speed, Standard size, Unmodded), War academy, part 2, Page 13
    71. Spain 3 (Pangaea, Standard speed, Huge size, Unmodded), Page 13
    72. Denmark 2 (Lakes, Standard speed, Standard size, Otherwise unmodded but Rotate Starting Position was used), Page 13
    73. Venice 2 (Fractal, Standard speed, Standard size, Unmodded), DipV challenge, Page 13
    74. Carthage 3 (Hellblazer´s Pangaea, Standard speed, Standard size, Modded with Hellblazer´s map script), CV challenge, Page 13
    75. China 2 (Pangaea, Epic speed, Standard size, Unmodded), War academy, part 3, DomV challenge, Page 14
    76. Mongolia 2 (Pangaea, Epic speed, Standard size, Unmodded), War academy, part 4, Page 14
    77. Brazil 2 (Pangaea, Epic speed, Standard size, Unmodded), Page 15
    78. the Shoshone 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 15
    79. Assyria 2 (Terra Incognita, Standard speed, Standard size, Otherwise unmodded but Rotate Starting Position was used), Page 15
    80. Indonesia 2 (Small Continents, Standard speed, Standard size, Unmodded), No Liberty challenge, Page 16
    81. Portugal 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 16
    82. Japan 2 (Ice Age, Standard speed, Standard size, Unmodded), No Order challenge, Page 16
    83. Persia 2 (Random map, Standard speed, Standard size, Unmodded), Page 16
    84. the Netherlands 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 17
    85. Denmark 3 (Tiny Islands, Standard speed, Large size, Raging Barbarians, Otherwise unmodded but Rotate Starting Position was used), Page 17
    86. America 3 (Pangaea, Standard speed, Large size, Unmodded), No Tradition challenge, Page 18
    87. the Incas 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 18
    88. Korea 4 (Pangaea, Quick speed, Standard size, Unmodded), Page 19
    89. the Ottomans 2 (Continents, Standard speed, Large size, Unmodded), Page 20
    90. Arabia 2 (Lakes, Standard speed, Standard size, Unmodded), Page 20
    91. Ethiopia 2 (Pangaea, Standard speed, Standard size, Unmodded), Pantheon challenge, Page 21
    92. Greece 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 21
    93. France 2 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge, Page 21
    94. Siam 2 (Pangaea, Standard speed, Standard size, Unmodded),Incense challenge, Page 22
    95. Byzantium 3 (Continents, Epic speed, Large size, Unmodded), Page 22
    96. England 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 23
    97. Sweden 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 24
    98. Babylon 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 24
    99. the Zulus 2 (Pangaea, Standard speed, Large size, Unmodded), Page 24
    100. Germany 5 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge, Page 25
    101. Brazil 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 25
    102. Austria 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 26
    103. England 5 (Pangaea, Standard speed, Standard size, modded with RAS and Acken´s balance mod), Page 27
    104. the Celts 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 27
    105. Rome 2 (Pangaea, Standard speed, Large size, Unmodded), Page 28
    106. Songhai 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 28
    107. Poland 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 29
    108. Russia 3 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge, Page 29
    109. China 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 30
    110. the Aztecs 4 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge, Page 30
    111. the Shoshone 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 32
    112. Korea 5 (Pangaea, Standard speed, Standard size, Unmodded), Page 32
    113. the Mayans 3 (Continents, Standard speed, Standard size, Unmodded), Page 32
    114. Assyria 3 (Continents, Standard speed, Huge size, Unmodded), Partial domination challenge, Page 33
    115. Japan 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 33
    116. Egypt 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 33
    117. India 3 (Pangaea, Standard speed, Standard size, Unmodded), Religion challenge, Page 33
    118. Germany 6 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge, Page 34
    119. the Zulus 3 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge, Page 34
    120. Carthage 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 34
    121. Ethiopia 3 (Pangaea, Standard speed, Standard size, Unmodded), Piety and CV challenge, Page 34
    122. the Mayans 4 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge, Page 35
    123. the Ottomans 3 (Fractal, Standard speed, Standard size, Unmodded), Page 37
    124. the Aztecs 5 (Lakes, Standard speed, Standard size, Unmodded), CV challenge, Page 38
    125. Mongolia 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 39
    126. Spain 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 40
    127. America 4 (Fractal, Standard speed, Standard size, Unmodded), SV challenge, Page 40
    128. Egypt 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 40
    129. Morocco 3 (Fractal, Standard speed, Standard size, Unmodded), Page 40
    130. the Huns 3 (Fractal, Standard speed, Standard size, Unmodded), Page 42
    131. Indonesia 3 (Tiny Islands, Standard speed, Standard size, Unmodded), Page 45

