[BNW] Enjoyable Deity Games

My T50-100
Spoiler :

T50-60: Founded Utrecht, Groningen and Breda. Happiness down to -6, so I have to delay settling my 6th city a little bit. Hard-built a worker in Amsterdam and stole another one from Almaty. Trapping - Sailing - Optics.

T60-70: Allied Sidon which allowed me to settle my 6th city, Nijmegen. I had cleared a barb camp for Sidon and Milan, then a new one spawned on the same turn 5 tiles away from the old one. The new camp had a Swordsman in it, so I had to build a Spearman to help my archers.

Built a couple of triremes in hopes of finding more AIs, but no such luck. New SP: Citizenship. Tech: Optics - Construction.

T70-80: Growing my cities and starting to get road connections. Founded Shinto on turn 80, Tithe and Mosques. Building Cargo Ships to fix my gold problems. Mathematics - Engineering.

T80-90: New SP: Meritocracy. Engineering - Philosophy.

T90-100: Bought Crabs from Gajah for 12 gpt. Met Hong Kong. Philosophy - Iron Working. Liberty finisher in 5 turns, so NC timing looking pretty good.
Spoiler Screen :
20210610134719_1.jpg
I doubt I'll get Hanging Gardens, but since it's available I have to try. Elizabeth has 7 wonders: ToA, Pyramids, MoH, GLH, Terracota, Oracle and Hagia Sophia. I suppose she'll get Borobudur next and be very annoying with her missionaries. Gajah has Colossus. I'll probably Frigate them both down eventually.

Waiting for CSs to target that barb camp north of Milan. I don't have high hopes for it though, because I did the same thing with 2 camps on both sides on Vilnius and neither got targeted. Eventually I had to clear both and regroup because it looked like Gajah was going to attack me.
 
Here is my report on t50-100:

Spoiler :

t50-70 Settling Groningen, building libraries, sending a TR to Indonesia, met England and traded Silver/Salt, fighting barbs all over the place.
t77 Founded a religion EM/Tithe/Pagodas. Groningen needs four more turns for the library.
t78 Finished Tradition.
t79 Built Oracle. Opened Piety.
t92 NC ready.
t100 I have two more turns to build a very late HG. Let´s see how that turns out.

 

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My turn 50-100:

Spoiler :

t54- Unmet player loses capital. Attila is probably in the game. An AI has runaway potential, apparently. Terracota goes to England
t56- 8)Archery started. Optics finished. I need roads and a water mill. I would hate to fail The Great Lighthouse so I just build a normal Lighthouse. Warrior kills camp. Friends with Milan!
t57 - Population 7
t59 - 9)The Wheel started. 5)Liberty Collective rule taken. Sending settler to the natural wonder. First religion founded (England). Pocatello is in the game, England has met them.
t60 - fourth pantheon goes (+1 culture from plantations). Lighthouse finishes and I now build work boats.
t61 - Golden age starts. Collosus goes. Trireme has to take a hit from Almaty in order to continue scouting to the east. Maybe I'll make peace but Almaty remains best target for Galleas promotion.
t62 - workers finished all work. they now pre-build roads and cut jungles outside the borders.
t63 - Population 8. Great Lighthouse is only 9 turns but I still want boats and a water mill before I gamble it.
t64 - 10)Writing started. I want to know where England is. The wheel finished. Petra goes to England. This is great news. Yet another incentive to prepare to war Elizabeth. There is a camp and a composite bowman barb near the NW. This will delay second city.
t65 - Zeus goes. Barbs are a big problem. I need more units.
t66 - Second religion goes.
t67 - trireme scouts England.
t68 - I buy a fish for 70. Building water mill. England is building The Great Lighthouse. Their capital is unfortunately on a hill but I see a sea route and maybe I'll pillage it.
t69 - 11)Calendar started. Writing finished. Population 9.

t71 - Great Lighthouse goes to England. Second city founded. Library in capital started. I discover an Indonesian Sea Route but I can't pillage it because I haven't met their owner. Give me a break. I meet Gajah mada with last trireme movement and declare war immediately. They have Collosus and Temple of Artemis. Conquering them is my first priority now, incredible wonders.
I also want to pillage England's sea route but I'll wait for the friendship with Milan to expire as they are allies. I notice that somebody is actually out of the game.

