Turn 0: I want my capital on a hill so I moved, but seeing the coast put me in a tough choice. I decide to waste 2 more turns to go on the Gold and have a coastal capital. A bit of gambling here, but the start is good enough to afford some risk. I send my warrior to the east.
Turn 3:
1)Pottery. Settling city. Warrior finds
+1 pop ruin. Great for recovering the lost time. I want TOA but I think the risk is too much and I would look bad to fail it. I play it safe and go for a shrine instead. With 2 fish a fast lighthouse should be nice, too.
Turn 6: Warrior finds
map ruin in the marsh, what a bummer. At least I see Almaty and Milan are around. I guess I'll go take their gold to buy one more scout to compensate for the terrible warrior scouting.
Turn 8: Scout finds one more fish and sees a ruin. Great. Hopefully I'll get it. With 3 fish I now like my initial gambling. I start work on the second scout.
Turn 9:
1)Tradition opener. Scout gets
culture ruin!
Turn 11:
2)Mining is next to connect Gold. Pottery finishes and I switch production to shrine before finishing second scout, keeping one citizen unemployed for a small production boost. Scout sees one ruin.
Turn 12:
Useless barb ruin. whatever. At least warrior sees one more ruin and the purple borders of some CS. Hopefully it could be Kathmandu for a quicker pantheon. I'll have to waste turns in rough terrain for the ruin, first. With city having grown, I decide to buy a "plains" tile towards the salt. This cuts 1 turn from shrine.
Turn 13: Scout runs into barbs, the mystery CS expanded borders towards warrior and I can see it's only Sidon but the game doesn't consider we have met and I don't get their gold yet.
Turn 14:
+1 pop ruin! great. Pop 4 already.
Turn 15: Scouts sees a ruin and a mountain that looks as if it has Rock of Gibraltar near. Hopefully it's not wishful thinking.
Turn 16: I meet Sidon which has Samurai so Japan's not in the game. I am thinking of going for Pyramids now since Japan is one of the few civs who likes to built it often. I buy 1 salt tile.
Turn 17.
3)Masonry. 2)Liberty Opener. Shrine finishes, Mining finishes. Scout finds
weapon upgrade ruin and confirms the Rock of Gibraltar. I decide to gamble for Pyramids.
Turn 19: Second scout finishes and I send it to meet Almaty and steal their worker. One more fish is revealed! I am thinking of rushing a normal lighthouse now, but I'd feel bad about taking Liberty opener for no reason then. I'll build a monument. If I get Pyramids the delay is worth it. Warrior heading back home.
Turn 20: Scarcher meets Vilnius.
Turn 21: Scout meets Almaty. Korea is not in the game. Good. I buy one more Salt tile.
Turn 23: Scarcher finds a ruin! alas, it was only
a map ruin which reveals snow to the north. Almaty has no worker and I send Scout back home to defend from barbs.
Turn 25: Monument finishes. I'll get one turn of granary production.
Turn 26:
4)Animal Husbandry. I am the first to a
pantheon. How fortunate. I would like Desert Folklore for immediate faith opportunity or Dance of the Aurora for future faith yields. However in the end I decide for
God-King since it increases my chances to catch Pyramids. I am having second thoughts about the whole Pyramids idea now as it created this unnecessary need for compromise. Work on Pyramids started.
Warrior is keeping tabs on Almaty and Milan waiting for a worker. Scarcher sees another ruin. I will take it with the other scout hoping for the weapon upgrade. It seems we are on an island.
Turn 27:
3)Liberty worker policy taken. Improving the desert salt immediately. I use worker to see if Milan has a worker and he does. I would rather wait more for Almaty, Milan would be good to ally.
I am using Scarcher and Scout to fight barbs. Need few more xp for Scout to have 1 promotion before taking ruin.
Turn 31:
5)Bronze working. Animal Husbandry finishes, . Unfortunately no horses in my capital. Capital grows to 5 pop. Stagnation for maximum production. 14 turns until Pyramids but worker will cut 2 forests next.
Turn 32: Almaty finally gets a worker and I move warrior to capture it next turn. I am thinking of staying at war with Almaty in order to try to promote some ranged naval units on it.
Turn 33: Scout finds
60 faith in the ruin. Not great but not bad either. I am now pretty sure I will have a religion. Stole worker and staying at war with Almaty for a while.
Turn 35: Great Library goes, I get a small jumpscare. I buy a forest for 105 and move my worker in it.
Turn 36: Stonehenge goes.
Turn 38:
6)Sailing. Bronze Working finished. No iron in capital, whatever.
Turn 39: Second pantheon goes. (+1 culture from jungle)
Turn 41:
4)Liberty +1 production bonus. I build the
1)Pyramids! Having 4 workers feels nice, I can start improving stuff now. Building Granary and focusing food again.
Turn 45:
7)Optics Sailing finished.
Turn 46: granary finishes, I am tempted to gamble for Mausoleum of Helicarnassus. With no Marble or stone, I decide against it eventually. I will try The Great Lighthouse instead. Building Trireme now.
Turn 48: Temple of Artemis goes. If only I knew it would go so late...
Turn 49: Third pantheon goes. (+1 faith from tundra)
Turn 50: Population 6. Mausoleum of Helicarnassus goes, I am relieved I didn't try for it. An English scout comes and finds us. I am not so sure about the Great Lighthouse now. It's probably a better idea to just caputure it from England, especially since I see Elizabeth has Stonehenge. The first trireme is out and I send it to the west. I exchange Salt for Silver to bring the golden age closer. I also prepare to pre-cut a few forests nearby, leaving them at 1-turn left. Building another worker. Milan gave camp quest and warrior is close to it, that's great news. I'll pledge to protect Milan.