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[BNW] Enjoyable Deity Games

Discussion in 'Civ5 - Strategy & Tips' started by Nizef, Feb 9, 2019.

  1. vadalaz

    vadalaz Emperor

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    Short report on a silly T175 DomV on map #119 as the Zulu

    Spoiler :
    A few years ago I cleared a Denmark Lakes map with Berserkers only, so I thought I'd try to do the same with Impis here.

    2-city NC in the late T60s, God-King pantheon, Iron Working for Heroic Epic first then Civil Service for Impis. Tradition opener - full Honor - Patronage opener for FP.

    I attacked England with Spearmen and managed to take York, but London only had 2 land tiles from which it could be melee attacked, so I had to wait for Impis. Citadel on the Silk made things easy, but it still took long to bring the city down to 0 hp with just two attacks per turn.

    Spoiler T83 :
    20210219165129_1.jpg
    Impi promotion path was unique promotions first, then double Shock/Drill, then Siege. Later on I'd keep these veterans in the back, and let newer units deal with the defenders first, using insta-heals liberally. Then the siege guys would move in and take cities.

    My second army took Marrakech pretty easily, then moved on to Arabia, but I couldn't capture Mecca at the time. So I just took Medina in a peace deal with the intention to come back later with a couple of GGs.

    Istanbul had Great Wall, but it was actually one of the easier cities to take because it was flatland, attackable from 5 land tiles and there was no river next to it. Capturing Istanbul was very beneficial because it had Statue of Zeus, so that city should've probably been one of my first targets.

    The most difficult cities to take were Venice and Mecca, so I had to double-citadel both:
    Spoiler Venice :
    20210219170855_1.jpg
    Spoiler Mecca T175 :
    20210219171750_1.jpg
    I didn't play this very well and I thought I'd lost the challenge when I saw Venice's and Mecca's city defense numbers. My backup plan was to upgrade to Riflemen and just walk over everything, but in the end that wasn't necessary. I've never spammed this many Impis and I was pretty impressed with how resilient they are and how quickly they kill AI units.

    It would have probably been better to go for the same policies as in my old Denmark game: Liberty to free worker then full Honor, either capturing or building the Pyramids for insta-repairs. And perhaps I needed more "specialist" Impis, e.g. a few Amphibious promoted ones, a couple of Medics, some unit killers and city attackers. I just brute-forced it instead.
     
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  2. Nizef

    Nizef King

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    There are only a few games in recent times where I have been defeated by an AI spaceship. Besides #135, I can recall #72 with Denmark. On both occasions Russia won. And I must say, that it is quite unusual for an AI to win on t308 and t298 respectively. Sejong, Hiawatha, Augustus and Bismarck also seems to be able to win around t320-330 but usually not earlier. The AI is really not capable of winning a DipV or CV and if the player lets the AI win a mid-/lategame DomV, he/she is doing something very wrong.

    Wow. I can´t get the snowball going fast enough to sweep a map in that fashion. Interesting that also you found Venice to be one of the most resilient AIs on this map. Usually they are considered to be crap, but in #119 they are quite sturdy indeed.
     
  3. Tiberiu

    Tiberiu Warlord

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    Exceptions exist for CV, from what I saw runaway Persia likes to go for CVs. My Portugal game #65 had Persia becoming influent on everybody except Maya who was at 80%. It's the only game where I won by "being kept alive" by an AI culturally. IIRC they had around ~500 tourism with internet. It was something to remember indeed. Otherwise from what I see, AIs mostly go for Science victories, but too bad their tech path sucks (even when ahead post-Plastics, most of the times they go for Advanced Ballistics instead of Sattelites to win with Hubble) I always think about how much better the Civ 5 vs AI experience could have been with only seemingly minor strategical improvements to the code.
     
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  4. vadalaz

    vadalaz Emperor

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    I think I've seen one report of Brazil AI winning a fast culture victory on Deity, something like T250.

    Their own little sea with Great Galleasses really helped them here. In retrospect, I should've placed both citadels on the coast.

    I've also noticed that AIs were really reluctant to attack my Impis with their own melee units. Just like when they often choose not to slam warriors into a spearman, when you get a warrior ruin upgrade and steal an early worker with it.
     