    The subseries MIDGE consists of:
    1. Finland (Pangaea, Standard speed, Standard size. Otherwise unmodded but the civ to play is Finland), Page 26
    2. The Papal States (Pangaea, Standard speed, Standard size. Otherwise unmodded but the civ to play is The Papal States. You also need Austria-Hungary.), Page 27
    3. Phoenisia (Continents, Standard speed, Standard size. Otherwise unmodded but the civ to play is the Phoenician civilization.), Page 27
    4. Norway (Ice Age, Standard speed, Standard size. Otherwise unmodded but the civ to play is Norway. You also need the modded civs Finland, Iceland and Scotland.), Page 29
    5. Belgium (Pangaea, Standard speed, Standard size, Otherwise unmodded but the civ to play is Belgium), Page 30
     
  2. Nizef

    Nizef King

    Joined:
    Oct 22, 2018
    Messages:
    711
    Gender:
    Male
    Location:
    Finland
    EDGE#132: The blessing of rough terrain

    This game is a contribution by Shark Diver and it is perhaps an understatement to say that this is a fantastic start! This includes a Salt start, a nearby religious NW, some nearby CS and a peninsula of your own. This should be appaeling to every civ5 player! This time we play as the Incas on an unmodded Pangaea map with Standard size and Standard speed. QC and QM are turned on and all VCs are enabled as usual. On top of that also Raging Barbarians are turned on. Make sure that you scout properly to find all the unique luxuries that your peninsula has to offer.

    There is a short recap of my game behind the spoiler.

    Spoiler :

    Settled t1 on the Sheep. At pop3 I built a settler for Kailash and got it on t23. Third city to the SE to hook up Copper. I scouted my peninsula quite well but not well enough. I had 4-5 tiles in the fog and in that fog two luxes were hiding! SO, that is why I only went for 3 city NC and reached Education as late as t114. But then I found the last unique luxes and settled two more cities and it was only then my game was turning in the direction I wanted.

    With Korea in the game and a slow start for me, I didn´t go for any mdgame wonders at all. Korea and Morocco built them all. But in a sense it was good, because I could focus on development. William had a bad time and got conquered by Dido, who lost her own capital to Assyria. Persia was spamming cities all over the place. Korea chose Freedom and Morocco went Order before I could go Order myself. Two more cities and focusing on development meant that my midgame was fast and furious and I rushed Eiffel already on t190, which is quick by my standards. At this point Korea was already 9-10 techs ahead of me in second place. I was about to panic when Sejong built Apollo on t222. But I kept to my plan of growing my cities as I saw it seemed successful.

    I built Apollo on t249 while Korea was attacking me with real Bombers. During the war I took Budapest as a sixth city. We were at war until t269 and at that point Sejong already had four spaceship part but he lacked at least Particle Physics. My timing was spot on and I was able to launch on t281.

    All in all my early game was bad but then I got to grips of the game and the second half was as good as ever. This map has huge potential and I am sure that we will soon read about Shark´s journey. Definitely a game I can recommend for everybody! SP: full Tradition, Patronage opener, Aestethics opener, full Rationalism and Order 7.
     

    Attached Files:

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  3. Shark Diver

    Shark Diver King

    Joined:
    Sep 26, 2013
    Messages:
    896
    Location:
    San Diego (for now)
    I concur. If you are an Immortal player looking to make the jump to Diety, this is the map to do it.

    Nice effort Nizef.
     
  4. Shark Diver

    Shark Diver King

    Joined:
    Sep 26, 2013
    Messages:
    896
    Location:
    San Diego (for now)
    EDGE#132 - T216 Culture Victory
    Spoiler Inca Paradise :

    Just as Nizef did, I settled on t1 on the Sheep (hello Observatory). I moved the Warrior NE and found the Religious Wonder. I considered settling the Wonder, but moving away from all that Salt seemed misguided.