t74 - 12)Philosophy started. Pop 10. barbs are pillaging tiles in my capital. Sending Scarcher to repel them.
t75 - Library finished. Building Archer. Pillaged the Indonesian sea route.
t76 - Great Wall goes. I DOW England and pillage their sea route. I see another Caravan sent to Vilnius by Indonesia. This gold will be useful. I should buy a Shrine in my second city but I am very greedy and hope to get away with not doing so. There are only 4 pantheons in the game and I feel I can easily catch last religion.
t77 - Trireme is destroyed...I was aware of the fact that it might not be able to retreat back home safely. It did its job well.
t80 - pop 11 in capital. rebuild Trireme.
t81 - 6)Liberty Representation taken. Parthenon goes to England. Barbs are too much to handle, building another Archer.
t83 - I sell a worker. I still need 50 gold for library in my second city or I won't be able to build NC.
t84 - 13)Trapping started. Philosophy finished but I don't have enough gold for Library in second city. I might have to delete some units but I can pillage a barb camp and Almaty's whales next turn. White peace with England.
t85 - I get the 400 gold for Library and start work on NC.
t86 - 14)Construction started. My scout now has Survivalism 3 from doing combat with an indonesian Spearman.
t88 - Hagia Sophia goes to England.
t89 - stole another worker from Almaty
t91 - 15)Mathematics started. Construction finished. I liberate a Vilnius worker from the barbs and buy a horse from England to become Vilnius' ally.
T92 - I try to lure the worker of Vilnius to be captured again by barbs so that I can rescue him
again.
t93 - the trap worked! I liberate worker again. Building thrid settler.
t94 - 16)Engineering started. switched to Temple production
t96 - Chichen Itza goes. switched to thrid settler again as I cut a forest to get it out faster.
t97 - settler is out and heading to the Great Marshes area.
t99 - 17)Currency started. Cleared a camp for Sidon and we are now Friends.
t100- Borobudur goes to England. Elizabeth has 7 wonders. It's very fortunate that she is close.
I discover one more fish in second city! It will be a great city with 4 fish. Building Aqueduct.
 

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Love to see everyone’s playthroughs so far. Everyone’s approach has something nice about it.

Spoiler :
Beetle will have the best Polder city. You have actually got me thinking about the situational viability of purposely failing a wonder when there is an amazing use for early gold to purchase contested tiles. The polder yields may very well prove superior to having built the Oracle for you, and are perhaps more satisfying. At the very least, having that nice gold outlet makes going for wonders much more attractive.

Raider’s game from the first 50 looks strong with those frontier cities and I think he has the only Tradition Indonesia, which should protect him from early aggression.

In terms of strict competitiveness (aka, fast win potential), I think it’s tied between vadalaz, Nizef, and Tiberiu. If I had to commandeer someone’s game to victory, I would probably pick N’s because of his Pagoda religion and Oracle/very probable HG. But T’s happy-state ally and Pyramids are also enviable. Vadalaz, your restraint in settling the marshes yet is commendable, you obviously are playing to win with those perfectly balanced early cities.

My own map is surely the least capable of a fast or decisive win, I will probably be posting updates past the rest of you! Subpar capital location, insistence on settling all my cities early instead of balancing science and happiness, the clunky Piety/Exploration double-detour that is going to leave me without a good faith-sink in the late game, unless I complete one of those trees… But I do value my religion, early friendships with the AIs, and of course all bad decisions will pay off psychologically the moment I take Maritime Infrastructure. War-assisted late Diplo or science victory, I think.
 
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What I want to say is that there is a lot to be learned from this experiment, and a lot of things to talk about and I think the map (type) was perfect in that there were almost no differences in scouting and we all had same trading partners. Not many variables outside of the player's control, so the results and conclusions should be pretty sound. A great exercise to fine-tune our strategies! Even the AIs seem to mostly play the same in the playthroughs. I think it would have been an interesting idea for us to attach the demographic screen too along with the picture of the empire. Numbers are always cool to examine.

Even better, this might not be the easiest game around, with the lack of science discounts, trading partners and such, but also seeing how well a few AIs are able to perform.
Turn 100 is a good time to draw observations and make predictions. I'll put a spoiler with a few thoughts of my own. Still waiting @raider980 t100 with interest to have the full picture.
Spoiler thoughts :
To me, it looks like Nizef's and beetle's approaches were the most effective. Traditional, fail-safe, no-nonsense play. They are the least likely to have problems during the game and their victory should come the fastest.
Vadalaz has weird capital (no water mill and no garden unless he takes Hanging Gardens) but his version of non-Tradition play looks the strongest because he sticked to what is known to work and his fruitful army usage and lack of mistakes.
The rest of us should struggle a bit for our own reasons. I was banking on high population in my capital but I took too many weird decisions to be in the "first league". My pantheon is weak and my wonder, while great in general, is mostly irrelevant on this watery map.
The endgame part is my strongest and I hope to get things in order to something worthwhile eventually.
Mizzenmast had interesting landgrab idea but at the cost of having the most exposed cities and unimpressive capital and now Piety.
And Raider took Liberty and by his own word, it's harder to make to work. And I don't like his Rotterdam city as it doesn't create a canal to the inland sea and avoids the mountain too, but it's also more exposed to attack even if on a hill. We'll see what he does with it.
 