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  5. Nizef

    Nizef King

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    Here is a recap of all games in the Enjoyable Deity Games Experience (EDGE) series so far:

    1. Korea (Pangaea, Standard speed, Standard size, Unmodded), Page 1
    2. the Shoshone (Pangaea, Standard speed, Standard size, Modded with Really Advanced Setup (RAS)), Page 1
    3. America (Pangaea, Standard speed, Standard size, Unmodded), Page 3
    4. Denmark (Continents, Standard speed, Standard size, Unmodded), Page 3
    5. Byzantium (Fractal, Standard speed, Standard size, Modded with RAS). Page 3
    6. Germany (Pangaea, Standard speed, Standard size, Unmodded), Page 3
    7. Polynesia (Small Continents Plus, Standard speed, Standard size, Unmodded), Page 4
    8. Brazil (Continents, Standard speed, Large size, Modded with RAS), Page 4
    9. Mongolia (Pangaea, Epic speed, Standard size, Unmodded), Page 4
    10. Spain (Terra, Standard speed, Large size, Modded with RAS), Page 5
    11. Carthage (Continents, Standard speed, Standard size, Modded with RAS), Page 5
    12. the Aztecs (Lakes, Epic speed, Standard size, Unmodded), Page 5
    13. England (Continents, Standard speed, Standard size, Modded with RAS), Page 6
    14. Korea 2 (Small Continents, Standard speed, Standard size, Modded with RAS), Page 6
    15. Venice (Fractal, Epic speed, Standard size, Modded with RAS), Page 6
    16. Egypt (Pangaea, Standard speed, Standard size, Modded with RAS), Page 6
    17. the Huns (Oval, Standard speed, Standard size, Modded with RAS), Page 6
    18. Japan (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 6
    19. China (Pangaea, Epic speed, Standard size, Modded with RAS), Page 7
    20. Babylon (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 7
    21. Polynesia 2 (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 7
    22. Korea 3 (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 7
    23. Russia (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 7
    24. Portugal (Pangaea, Standard speed, Standard size, Modded with RAS), Page 7
    25. France (Lakes, Epic speed, Standard size, Unmodded), Page 7
    26. Germany 2 (Lakes, Epic speed, Standard size, Unmodded), Page 7
    27. England 2 (Fractal, Standard speed, Standard size, Modded with RAS), Page 7
    28. Sweden (Fractal, Standard speed, Standard size, Unmodded), Page 7
    29. Arabia (Sandstorm, Standard speed, Standard size, Unmodded), Page 8
    30. the Mayans (Tectonics map, Standard speed, Standard size, Modded with both RAS and the Tectonics map template), Page 8
    31. Ethiopia (Pangaea, Standard speed, Standard size, Unmodded), Page 8
    32. Assyria (Pangaea, Standard speed, Standard size, Unmodded), Page 8
    33. Poland (Fractal, Standard speed, Standard size, Modded with RAS), Page 8
    34. India (Pangaea, Standard speed, Small size, Modded with RAS), Page 8
    35. the Aztecs 2 (Hellblazers Pangaea, Standard speed, Standard size, Modded with Hellblazers map script), Page 8
    36. Morocco (Sandstorm, Epic speed, Standard size, Unmodded), Page 8
    37. Babylon 2 (Large Islands, Standard speed, Standard size, Unmodded), Page 8
    38. Spain 2 (Inland Sea, Standard speed, Standard size, Unmodded), Page 8
    39. Greece (Fractal, Epic speed, Standard size, Unmodded), Page 8
    40. Carthage 2 (Fractal, Epic speed, Standard size, Unmodded), Page 8
    41. Indonesia (Archipelago, Epic speed, Standard size, Unmodded), Page 8
    42. the Mayans 2 (Pangaea, Standard speed, Standard size, Unmodded), Piety challenge, Page 9
    43. Siam (Pangaea, Standard speed, Standard size, Unmodded), Patronage partial challenge, Page 9
    44. the Shoshone 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 9
    45. Poland 2 (Pangaea, Standard speed, Standard size, Unmodded), Honor challenge, Page 9
    46. the Netherlands (Pangaea, Standard speed, Standard size, Unmodded), Liberty challenge, Page 10
    47. the Aztecs 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 10
    48. the Celts (Pangaea, Standard speed, Standard size, Unmodded), Page 10
    49. the Zulus (Pangaea, Standard speed, Standard size, Unmodded), Aesthetics challenge, Page 11
    50. Austria (Pangaea, Epic speed, Standard size, Unmodded), Page 11
    51. Persia (Pangaea, Standard speed, Standard size, Unmodded), Page 11
    52. the Ottomans (Pangaea, Standard speed, Standard size, Unmodded), Religion challenge, Page 11
    53. Rome (Fractal, Epic speed, Standard size, Unmodded), Page 11
    54. Songhai (Pangaea, Standard speed, Standard size, Unmodded), Page 11
    55. the Incas (Pangaea, Standard speed, Standard size, Unmodded), Page 11
    56. Russia 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 11
    57. India 2 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge, Page 11
    58. Germany 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 11
    59. Byzantium 2 (Fractal, Standard speed, Standard size, Unmodded), Religion challenge, Page 11
    60. the Iroquois (Pangaea, Standard speed, Standard size, Unmodded), Aesthetics challenge, Page 12
    61. America 2 (Pangaea, Epic speed, Standard size, Unmodded), DomV challenge, Page 12
    62. Sweden 2 (Pangaea, Standard speed, Standard size, Unmodded), Petra challenge, Page 12
    63. Morocco 2 (Pangaea, Standard speed, Standard size, Unmodded), partial Commerce challenge, Page 12
    64. England 3 (Fractal, Standard speed, Standard size, Unmodded), partial UN challenge, Page 12
    65. Portugal 2 (Continents, Standard speed, Standard size, Unmodded), partial elimination challenge, Page 12
    66. Egypt 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 12
    67. Polynesia 3 (Archipelago, Standard speed, Standard size, Unmodded), Page 13
    68. Sweden 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 13