    BO: Scout, Scout, Worker, Settler, Temple of Artemis (t38), Settler, Settler, and because I had time before Oracle and plenty of land a 4th Settler. I haven't done a 5 city Tradition game like this, and was worried about the Tech and Culture slowdown, but the land was so nice. This could have easily been a Liberty game, but I wanted to settle the NW early.

    That early Worker was chopping everything in sight and occasionally getting Salt and Gems online. I stole one worker from Korea, and a couple from Budapest. The Raging Barbs got me a couple more Workers, and all of my cities were up and running very early. NC went on t88.

    Because 4 of my 5 cities were going to be Observatory cities, I detoured to build Machu so I only got to Education on t111, but all 5 cities were growing and productive so I was confident I'd be able to get Workshops and Unis up quickly.
    Empire t111.png

    I was first to Printing Press and had an Engineer from ToA, so I bulbed for Pisa, hard built most of Globe, bulbed for Sistine, and the spillover finished Globe in 1 turn. We're off to the races.

    I got 3rd Pantheon with a ruin even before the Faith Wonder got me there. I took God King. 3rd Religion: Tithe-Pagodas-Cathedrals-Religious Texts - and a somewhat early Sacred Sites (after Rationalism opener). I was also able to build Great Mosque, so spread wasn't going to be an issue.

    Exploration was timely and the world is in turmoil even without much urging from me. I'm sitting in my little corner just building stuff and getting CS influence while everyone else is fighting without much effect. There is only one Cultural CS, so that slowed things a bit, but all of the Military CS allies and isolation meant I didn't have to build much military. I've got early and permanent DoF with Korea and Assyria. All others were reliable trading partners until the very end when Persia got a bit testy due to CS contests.

    I was first to Architecture about 15 turns before WF, so I built Taj in my Cap while building Porcelain Tower in the Easter Coastal. That GS was timed perfect for a bulb into Radio one turn before WF. Oxford was built in a 3rd city; one of the advantages of having multiple cities that are productive in the midgame. I'm already ahead in every demo besides Tech (and I'm only behind by 2 techs), so WF is going to be a breeze. I took Freedom and now my cities are really growing and producing. Happiness was already over 50 and would remain so for as long as I needed it to.
    WF t177.png

    Because I was able to get to Radio before the 2nd Conference, I was able to propose IG. I was pondering waiting on this, as I didn't have a lot of tourism yet and the fact that I'd need 16 Archeologists for full theming meant I wouldn't be building anything else for awhile, but decided to get greedy. GE's were available for both Eiffel and Broadway, so I now have top Tourism and nobody else is doing much here. Persia still had the Culture lead until about 10 turns after WF, but I had easy access to them and nobody else was a threat besides distant Morocco.
    IG t201.png

    The map did make the Archeology game a bit difficult, even with a few nearby islands. I also had the bad luck of many ruins being on jungle, so excavation timing was a challenge. I ended up digging up 6 artifacts in Persia's lands, which might be a personal record. I was done with theming on t209.

    Theming t209.png

    I wasted 1000 faith on a GA to keep my never-ending GA's going, which was a bad move. I could have had my final Musician a few turns earlier, but I'm still pretty damn pleased with this finishing time:
    Tourism t215.png Cap t215.png Demos t215.png Empire t215.png SP t215.png

    This screenshot illustrates how dominant this game was:
    Score t216.png

    So, as I said previously, the gauntlet has been thrown. There are many paths to victory on this map, and I'll not be surprised if someone beats my finishing time. I played this almost as well as I can, but I can see many other avenues to epic finishing times.






     
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  5. Tiberiu

    Tiberiu Warlord

    Joined:
    Feb 29, 2020
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    216
    Location:
    Bucharest
    I have pleasant memories from Edge #87 with the Incas and tried #132
    Spoiler spoiler :
    One of the things I like most about inca is that their starting bias more or less guarantees a better than average start in almost all games. This game is clearly very strong, probably less so than #87 but the jungle patch clearly has potential for a few cities with strong science later, and the fact that the start is so isolated makes it easier to maintain friendships, and makes army optional after barbs are taken care of.

    I wanted to play having a pre-modern era domination victory as a goal but the map isn't suitable for what I wanted to do, with all that jungle blocking the way. So I won't finish this game but I might play it when I want to attempt a good scientific victory which is very rare victory for me.