Screenshot (8).png


I wasn't here when the challenge was posted, but this game seemed like fun so I tried it. Here's my t100 screenshot. I went scout scout shrine worker, and ended up finding 3!! pop ruins, plus one gold ruin, and some barb and map ruins. I opened tradition, went south, stole a worker from Sidon, and started building settlers. Around t70-80, Indonesia started settling my continent, including one city right in the middle of my land, so I decided to build some chariots and kill the city, subsequently flat peacing him. I settled Breda before national college, which may have been a mistake, as it slowed me down substantially. Also, around t60 I bought incense off of Indonesia for Milan influence for salt, horses, and 13 gpt. Currently trading for silver from England, and for crabs from Indonesia until I get them online myself.
 
Welcome @venice!

I have had pretty steady ally status with Almaty, so that is where most of my units have been coming from. And it has been no problem to find barbs to train up on, so that is fine. But I made getting Physics a priority to get the UU, Hwach’a. So I do, but in the meantime loose ally status for a few turns just in time to get a Pike, blah. I do a coup, but now the UU is Keshik! Which is even better, but I have never seen that happen before! Anyone else experining this?

Also, I didn’t think about Polders taking until Economics before they become OP.
 
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I think the map (type) was perfect in that there were almost no differences in scouting and we all had same trading partners. Not many variables outside of the player's control, so the results and conclusions should be pretty sound
I agree, and I also think it's cool that our games started diverging as early as turn 0. The map doesn't have an immmediately obvious best settling spot for the capital, or the expos for that matter.
But I made getting Physics a priority to get the UU, Hwach’a. So I do, but in the meantime loose ally status for a few turns just in time to get a Pike, blah. I do a coup, but now the UU is Keshik! Which is even better, but I have never seen that happen before! Anyone else experining this?
Never seen that happen. I think it'd actually be really cool if militaristic CSs changed their UU gifts based on era, e.g. Jaguars in Ancient-Classical and CKNs in Medieval-Renaissance.
 
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In my game, Almaty is still specialized in H´wachas. I have never experienced a change like that.
 
Here is a recap of all games in the Enjoyable Deity Games Experience (EDGE) series so far:

1. Korea (Pangaea, Standard speed, Standard size, Unmodded), Page 1
2. the Shoshone (Pangaea, Standard speed, Standard size, Modded with Really Advanced Setup (RAS)), Page 1
3. America (Pangaea, Standard speed, Standard size, Unmodded), Page 3
4. Denmark (Continents, Standard speed, Standard size, Unmodded), Page 3
5. Byzantium (Fractal, Standard speed, Standard size, Modded with RAS). Page 3
6. Germany (Pangaea, Standard speed, Standard size, Unmodded), Page 3
7. Polynesia (Small Continents Plus, Standard speed, Standard size, Unmodded), Page 4
8. Brazil (Continents, Standard speed, Large size, Modded with RAS), Page 4
9. Mongolia (Pangaea, Epic speed, Standard size, Unmodded), Page 4
10. Spain (Terra, Standard speed, Large size, Modded with RAS), Page 5
11. Carthage (Continents, Standard speed, Standard size, Modded with RAS), Page 5
12. the Aztecs (Lakes, Epic speed, Standard size, Unmodded), Page 5
13. England (Continents, Standard speed, Standard size, Modded with RAS), Page 6
14. Korea 2 (Small Continents, Standard speed, Standard size, Modded with RAS), Page 6
15. Venice (Fractal, Epic speed, Standard size, Modded with RAS), Page 6
16. Egypt (Pangaea, Standard speed, Standard size, Modded with RAS), Page 6
17. the Huns (Oval, Standard speed, Standard size, Modded with RAS), Page 6
18. Japan (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 6
19. China (Pangaea, Epic speed, Standard size, Modded with RAS), Page 7
20. Babylon (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 7
21. Polynesia 2 (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 7
22. Korea 3 (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 7
23. Russia (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 7
24. Portugal (Pangaea, Standard speed, Standard size, Modded with RAS), Page 7
25. France (Lakes, Epic speed, Standard size, Unmodded), Page 7
26. Germany 2 (Lakes, Epic speed, Standard size, Unmodded), Page 7
27. England 2 (Fractal, Standard speed, Standard size, Modded with RAS), Page 7
28. Sweden (Fractal, Standard speed, Standard size, Unmodded), Page 7
29. Arabia (Sandstorm, Standard speed, Standard size, Unmodded), Page 8
30. the Mayans (Tectonics map, Standard speed, Standard size, Modded with both RAS and the Tectonics map template), Page 8
31. Ethiopia (Pangaea, Standard speed, Standard size, Unmodded), Page 8
32. Assyria (Pangaea, Standard speed, Standard size, Unmodded), Page 8
33. Poland (Fractal, Standard speed, Standard size, Modded with RAS), Page 8
34. India (Pangaea, Standard speed, Small size, Modded with RAS), Page 8
35. the Aztecs 2 (Hellblazers Pangaea, Standard speed, Standard size, Modded with Hellblazers map script), Page 8
36. Morocco (Sandstorm, Epic speed, Standard size, Unmodded), Page 8
37. Babylon 2 (Large Islands, Standard speed, Standard size, Unmodded), Page 8
38. Spain 2 (Inland Sea, Standard speed, Standard size, Unmodded), Page 8
39. Greece (Fractal, Epic speed, Standard size, Unmodded), Page 8
40. Carthage 2 (Fractal, Epic speed, Standard size, Unmodded), Page 8
41. Indonesia (Archipelago, Epic speed, Standard size, Unmodded), Page 8
42. the Mayans 2 (Pangaea, Standard speed, Standard size, Unmodded), Piety challenge, Page 9
43. Siam (Pangaea, Standard speed, Standard size, Unmodded), Patronage partial challenge, Page 9
44. the Shoshone 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 9
45. Poland 2 (Pangaea, Standard speed, Standard size, Unmodded), Honor challenge, Page 9
46. the Netherlands (Pangaea, Standard speed, Standard size, Unmodded), Liberty challenge, Page 10
47. the Aztecs 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 10
48. the Celts (Pangaea, Standard speed, Standard size, Unmodded), Page 10
49. the Zulus (Pangaea, Standard speed, Standard size, Unmodded), Aesthetics challenge, Page 11
50. Austria (Pangaea, Epic speed, Standard size, Unmodded), Page 11
51. Persia (Pangaea, Standard speed, Standard size, Unmodded), Page 11
52. the Ottomans (Pangaea, Standard speed, Standard size, Unmodded), Religion challenge, Page 11
53. Rome (Fractal, Epic speed, Standard size, Unmodded), Page 11
54. Songhai (Pangaea, Standard speed, Standard size, Unmodded), Page 11
55. the Incas (Pangaea, Standard speed, Standard size, Unmodded), Page 11
56. Russia 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 11
57. India 2 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge, Page 11
58. Germany 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 11
59. Byzantium 2 (Fractal, Standard speed, Standard size, Unmodded), Religion challenge, Page 11
60. the Iroquois (Pangaea, Standard speed, Standard size, Unmodded), Aesthetics challenge, Page 12
61. America 2 (Pangaea, Epic speed, Standard size, Unmodded), DomV challenge, Page 12
62. Sweden 2 (Pangaea, Standard speed, Standard size, Unmodded), Petra challenge, Page 12
63. Morocco 2 (Pangaea, Standard speed, Standard size, Unmodded), partial Commerce challenge, Page 12
64. England 3 (Fractal, Standard speed, Standard size, Unmodded), partial UN challenge, Page 12
65. Portugal 2 (Continents, Standard speed, Standard size, Unmodded), partial elimination challenge, Page 12
66. Egypt 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 12
67. Polynesia 3 (Archipelago, Standard speed, Standard size, Unmodded), Page 13
68. Sweden 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 13
69. Germany 4 (Pangaea, Epic speed, Large size, Unmodded), War academy, part 1, DomV challenge, Page 13
70. the Huns 2 (Pangaea, Standard speed, Standard size, Unmodded), War academy, part 2, Page 13
71. Spain 3 (Pangaea, Standard speed, Huge size, Unmodded), Page 13
72. Denmark 2 (Lakes, Standard speed, Standard size, Otherwise unmodded but Rotate Starting Position was used), Page 13
73. Venice 2 (Fractal, Standard speed, Standard size, Unmodded), DipV challenge, Page 13
74. Carthage 3 (Hellblazer´s Pangaea, Standard speed, Standard size, Modded with Hellblazer´s map script), CV challenge, Page 13