    69. Germany 4 (Pangaea, Epic speed, Large size, Unmodded), War academy, part 1, DomV challenge, Page 13
    70. the Huns 2 (Pangaea, Standard speed, Standard size, Unmodded), War academy, part 2, Page 13
    71. Spain 3 (Pangaea, Standard speed, Huge size, Unmodded), Page 13
    72. Denmark 2 (Lakes, Standard speed, Standard size, Otherwise unmodded but Rotate Starting Position was used), Page 13
    73. Venice 2 (Fractal, Standard speed, Standard size, Unmodded), DipV challenge, Page 13
    74. Carthage 3 (Hellblazer´s Pangaea, Standard speed, Standard size, Modded with Hellblazer´s map script), CV challenge, Page 13
    75. China 2 (Pangaea, Epic speed, Standard size, Unmodded), War academy, part 3, DomV challenge, Page 14
    76. Mongolia 2 (Pangaea, Epic speed, Standard size, Unmodded), War academy, part 4, Page 14
    77. Brazil 2 (Pangaea, Epic speed, Standard size, Unmodded), Page 15
    78. the Shoshone 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 15
    79. Assyria 2 (Terra Incognita, Standard speed, Standard size, Otherwise unmodded but Rotate Starting Position was used), Page 15
    80. Indonesia 2 (Small Continents, Standard speed, Standard size, Unmodded), No Liberty challenge, Page 16
    81. Portugal 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 16
    82. Japan 2 (Ice Age, Standard speed, Standard size, Unmodded), No Order challenge, Page 16
    83. Persia 2 (Random map, Standard speed, Standard size, Unmodded), Page 16
    84. the Netherlands 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 17
    85. Denmark 3 (Tiny Islands, Standard speed, Large size, Raging Barbarians, Otherwise unmodded but Rotate Starting Position was used), Page 17
    86. America 3 (Pangaea, Standard speed, Large size, Unmodded), No Tradition challenge, Page 18
    87. the Incas 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 18
    88. Korea 4 (Pangaea, Quick speed, Standard size, Unmodded), Page 19
    89. the Ottomans 2 (Continents, Standard speed, Large size, Unmodded), Page 20
    90. Arabia 2 (Lakes, Standard speed, Standard size, Unmodded), Page 20
    91. Ethiopia 2 (Pangaea, Standard speed, Standard size, Unmodded), Pantheon challenge, Page 21
    92. Greece 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 21
    93. France 2 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge, Page 21
    94. Siam 2 (Pangaea, Standard speed, Standard size, Unmodded),Incense challenge, Page 22
    95. Byzantium 3 (Continents, Epic speed, Large size, Unmodded), Page 22
    96. England 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 23
    97. Sweden 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 24
    98. Babylon 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 24
    99. the Zulus 2 (Pangaea, Standard speed, Large size, Unmodded), Page 24
    100. Germany 5 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge, Page 25
    101. Brazil 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 25
    102. Austria 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 26
    103. England 5 (Pangaea, Standard speed, Standard size, modded with RAS and Acken´s balance mod), Page 27
    104. the Celts 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 27
    105. Rome 2 (Pangaea, Standard speed, Large size, Unmodded), Page 28
    106. Songhai 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 28
    107. Poland 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 29
    108. Russia 3 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge, Page 29
    109. China 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 30
    110. the Aztecs 4 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge, Page 30
    111. the Shoshone 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 32
    112. Korea 5 (Pangaea, Standard speed, Standard size, Unmodded), Page 32
    113. the Mayans 3 (Continents, Standard speed, Standard size, Unmodded), Page 32
    114. Assyria 3 (Continents, Standard speed, Huge size, Unmodded), Partial domination challenge, Page 33
    115. Japan 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 33
    116. Egypt 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 33
    117. India 3 (Pangaea, Standard speed, Standard size, Unmodded), Religion challenge, Page 33
    118. Germany 6 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge, Page 34
    119. the Zulus 3 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge, Page 34
    120. Carthage 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 34
    121. Ethiopia 3 (Pangaea, Standard speed, Standard size, Unmodded), Piety and CV challenge, Page 34
    122. the Mayans 4 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge, Page 35
    123. the Ottomans 3 (Fractal, Standard speed, Standard size, Unmodded), Page 37
    124. the Aztecs 5 (Lakes, Standard speed, Standard size, Unmodded), CV challenge, Page 38
    125. Mongolia 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 39
    126. Spain 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 40
    127. America 4 (Fractal, Standard speed, Standard size, Unmodded), SV challenge, Page 40
    128. Egypt 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 40
    129. Morocco 3 (Fractal, Standard speed, Standard size, Unmodded), Page 40
    130. the Huns 3 (Fractal, Standard speed, Standard size, Unmodded), Page 42
    131. Indonesia 3 (Tiny Islands, Standard speed, Standard size, Unmodded), Page 45
    132. the Incas 3 (Pangaea, Standard speed, Standard size, Unmodded, Raging Barbarians), Page 46
    133. Siam 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 46
    134. Arabia 3 (Pangaea, Standard speed, Standard size, Unmodded), DomV challenge, Page 47
    135. Persia 3 (Pangaea, Standard speed, Standard size, Unmodded), DomV challenge, Page 47