    I played 80 turns and managed to set myself up for a comfortable scientific victory with both ToA and a great religion for growth. (Fertility rites, Swords into Plowshares). Tradition-Liberty-Honor Mix. I gambled my settling and moved so that there remains room on the coast with river, and I lost 2 salt but gained 2 granary resources so it's ok. On the other hand, with raging barbs the hill has more value so overall it's the same.
    I almost screwed up as I didn't pay attention that this is with raging barbarians on. But I took Honor to compensate and this helped with clearing a few barb camps. Nobody took Honor and I have the option to build Zeus, which I never built. But it seems not even worth the production. The best civs went Piety, so they suck. But I almost lost the religion - I didn't even found a pantheon in time... Only Morocco has Tradition 6 and he is far away, a bad combination. But he isn't exactly known for winning games.

    Anything is possible here for me, from 4 to 8 cities, staying peaceful, completing Tradition and sending food. Barbs were a massive problem and I had no luck with ruins at all so empire looks worse than it should, but the food perks would do their job.
    Thanks @Shark_diver for sharing. Gonna read your write up now as I didn't to avoid spoiler. edit: Now I saw Nizef won this game by science, well done!
    edge132.jpg

     
  6. Shark Diver

    Shark Diver King

    Joined:
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    Location:
    San Diego (for now)
    Spoiler Interesting Tactics Tiberiu :

    "we have wormsign the likes of which even God has never seen."

    I was considering going Liberty with all of the great city locations and tons of room to expand, but I didn't consider the science impacts of jungle tiles. I need to start remembering that.

    "we have wormsign the likes of which even God has never seen."

    Could you not have built a single road to Persia to take them out? With the Incas UA, the cost wouldn't be prohibitive. Korea would need to be Galeased before they get their fortress ships.

    Also, that is an inland sea to your East. You could easily ferry units over there, but I see you haven't scouted that peninsula yet.

    Will be interesting to see what you do with this or future efforts. I do encourage playing this out, and I'm fascinated to see what you, and others, come up with. The Incas are by far my best and most frequently played Civ, and I keep learning new and creative ways to utilize their unique attributes. Simply put, I think they are the best and the most fun Civ in the game and I'll brook no argument (kidding) otherwise.


     
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  7. Tiberiu

    Tiberiu Warlord

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    Bucharest
    Congratulations! There are LOTS of things that can be learned here (in your write-up). ToA is late on T38, though, but I expect that you know it and tried for it just in case. Hopefully reading your write ups will help me learn to build Pisa, which I want but I'm never able to, but you make it seem very achievable. You seem to be experienced in profiting from raging barbs, for the moment I hate them because I like to explore and I send my units far and away, they ruin my empire early game.
     
  8. Shark Diver

    Shark Diver King

    Joined:
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    Location:
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    Thanks.

    My path to Pisa is really keyed by making sure I've met every Civ early so I can track technology progress. It's also very helpful to get the tech leaders into war ASAP, as they change their tech paths away from Printing Press. After that, I grab the lower techs I need for improvements Then beeline Universities and then Workshops. I use every effort I can to get the NC up ASAP, sacrificing growth and buying every tile I can afford. Every turn counts.

    The next thing I try to do is to build either Pyramids or ToA so I can get my GE points moving. I want a GE for Pisa and will stop working Science slots to ensure this happens. The timing is very important. I try very hard to get Great Mosque for it's GE point as well.

    If nobody has hit Printing Press by now, I beeline it and work every bit of science I can. Sacrifice growth and production in your expos for Science. Get Rationalism open ASAP. The race is on. If I don't win the race, but am close, I still finish researching Printing Press and then double-GE-bulb Pisa and Globe and then hope to hard build Sistine (AI's usually don't take Acoustics). If someone hits Printing Press early, and I'm almost done with Chivalry, I'll consider using the GE for Al Hambra and then grabbing Acoustics and hard building Sistine.

    If you get to Printing Press first, and have an uber capital, you can consider hard-building Pisa and then double-GE-bulb for Globe and Sistine, but hard-building Sistine and using the GE on an Industrial or Modern Wonder is a nice option too.