75. China 2 (Pangaea, Epic speed, Standard size, Unmodded), War academy, part 3, DomV challenge, Page 14
76. Mongolia 2 (Pangaea, Epic speed, Standard size, Unmodded), War academy, part 4, Page 14
77. Brazil 2 (Pangaea, Epic speed, Standard size, Unmodded), Page 15
78. the Shoshone 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 15
79. Assyria 2 (Terra Incognita, Standard speed, Standard size, Otherwise unmodded but Rotate Starting Position was used), Page 15
80. Indonesia 2 (Small Continents, Standard speed, Standard size, Unmodded), No Liberty challenge, Page 16
81. Portugal 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 16
82. Japan 2 (Ice Age, Standard speed, Standard size, Unmodded), No Order challenge, Page 16
83. Persia 2 (Random map, Standard speed, Standard size, Unmodded), Page 16
84. the Netherlands 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 17
85. Denmark 3 (Tiny Islands, Standard speed, Large size, Raging Barbarians, Otherwise unmodded but Rotate Starting Position was used), Page 17
86. America 3 (Pangaea, Standard speed, Large size, Unmodded), No Tradition challenge, Page 18
87. the Incas 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 18
88. Korea 4 (Pangaea, Quick speed, Standard size, Unmodded), Page 19
89. the Ottomans 2 (Continents, Standard speed, Large size, Unmodded), Page 20
90. Arabia 2 (Lakes, Standard speed, Standard size, Unmodded), Page 20
91. Ethiopia 2 (Pangaea, Standard speed, Standard size, Unmodded), Pantheon challenge, Page 21
92. Greece 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 21
93. France 2 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge, Page 21
94. Siam 2 (Pangaea, Standard speed, Standard size, Unmodded),Incense challenge, Page 22
95. Byzantium 3 (Continents, Epic speed, Large size, Unmodded), Page 22
96. England 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 23
97. Sweden 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 24
98. Babylon 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 24
99. the Zulus 2 (Pangaea, Standard speed, Large size, Unmodded), Page 24
100. Germany 5 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge, Page 25
101. Brazil 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 25
102. Austria 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 26
103. England 5 (Pangaea, Standard speed, Standard size, modded with RAS and Acken´s balance mod), Page 27
104. the Celts 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 27
105. Rome 2 (Pangaea, Standard speed, Large size, Unmodded), Page 28
106. Songhai 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 28
107. Poland 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 29
108. Russia 3 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge, Page 29
109. China 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 30
110. the Aztecs 4 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge, Page 30
111. the Shoshone 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 32
112. Korea 5 (Pangaea, Standard speed, Standard size, Unmodded), Page 32
113. the Mayans 3 (Continents, Standard speed, Standard size, Unmodded), Page 32
114. Assyria 3 (Continents, Standard speed, Huge size, Unmodded), Partial domination challenge, Page 33
115. Japan 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 33
116. Egypt 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 33
117. India 3 (Pangaea, Standard speed, Standard size, Unmodded), Religion challenge, Page 33
118. Germany 6 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge, Page 34
119. the Zulus 3 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge, Page 34
120. Carthage 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 34
121. Ethiopia 3 (Pangaea, Standard speed, Standard size, Unmodded), Piety and CV challenge, Page 34
122. the Mayans 4 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge, Page 35
123. the Ottomans 3 (Fractal, Standard speed, Standard size, Unmodded), Page 37
124. the Aztecs 5 (Lakes, Standard speed, Standard size, Unmodded), CV challenge, Page 38
125. Mongolia 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 39
126. Spain 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 40
127. America 4 (Fractal, Standard speed, Standard size, Unmodded), SV challenge, Page 40
128. Egypt 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 40
129. Morocco 3 (Fractal, Standard speed, Standard size, Unmodded), Page 40
130. the Huns 3 (Fractal, Standard speed, Standard size, Unmodded), Page 42
131. Indonesia 3 (Tiny Islands, Standard speed, Standard size, Unmodded), Page 45
132. the Incas 3 (Pangaea, Standard speed, Standard size, Unmodded, Raging Barbarians), Page 46
133. Siam 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 46
134. Arabia 3 (Pangaea, Standard speed, Standard size, Unmodded), DomV challenge, Page 47
135. Persia 3 (Pangaea, Standard speed, Standard size, Unmodded), DomV challenge, Page 47
136. Spain 5 (Pangaea, Standard speed, Standard size, Unmodded), Page 48
137. Greece 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 49
138. Ethiopia 4 (Ice Age, Standard speed, Standard size, Unmodded), Page 49
139. Ethiopia 5 (Earth, Standard speed, Huge size, Modded with Y(n)AEMP map pack, 21 AIs on the map), Page 50
140. the Mayans 5 (Pangaea, Standard speed, Large size, Unmodded), Page 50
141. Byzantium 4 (Fractal, Standard speed, Large size, Unmodded), Page 51
142. Denmark 4 (Fractal, Standard speed, Large size, Unmodded), Page 52
143. Venice 3 (Shuffle, Standard speed, Standard size, Unmodded), Page 52
144. the Celts 3 (Shuffle, Quick speed, Standard size, Unmodded), Page 52
145. the Shoshone 5 (Shuffle, Standard speed, Standard size, Unmodded), Page 52
146. Austria 3 (Shuffle, Standard speed, Standard size, Unmodded), Page 52
147. the Netherlands 3 (Tilted Axis, Standard speed, Standard size, Unmodded), Page 53