    The subseries MIDGE consists of:
    1. Finland (Pangaea, Standard speed, Standard size. Otherwise unmodded but the civ to play is Finland), Page 26
    2. The Papal States (Pangaea, Standard speed, Standard size. Otherwise unmodded but the civ to play is The Papal States. You also need Austria-Hungary.), Page 27
    3. Phoenisia (Continents, Standard speed, Standard size. Otherwise unmodded but the civ to play is the Phoenician civilization.), Page 27
    4. Norway (Ice Age, Standard speed, Standard size. Otherwise unmodded but the civ to play is Norway. You also need the modded civs Finland, Iceland and Scotland.), Page 29
    5. Belgium (Pangaea, Standard speed, Standard size, Otherwise unmodded but the civ to play is Belgium), Page 30
     
  6. Nizef

    Nizef King

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    I am sure it is possible for an AI to win a CV. But after several hundred games on Deity I am yet to experience it first hand. Most of the time, there seems to be two culturally able AIs around.
     
  7. Shark Diver

    Shark Diver King

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    EDGE#133 - T246 Diplo Victory
    Spoiler A Slow Walk In The Park :

    The midgame was a bit slow, but eventually my infrastructure and good lands started kicking in right around the same time I started taking over most of the CS. Siam's UA really carried me as the additional Food and Culture made up for the slower start. Having several Military CS allies meant I didn't have to waste time building military and my cities finally started building important things. WF was a bit too close for comfort, as China was still +50 hammers on me.
    2 WF t160.png

    Genghis had taken out Paris, but this irked the rest of the world and China started rolling up his cities in the late game, eventually taking Paris and the rest of the Mongol lands. Japan never did attack me and eventually became friends. England didn't do anything all game and Indo and India were lifelong friends.

    I used my GE on Forbidden Palace and hard built Sistine and Eiffel in my Cap. Expos built Porcelain Tower, Broadway, and Brandenburg Gate, which should give you an idea of both how poorly the rest of the world played (besides China) and also how busy my Cap was paying catchup.