    As far as Raging Barbs goes, I often buy an Archer to help with that. I'm pretty good at barb combat and barb manipulation having played all of my games for years with Raging Barbs. Practice makes perfect.
     
  9. Tiberiu

    Tiberiu Warlord

    Joined:
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    Location:
    Bucharest
    #132 update
    Spoiler t160 :

    I continued the game, curious to see if I can be faster than Nizef for a science victory.
    I built Zeus eventually, it was only 5 turns... so that's first time ever for me.
    This are going well now. I had some unhappiness in the expansion phase. I settled for 10 cities. Thankfully I was able to maintain 2 friendships - with Korea and Assyria, and also I was relatively lucky with CS quests so that I could avoid severe unhappiness levels.
    My last policies took care of happiness (Monarchy and Meritocracy) and now I am ready to grow to the end.
    Next turn I should steal Education from Persia and if everything goes well I should be able to reach Industrialization in time for a 2 policy ideology. Even if the spy dies I expect to be tech leader by t200 at worst case scenario.
    World fair comes soon though, so I'll build production buildings instead of starting work on the libraries.
    The only significant drawback in the strategy has been the failure to spread my religion, but I don't really need it outside the capital that much.
    I expect a t 265-270 science victory. I should get 2500 beakers at least. Sadly nobody sent a caravan to me all game. But Dido sent a settler and wants to put a city near my capital.


    t160_1.jpg

    t160_2.jpg


     
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  10. raider980

    raider980 Prince

    Joined:
    Sep 27, 2010
    Messages:
    357
    EDGE 128 Egypt.
    Spoiler I've played until T120 :
    Not doing very well. I got my city captured by William of all people. Guess he didn't like me forward settling him like that. But I'm about ready to take it back and then go after Amsterdam. But he's way ahead of me in tech so it might not happen, I can steal techs from him in 6 turns. Probably won't finish this one but want to see if I can take William out at least.

    Edit. Oh another thing, Mt. Kilimanjaro doesn't affect War Chariots! What a gyp. Does it not affect all horse units? Even worse, a WC uses up all its movement points on a hill even though its got 5 moves. That is terrible. Kesheks can go on a hill, fire, and still move back.

    Spoiler Map :
    Egypt.jpg
     
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  11. Shark Diver

    Shark Diver King

    Joined:
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    Location:
    San Diego (for now)
    Spoiler Kilamjaro Bonus :

    I think the logic is that chariot wheels can't really be trained to be more efficient at altitude, but real live horses can. If it's got wheels, it'll suck in hills. (that almost rhymed)

     
  12. Nizef

    Nizef King

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    We have Spain and Siam in the pipeline at the moment.
     
  13. Tiberiu

    Tiberiu Warlord

    Joined:
    Feb 29, 2020
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    Location:
    Bucharest
    I've finished #132 but failed to beat Nizef's time :)

    Spoiler turn 283+ update :


    I stopped at t 283 after passing World Ideology and bulbing Sydney Opera House, with CN tower bulb following in 3 turns. SV Victory comes around t305-310 and I am tired of the game. I managed to get only 2600 science and this after taking Secularism with the Sydney free policy. I don't even have science on trade posts yet.

    I took a high-risk high-reward approach to the game but things didn't work out. At least I took the opportunity to confirm once again that jungle is underwhelming, I don't know why I always try to find a way to make it work. And it is true that the game punishes wide play so in a way I don't feel that bad for a mediocre victory in this way.

    I was able to get 3rd Ideology and I took Order for 2 free policies. Became tech leader around t230, later than expected. Despite having control of all luxuries in the game, all mercantile CS and only taking happiness policies, constantly offsetting unhappiness from Ideology was too costly - I had more than 600 gpt external debt in turn 250. It took a lot of micromanagement to switch population for gold production at the beginning of the turns in order to get loans and then re-arranging them at the end of the turn.

    My World Congress plans failed, but at least I won both World Fair and International Games. Only at the very end I and Korea voted for World Ideology Order and my problems ended.

    Something interesting happened in this game - Korea used 2 great engineers to build both Eiffel Tower and Broadway in the same turn in which he entered Modern Era with Radio. I was waiting relaxed to hard build them in 4-5 turns once anybody discovered the tech so I guess I deserve it for delaying it, but this never happened to me until now. At least we have confirmation that AI knows how to use the engineers.
    Also, my allies Singapore and Jerusalem were stuck in a permanent war loop ALL game, fighting between themselves and pillaging resources instead of fighting my enemies. Super annoying and also rare.