The subseries MIDGE consists of:
1. Finland (Pangaea, Standard speed, Standard size. Otherwise unmodded but the civ to play is Finland), Page 26
2. The Papal States (Pangaea, Standard speed, Standard size. Otherwise unmodded but the civ to play is The Papal States. You also need Austria-Hungary.), Page 27
3. Phoenisia (Continents, Standard speed, Standard size. Otherwise unmodded but the civ to play is the Phoenician civilization.), Page 27
4. Norway (Ice Age, Standard speed, Standard size. Otherwise unmodded but the civ to play is Norway. You also need the modded civs Finland, Iceland and Scotland.), Page 29
5. Belgium (Pangaea, Standard speed, Standard size, Otherwise unmodded but the civ to play is Belgium), Page 30
6. Tibet (Pangaea, Standard speed, Standard size, Otherwise unmodded but the civ to play is Tibet), Page 49
 
Is there a preferred VC for this game?

I had no specific VC in mind. We are obviously on a "continents" style of map, which makes DomV a little tougher. I was myself thinking of opening Patronage, just to keep my options open until we know the rest of the AIs.
 
My T150 notes follows. TLDR: I change my mind about fifth city. All incomes terrible. Have not met any civs from the other continent. Getting significant number of units from Almaty, so that is something. And the ice to the north has lots of barbs, so it is no problem to get units to Level 3.
Spoiler :

  • T100 decide I do want an expo NW; Utrecht starts on settler
  • T101 realize Amsterdam does not have Granary, so I have no good TR; Amsterdam pauses NC to build Granary, so I can send out idle TR in a few turns
  • T103 tell Gajah not to convert my cities, and he agrees; not really a problem, since his religion at least has some faith buildings
  • T104 road network is up
  • T105 Petra goes; someone enters the Renaissance; send spy to Jakarta
  • T106 Hagia Sophia goes; discover barb camp near me
  • T110 settler out from Utrecht, start working on Writers Guild
  • T115 NC finishes and start build on worker in Amsterdam (5 cities, so 5 workers minimum I figure)
  • T116 settle Breda on inland hill to N for Dye
  • T120 tell Liz not to convert my cities, and she agrees; remind self that promise only counts against cities following my religion, so I should expect Liz and Gajah to keep converting my cities
  • T123 Alhambra goes
  • T125 decline Gajah’s invitation to DOW Elizabeth
  • T129 open Aesthetics, since it is a lot of hammers
  • T134 Guilds unlocked, start on first Polder
  • T135 Gajah has DOW’d Elizabeth
  • T140 I don’t know what I am doing; I have lost my religion, and production is terrible everywhere
  • T143 steal Acoustics from Gajah and move Spy to Almaty
I have never experienced a change like that.
Me neither! Please watch for it after you unlock Physics. After re-loading, Almaty gives me a Hwach’a. Yeah, I don’t believe me either. I am temped to go digging for a save file.
 

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Not sure why that happened to you, I played out the full game and the UU stayed Hwatcha. I didn't put a spy in Almaty to coup tho.
 
Here's my turn 200 save, couldn't find my 150 autosave cause I'm dumb. I went for a pretty normal tech path, going factories, finding no coal, buying coal, going public schools after factories. along the way Indonesia decided to attack me twice and get his butt kicked. I just killed some units and flat peaced him both times. I took third Order with oxford to modern due to a lack of coal. No one is freedom yet, about half the world is Autocracy, and half is Order. My population is quite good due to my swords into plowshares religion, but I still need to convert Groningen and Breda. I've been low on culture for most of the game, so I built some guilds in Rotterdam because it ran out of tiles. My culture is still weak, so I plan on going for hermitage pretty soon. Also, defender of faith hwatchas are insane. I have a double open terrain one with 39 combat strength when shooting into open terrain in my land. I almost 1 hit pikes with that thing.
 

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Here's my turn 200 save, couldn't find my 150 autosave cause I'm dumb.
I went back to my T100 save about ~T175 because I had forgotten to take notes/screenshot at T150. Sorry about Gajah forward-settling you. I hate that kind of thing!
 
T100-150
Spoiler :
T102: Liz gets Borobudur. She's going Patronage too, so she'll likely spread her religion to all CSs nearby and ally them soon.
T103: Liz also gets Petra in Nottingham. Noone's really contesting her for wonders this game.

Barb horseman spawns in the camp and takes Milan's worker. I return it and become allies with Milan. It also has a GE quest, and I'll be taking that very soon for my Liberty finisher.

T105: Liberty finisher - Great Engineer, which I use to rush NC. Gajah settles a very bad city north of Rotterdam. I can send him a trade route now.
T110: I get Hanging Gardens! Someone enters Renaissance. Spy to Jakarta. I'll delay finishing some techs to get a faster tech steal time.
T114: Gajah's plotting against me and launching a surprise attack against another civ supposedly. Tech steal in 12 turns, should be good for Education.
T116: Slow to get an enhancer Prophet. I have 354 faith already.
T117: Prophet finally spawns, I enhance with happy shrines and IP. Finally cleared the camp for Almaty because otherwise Milan would.
T118 England steals Bronze Working and Indonesia steals Masonry. Really?
T120: England steals Metal Casting
T122: Opened Exploration
T123: Successful English coup in Milan. 93 influence difference now, so that must've been a fairly low % coup for Liz. That sucks for me, happiness drops to -4 and it'll take a while to fix this.
T126: Stole Education from Indonesia. Moved spy to Amsterdam, will try to kill Gajah's spy and level up.
T129: I finally have enough faith for a missionary, so I buy one. Spreading Shinto will help fix my happiness.
T130: Killed an Indonesian spy. This impresses Elizabeth so much that she offers friendship, which I accept. I think it'll be around 50 turns before I'm ready to attack her anyway, and she can provide the gold for Frigate upgrades. I move the level 3 spy to Vilnius.
T134: Staged a coup in Vilnius. Up to +8 happiness.
T140: All of my cities are now following Shinto. I buy my first Mosque.
T141: Vilnius targeted this barb camp 4-5 turns ago. Not sure where the barb is. Lucky that the AIs don't clear barb camps with civilian units.
T142: Entered Renaissance through Astronomy.
T145: Met Rome: Liberty/Patronage mix, Great Wall and Alhambra. Salt <> Copper with Augustus.
T146: Met the Shoshone: top score, leading most demos, Liberty/Aesthetics, Stonehenge, Notre Dame, Angkor Wat, Himeji. Salt <> Incense with Pocatello.
T148: Genghis has met everyone and has PP, so World Congress is founded. Somehow none of the Patronage AIs have FP yet, so I get to propose World's Fair.