    I had all of the CS by t218:
    2 CS t218.png

    Here's where it got a bit screwy. 1st problem was that Arts Funding passed the 1st Congress, which slowed my GS growth all game. I didn't dare try to repeal it early because every other AI would have hated me. I also had finished Patronage relatively early. The 1st two gifted Great People were both Great Merchants (the 3rd and final was an Admiral, so this was mostly useless). This slowed my natural Scientists and Engineers quite a bit and only 1 expo ever produced a Scientist. Without those two bits of bad luck I probably could have shaved 20+ turns.

    The endgame was pretty boring, as nobody was threatening me and all cities were producing well enough. I had enough faith to buy 3 GS to get through Info age after finishing Rationalism. I haven't played a Diplo game in awhile and almost screwed up by not moving my Diplomats in time, but still had just enough to win the first vote:
    Oops t246.png 2 UN t246.png

    The overall empire ended up ok, but I still don't think Liberty was the correct path. I never made it back to Piety to Reform, but did get 5 policies in Order.
    2 Cap t246.png 2 Demos t246.png 2 Econ t246.png 2 Empire t246.png

    Fun game, but not one I'll be replaying.




    I had a game awhile back where I was one turn away from losing to France CV, but I bulbed a GW and won a SV about 5 turns later. The real problem AI has for CV is they don't use their Musicians well at all.
     
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  8. Shark Diver

    Shark Diver King

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    I just started the Arabia game.

    Spoiler Nice Neighbors :

    I'm at like t60 and:
    • Venice stealing my Mercantile CS ally
    • Shoshone trying to forward settle me and steal a lux with his UA.
    • Spain with a strong religion and KSM.
    • Siam to fight me for CS and Elephants are the best counter to Camels (if the AI knew how to use them, which they don't).
    • Monte close enough to be concerned about.
    There are 2 unmet Civs. Let me guess: Korea and Zulu?


     
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  9. Tiberiu

    Tiberiu Warlord

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    I'm glad you took up the challange and I can't wait to see how you approach the map. I hope you found the goodies :)
     
  10. Shark Diver

    Shark Diver King

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    Spoiler Goodies? :

    Let's just say I took One With Nature as my pantheon. I assume that's what you're referencing?

     
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  11. Nizef

    Nizef King

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    EDGE#136: The Immortal Barrier Game

    This map and game is provided by @Shark Diver, so many thanks to him for sharing it.

    If you play chess sometimes, you are probably aware that really special chess games have been given (or better still, awarded) their own names. Just to mention a couple of examples, Anderssen´s win against Kieseritzky in 1851 is called "The Immortal Game" and Fischer´s win against Byrne in 1956 is called "The Game of the Century". We do not (yet) have the same tradition in Civ 5, nor am I good enough to claim anything along those lines. However, this start (even with mostly average land) is very special and I will give you some examples: I reached Education on t91, which is a personal record by several turns. On t100 I was already the tech leader, which has never occured before. And I also got my fastest CV victory (t260) ever, even if I had severe logical shortcomings with my late game logistics, only needing two GMus to finish off the game. And all this without stealing a single tech all game! If I would replay this game, I am pretty sure I could get my first win in the 240 region... I hope you are curious already!

    Here we (again) play as Spain on an unmodded Pangaea map with Standard size and speed. You can go in any direction you want with this one, but after a couple of war campaigns (#134 and #135), it might be good to cool off a little bit. The starting area is average but the good stuff is hidden in the vicinity. I was the first to find four (!) NWs, highly speeding up the development process. Any decent civ 5 addict will have to try this one out. There is a clue in the headline on which areas to explore first. Enjoy!

    There is a short recap of my game behind the spoiler.

    Spoiler :

    Moved to the coastal/river hill and settled on t1. I had some prior knowledge of the start and moved my warrior to the N along the coast. The Barrier Reef is just broken with Spain. So as soon as I could a bought a settler for GBR and immidiately bought both tiles, one of them even having additional Fish. Crazy! Then I also found Sinai and FoY. I bought one more settler and some basic infrastructure (Worker, Shrines etc). First religion on t38 and 3 city NC on t61. I built Oracle after that. Then my idea was simple: tech as fast as possible and reach XBs before Sweden. As stated above I got Education on t91 and I made detours for Optics and Iron Working before that! Then straight to Machinery and Chivalry and I attacked Sweden before t120. It was like taking candy from a child (not that I have ever done that) and both Sigtuna and Stockholm fell in a few turns. The former had good land but was really settled in a bad spot, so I burnt it to the ground and more or less immidiately after sent a settler there to settle along the river instead.