    10 cities were too many - 8 were enough, I had severe problems in the endgame due to Public Opinion. I can't complain since I ignored culture too much in an attempt to focus growth and science after my very slow expansion phase.
    Maximum Public Opinion to overcome was 60 and I had 2 turns of -28 unhappiness, I was going to let the revolt happen rather than have Anarchy, but a writer bulb helped to improve things for a few turns.
    Having to buy luxuries for 85 gold from the Netherlands and taking loans from Korea in order to out-buy Carthage who was couping my CS each turn was horrible and lasted basically all Modern Era.

    a few screens:

    t250_edge132.jpg


    turn283_ending_132.jpg


    turn283_cities.jpg


     
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  14. Nizef

    Nizef King

    Joined:
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    EDGE#133: Life is easier with a friend or two

    At first glance the UA of this civ doesn´t seem all that impressive, but I usually have very smooth and enjoyable games with them and this game is one of my best performances with them. It is also a civ that, when played by the AI, is known for its ability to spam annoying cities where you least want them. But now we are Ram ourselves, so we play as Siam on an unmodded Pangaea map with Standard size and Standard speed. QC and QM are turned on and all VCs are enabled as usual. The start is nice, a nearby NW and there are enough luxuries for you to hook up. You have a mixed neighbourhood with one superfriendly neighbour, one agressive and then the one that will denounce whatever you do but only rarely interfere. Go figure.

    You can go in any direction with this one. Personally I went for a SV on t287 but a DipV could be more suitable. However, regardless of the path you take, you must conquer at least one AI capital. This should be a smooth experience and I am sure you will like being the troll of the game. Enjoy!

    I played according to HOF rules and also submitted my game. There is a short recap of my game behind the spoiler.

    Spoiler :

    Settled t1 on the river/hill to the S. At pop3 I built a settler for Uluru. Third city off river to the NW to hook up Cotton and Sugar and fourth to the N for Gems. I paid more attention than usual to CS quests and that paid off very early on with Jerusalem. Oracle on t81 and 4 city NC on t91 and Education on t112. Not one of my fastest starts, but the grwoth potential was decent. England and I had a war against Japan but we needed to make peace when he attacked with Samurais against our CBs. Luckily I built some Pikemen and they were good enough to keep the japanese at bay. Mongolia conquered Jakarta before I met either of them and Genghis also otherwise had a good game, taking cities from both France and England later on. Indonesia hang on for the remaining game but they had only 2-3 crappy cities and were some 25-30 techs behind me in the late game.

    In the midgame I first built Sistine but instead of going for a CV (China built Globe), I hard built Forbidden. I rarely do it and now it felt extra sweet. A lot of small regional wars going on here and there but nothing conclusive. However, this phase of the game practically won the game for me. I had no problem overtaking the AIs in techs already during Renaissance and was second to enter Industrial (India had beelined Archeology). I had a lot of Coal and money enough to buy three Factories and chose Freedom. India, China and England opted for Order, while Mongolia and Japan (to the surprise of no one) went Authocracy. Later the crippled France joined the Freedom club while Indonesia never picked one. I was running the WC for most of the game and had at least 2-3 CS allies all the time and in the endgame I had something like 7 or 8.

    When I reached Plastics, I wanted to have a go at the annoying japanese. They were bullying my CS and even stole some of my land. First I liberated Bucharest (I hope you are happy Tiberiu) and then I took Satsuma, Tokyo and finally Kyoto. Oda was out of cash so I took a couple of crappy cities in the peace deal. Obviously I sold them to France and Indonesia. I built Apollo around t255-260 and managed to do a fairly balanced endgame peaking at 1450 beakers per turn. I launched at t287 and a highly enjoyable game was over. I liked this game becuase the sense of control I had for almost the entire game. I hope you will have an equally nice journey! SP: full Tradition, Patronage 4, Aestethics opener, Commerce 2, Exploration opener, full Rationalism and Freedom 6.
     

    Attached Files:

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  15. Shark Diver

    Shark Diver King

    Joined:
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    Location:
    San Diego (for now)
    EDGE#133 - T120 Update

    Spoiler This is Not Pretty :

    Good lands, but I am not playing this very well so far.