America: Honor/Patronage/Aesthetics; Statue of Zeus.
Mongolia: Honor/Liberty; Great Library.
France: Liberty/Aesthetics; Chichen Itza, Parthenon.

T149: Washington builds Forbidden Palace. Augustus declares war on Genghis. SP: +3 hammers in every coastal city.

Screenshot and demos:

20210613164621_1.jpg 20210613164623_1.jpg

Tech: Metal Casting - Civil Service - Theology - [Education steal] - Compass - Guilds - Astronomy - Chivalry - Banking

Next up is Navigation. I'll sell a couple of luxuries to England and plunder Indonesia's cargo ships, so I should have enough gold to upgrade 4-5 Frigates here.

Positioning units so that barb camps can spawn on my peninsula, hoping for CS quests. I built Writers' Guild in Rotterdam because it has few tiles worth working anyway, and I thought the extra culture might help it grab 4th ring Crabs.
 
Since t150 updates have been posted, here's mine too:

Spoiler t100-150 :


t101: Notre Dame goes
t102: 5th pantheon goes (30% city attack) I found 3rd city on the Salt in the marsh area hoping to be able to buy the marshes in time.
t103: 18)Guilds started. Currency finished. Prophet spawns and I found Taoism with Tithe and Pagodas.
t104: Oracle goes
t106 19)Drama and Poetry switch so that I can try to build Writer's guild in the marshes.
t110: England stole Vilnius from me and I am now unhappy. I gifted a warrior and if I become ally again I will DOW her to protect Vilnius. But I notice she finally has Civil Service and I could buy open borders from England to scout more. I am desperate for GPT and I sell my temple and a scout to make +2. Open borders with england and scouting further soon. Resuming Guilds.

t113 20) Horseback Riding started. Guilds finished. I am ally with Vilnius again but England has patronage and it's only a matter of time until she takes it again. I gift my defensive trireme which is caught between Almaty and an indonesian trireme. I need to stay at peace with England until a scout and a trireme make it safely past their borders. My first 4 polders are now into construction.
I decide to gamble for Hanging Gardens. Maybe nobody went Tradition.

t114: 21)Theology switched 7)Tradition Aristocracy. Another worker steal from Almaty.
t115: I can see England is building Macchu Picchu. Only war can stop them. An indonesian trireme has made it to my capital and might pillage fish. The lack of defense shows.
t116: Angkor Wat goes. Trireme did nothing and I kill it too.

t117: somebody entered the Renaissance. My trireme got to a dead end, I need Caravels to find new civilizations. I send spy to Jakarta.
t120: 2)Hanging Gardens completed! Wonderful. Switch to Horseback riding. I settle 4th city to connect Gems. Unhappiness occurs and I already regret rushing NC instead of Circus Maximus. Time to build more settlers.

t121: Panic. Even with Vilnius keeping them busy, Indonesia has launched an all-out attack on the city of Rotterdam and they have the mighty Kris Swordsmen. I must defend my city at all costs. Thankfully they don't have room to move around too well so I should be safe unless they bring some Galleass.
My spy will steal in only 7 turns and I switch back tech to Theology.
t122: 22) Compass started.
t123: Indonesia is doing meaningful damage to my empire. A trireme is pillaging capital fish because of me staying without a defender. Things are starting to look bad. I must get things together before it's any worse. Scout dies to Hong Kong, he did his job.
t124 - settler is out and heading to the Dyes but because of a barb camp with a pike i also need to produce a spearman.
t126 - 5th religion founded. Alhambra goes.
t127 - Pop 17.
t128 - 23)Stole Iron Working! Theology finished.
t129 - 24)Civil Service started. Building Artist Guild in the capital

t131 - Demographics are very bad - last one in everything! With England first in scores, with a huge army and a mysterious runaway who eliminated a civ already, this is the moment I enter bailout mode. Instead of thinking on how to win, I am now trying to make sure this isn't a loss. My strategy wouldn't have ended up so bad if only I had more trading partners and diplomatical opportunities to do my thing. In hindsight, Liberty is clearly inferior to Tradition for this map, and without any meaningful wars, my Pyramids isn't anything special.
I will now have to reach in the bag of tricks to get a strong endgame. I regret that I didn't simply settle in place and build the TOA.