    As the assault was going on, my cap focused on the wonders. First I built LToP and rushed GlobeT and then I hard built Sistine and Uffizi. Everything done before t150. I entered Industrial on t159 through Industrialization and even teched Scientific Theory before Archeology. I was first to choose an Ideology and went five city Freedom. Later Hiawatha joined me, while the other "barbarians" took other paths. I rushed Louvre and hard built Eiffel (usually I do it the other way around) because England also got Archeology quite early. I got to Internet on t240 and my only preoblem all game, was my average production output, which nearly costed me the International Games. I won it with 15 hammers to spare! My buddy Hiawatha was so happy with me that he voted for me to run the WC.

    Then I only had to get one GMu inside Byzantiums borders and then I had to force the final GMu inside William´s borders. I had to wait a few turns but on t259 I finally had the GMu ready at his borders and making sure that this would be enough for the rest of the pack as well. Highly enjoyable game and one that I definitely hope that you will try out yourself!

    As a reflection, this game finally showed me how important a good start (or rather first expand) is. But it also highlighted the fact that the areas I have to improve more than city optimization, is in fact CS management and WC timing. SP: full Tradition, Piety opener, Patronage opener, full Aestethics, Exploration opner and Freedom 8.
     

    Attached Files:

    Last edited: Feb 21, 2021
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  12. Tiberiu

    Tiberiu Warlord

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    I can't wait to play this special Spain game after I finish my game right now. I am on a streak of special games myself - an El Dorado Babylon, a FOY Babylon (Unavoidable happiness 2 - I remembered Edge #1 when playing it), and an incredibly OP shoshone start where I built The Great Library T27. (yes, I was lucky with ruins, but it's OP regardless - 5 salt, marble, Uluru, 2 granary res, ~24 prod hyrocentral lol). Seeing the Spain start I assume there's gonna be some El Dorado or GBR, hopefully even FOY.
     
  13. Nizef

    Nizef King

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    Well, in my opinion #136 is awesome but after reading where you set the bar... I am not so sure anymore. ;)

    EDIT: FoY is in the game but it will take some conquering to get it. I would rather say that the beauty of #136 lies in the fact that your land is average (besides the NW) and it will still carry you to a great game.
     
    Last edited: Feb 21, 2021
  14. Shark Diver

    Shark Diver King

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    I hope you're able to share that t0 Shoshone game. I've always wanted to see how overpowered an epic start Shoshone can be. Choosing your own ruins is game-changing, and mobile Comp Bows by t20 means you are invincible.
     
  15. Shark Diver

    Shark Diver King

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    San Diego (for now)
    100% agree with this statement, and my incoming write-up of the Spain game will reinforce this.
     
  16. Tiberiu

    Tiberiu Warlord

    Joined:
    Feb 29, 2020
    Messages:
    217
    Location:
    Bucharest
    Sent you by PM. Yea, I think Shoshone are one of the most versatile civs of the game, probably the closest to Spain I would consider, based on how the RNG and your luck with movement can impact the game in a great way, and also how they are the only civ who doesn't have to suffer the disappointment of barb/map ruins.
     
  17. vadalaz

    vadalaz Emperor

    Joined:
    Sep 15, 2014
    Messages:
    1,106
    Strong Spain starts always throw me off. I think it's the choice overload - you get too many options on how to capitalize on the early gold and massive tile yields. Doesn't help that you never really get these options with any other civ.
     
    beetle likes this.
  18. beetle

    beetle Deity

    Joined:
    Mar 19, 2004
    Messages:
    6,018
    Location:
    Frederick, MD
    Thanks @Shark Diver and @Nizef, trying your Spain map while waiting for GotM203 (which should be Deity) to drop.
     
  19. Shark Diver

    Shark Diver King

    Joined:
    Sep 26, 2013
    Messages:
    896
    Location:
    San Diego (for now)
    There's a lot of insight packed into this short post.

    In all Civ games, you have to make decisions that impact the entire game. With an OP Spain, we are forced to make those decisions much sooner. My write-up on this game will address this somewhat. See ya'll tomorrow if my hangover isn't too painful.
     
  20. Shark Diver

    Shark Diver King

    Joined:
    Sep 26, 2013
    Messages:
    896
    Location:
    San Diego (for now)
    Have fun Beetle. I've read enough of your game write-ups to know you're going to both enjoy it and also do something interesting.
     

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