    I went 6 city Liberty. Cap built MoH, Pyramids and Oracle. NC was a bit late on t90, but all 6 cities are producing thanks to 9 Workers (I've already deleted 4). The reason I have so many is Gandhi sent 2 unescorted Settlers to try to steal my lands so I DoW'd him and he gave me DoF shortly afterwards. I also took 2 from England, but she's not as friendly. Japan keeps marching troops my direction so I keep bribing him to go after someone else. If he does it again, he's going to get Elephanted soon. I also got a DoF from Genghis, who has been beating up Indonesia all game.

    Diplo is OK, but I didn't get my first lux in a trade until after t100 so happiness is a big issue. I've never seen such sparse trading opportunities. Gold would be too, but MoH is saving my bacon.

    I got Earth Mother and 2nd Religion, but Gandhi beat me to Pagodas so I took Mosques. The other faith buildings went before I could enhance so I took Monument to the Gods and Defender (which I think I'll need this game). I'll have pretty good faith so I may try for Glory to God as a Reformation, but I'm thinking I may want to go for a Diplo victory.

    I was hoping to use my GE on Chicken Pizza, but got beat to that by a long shot. I then diverted to Guilds to go for Machu, but got beat to that as well. Now I'm not going to hit Universities until t121 (yuck). Being this late to my Unique Building was not my plan. I'm going to beeline Banking and use the GE on Forbidden Palace if I can get there in time (unlikely).

    I've got enough hammers to make this a decent game, but I'm going to have to make this up as I go along.

    CS quests have been reasonable, but I don't have any permanent allies yet. My exploration was better than usual with Coastals on opposite sides of the land mass. I need to start prioritizing GPT if I'm going to go for a Diplo victory.

     
  16. Nizef

    Nizef King

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    I am curious about your city placement. During my game I had to decide whether to start 4 or 5 cities but I was not considering to settle 6.
     
  17. vadalaz

    vadalaz Emperor

    Joined:
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    I've started playing #133 too
    Spoiler :
    As soon as I saw Uluru I decided to go Tradition and 2-pop a settler here. The AIs focused on faith as well: I got third religion on turn 49, then fourth and fifth religion both went on turn 50. I ended up with EM, Tithe, Mosques, 15% production and IP.

    I stole two workers from England and hard-built the rest, because I didn't want to DoW any CSs and other AIs were too far away. I wish I had more workers though, because my cities are growing fast and working unimproved tiles. I hate working unimproved tiles.

    I have pre-built some units to upgrade after Education, not sure which capital to go for though. Japan is far away, never expanded south or did anything other than bullying CSs really, England has garbage cities, including the capital, I have a DoF with Gandhi who is far away and Great Walled with no unique luxuries anyway. I'm thinking I'll take London, raze York and settle a city for Copper in the Petra dream lands north-west of London. Elizabeth tried to build Petra in York, but failed unfortunately.

    I'm focusing on CS quests as much as I can, and I've got two policies in Patronage as well. The plan right now is to execute a pretty standard full Tradition - Scholasticism - full Rationalism game, hopefully reaching Info era before the end of the second Congress vote.

    20210215191835_1.jpg
     
  18. Tiberiu

    Tiberiu Warlord

    Joined:
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    Location:
    Bucharest
    Looks like the Siam game is very popular, I am in turn 158 myself and can't wait to finish my game so that I can see the other stories. I have to say it is one of my best games played on this thread!
    I'll post my full story at once after I am done.
     
  19. Shark Diver

    Shark Diver King

    Joined:
    Sep 26, 2013
    Messages:
    896
    Location:
    San Diego (for now)
    Spoiler Some Screenshots :

    Screen Shot 2021-02-15 at 11.14.02 PM.png

    Again, please don't make fun of my city names, There's a reason I do it like that. It's a bit autistic, to misuse a term.






    Is reaching Info era the trigger to open voting for Diplo Victory?
     

    Attached Files:

  20. vadalaz

    vadalaz Emperor

    Joined:
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    Messages:
    1,106
    Yeah, it is. Technically the world needs to enter Atomic era, so either half the civs need to reach Atomic or one civ needs to reach Info.
     

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