t133 - Finally, Indonesia accepts white peace, after losing a lot of units to me and Vilnius. I give him salt for free, he is useless to me anyway and he's not the main enemy by far. A friendship would be amazing now. While I am at it, I also give 5 GPT to England. I can feel she is losing patience with me. I buy a marsh for 85 and now I am also broke.
Almaty threatens to kill a caravan of mine so I just make peace with them too.

t134 - Civil Service finished, resuming Compass. Founded 5th city to connect Dyes. Unhappy again temporarily. Fortunately I see that barbs have stolen a worker. It must be Vilnius'. I must liberate him because my ally status expires soon and it would be a tragedy.

t135 - 25) Stole Education. Compass finished. 26) Chivalry started. Forbidden palace goes.
t136 - turn begins with -12 unhappiness and -9 gold without any gold in treasury as England takes Vilnius. However the barb camp is a lifesaver and I liberate a worker to take back Vilnius.
t137 - Great Engineer is born thanks to Pyramids. I'll have to build a manufactory on the plains near the city.
t138 - an English settler arrives on the peninsula. This is bad...

t139 - FINALLY. England proposes a DOF and moves their settler back on the water instead of settling and stealing my marshes. Very surprising to say the least.
8)Liberty - Meritocracy and I can choose a Great Person. I see that Mosques are still available so if I enhance now, I can have both Mosques and Pagodas, but I would have to stay in the medieval to do anything meaningful with this and almost certainly lose 2-tenet ideology by doing so.
The only other option I see is to pick Scientist and try to catch 2 free tenets. I think this is a very hard decision. I get to choose between having slower but stronger empire in the endgame or faster teching and better chance to conquer England and Indonesia with bombers and battleship.
Seeing how they are close and dangerous and there is an unmet runaway around, I have to go for the Scientist. Picking an Admiral might be interesting but it feels as if it comes too late to be a good move. Caravels are coming soon.
Took a loan from England to buy 2 marshes. Sending Scientist to the mountain city.

t140 - Sending caravan to Indonesia. I will have to replace it with a cargo ship but for now I have enough routes available. English missionaries converted my city, a sign Elizabeth doesn't really like me.
t141 - Indonesia turns friendly. Now it's just a matter of being able to make them fight between themselves before they decide to jointly attack me. Himeji goes.

t142 - Caravels from around the world have started to explore. Kathmandu scouts my capital.

t143 - 27) Machinery switch. I sent Cargo ship to London. Took a loan and bought 1 more cargo ship in second city to send to London. I need to take as many loans as possible from now on from London in order to create a situation where when we'll be at war, I'll suddenly have massive income.

t144 - Artist and Writer are born. I sign Defensive Pact with England! This is very good for me. I now build some trade posts to be useful during Golden age and I will keep writer to bulb for Secularism. I have to make a slingshot to ideologies if I want to dominate the ending. My empire is all over the place and looks much uglier than it should for such a good start. I blame my policy choice above all else. Standard tradition or superwide with pagodas and mosques would have been so powerful compared to the mess I've created.

t145. An indonesian city appears near the Crab. I don't mind it as much, all I want is England to stay away.
t146. The new indonesian city sent a caravan. How nice!

t148 An important turn. World Congress is founded. Let the diplomatical manipulation begin. But first, some trades to sell stuff. I can now safely say that only England is a decent threat to me. America has high score and conquered somebody but they have bad wonders and bad policies so they have no chance. Nobody has tradition, and 6/7 of us have Liberty. I'm glad I wasn't the only fool.

t149. 28)Metal Casting started. I see that World Fair has been proposed. I am last in production, producing 50 compared to 200 of the best. I will have to focus hard on being ready to have a chance for WF as it gives an incredibly useful bonus. I could easily make another 5 cities now, with the happiness I can buy. But now I want the 2 free tenets instead. I buy aqueduct in the Polder city. I gift my last trireme to Vilnius. There's no point in keeping it anymore.

t150- Sistine Chapel goes to Rome. If I get to ideologies quickly, I'll turns this game around. Now, I am miles behind. Hopefully England rolled a high number for "loyalty" otherwise this might be ugly.
 

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LOL, Even running Liberty, @vadalaz cannot be bothered with Polders! I feel compelled to make use of every UU/UA/UB/UI that I can! Which is part of the reason why @vadalaz is a strong player, and I am not. I expect to post my T200 notes this evening.
 
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I believe in the polder dream. One expand has quite a few polders, and it has decent production despite having almost no hills because of its pure population. I'm kind of surprised that everyone seems to like that dyes spot up north. I avoided that like the plague because it just doesn't have that many tiles to work. I guess If you are liberty exploration it could work, but man, I hate that spot.
 
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