t201:
42)Stole Scientific Theory.
43)Electricity started! Moving spy to Karakorum.
t202: buy public school in the capital. I denounce England. America adopts Freedom. I now have Civil Resistance but since it's so low (only 10), I barely notice it.
I make peace with Rome and Mongolia taking some 50 gpt in the process, and gift them my embassy and a Salt to them. Maybe they will like me more in the future.
204:
44)Stole Astronomy (unfortunately). I was hoping to be able to keep it undiscovered for some good spy steal timings later. I buy observatory in the mountain city. I will soon be the science leader and I need the Spy agency, soon I have to start buying the requirements.
t205: I really don't want to have Navigation before producing a few Morale-boosted Galleass so I would rather move my spy away from Jakarta since it will steal in 4 turns and he doesn't have Rifling.
France is first to Modern era via Flight and I move my spy to Paris. I decide to first buy Stock Exchanges so I'll stockpile some gold now.
206: Congress is in session and I vote no on England's attempt to ban Gold, which I'm settled on.
207:
3)Brandenburg Gate completed! Ban Gold fails, Art funding passes. Resuming Big Ben. Milan has 233 influence from England so I'll never be able to do anything against this except prepare to use my general to citadel bomb Milan and steal a few good tiles for my Polder city, which I'll keep fortified with a Gatling just received from Almaty.
209: Rome has adopted Autocracy. I'll try to have him as my new buddy. He has the highest tourism so I should also give him open borders now, to help him influence me more.
210: I see an oil well in Milan's terrain and I decide to take it with my general even if it means also upsetting Almaty who is now my friend. I need to deny this Oil to England.
211:
4)Big Ben completed! 45)Radio started! I can't afford to wait to steal it so I'll just rush it now. I need the Spy agency badly, and the new extra spy from Modern Era. I buy 2 Stock Exchanges in cities and Hyrocentral in the capital. I now find the time to build East India Company in the capital.
I citadel bomb Almaty and Milan.
I notice America is at -8 unhappy and PO wants Autocracy. I bribe him to attack Rome and he loses a luxury. I decide to buy out his unique luxuries to bring him to exactly -20 to try to force a Revolution.
Peace treaties expire. I worry about being attacked by England before I am ready.
212: Buy stock exchange in capital. Nobody wants to attack anybody.
213: Autocracy:Total War taken (25% prod and 15 xp) I buy all 3 barracks and start building Heroic Epic. Defensive Pact with America. England and Indonesia will soon DOW, I can feel it.
I got rid of Civil Resitance thanks to Rome. Still having Dissidents.
216:
46)Stole Rifling. The money I was receiving from selling my city ends and I am brought to -200 gpt. I have a 400 gpt debt to America and I have to survive 7 turns until my Artist spawns or backstab America. There is no harm in waiting 2 more turns since I will save a cargo ship by doing so, which is the amount I'll lose anyway.
220: Denounce Mongolia to get diplo boost with Rome which is now Neutral. Except America everybody hates me.
221: France DOWs me. Why, I don't know. I will be insolvent in 1 turn... but the Artist is ready to spawn too. I have to sell open borders to America for 50 gold. Maybe I can do some tricks before DOWing America. They have 3 k gold waiting to be taken.
222: Indonesia DOWs me. The Defensive Pacts have did their job well and America is also at war with my enemies for free. I denounce Washington and declare war. I have to buy no less than 7 luxuries from Rome, for around 250 gpt. Rome gives me Open Borders for free, which is logical since we are both Autocratic nations. Police stations are soon ready.
223: PANIC. This is a disaster. War Bombers in the American cities. Mongolia DOWs. And Rome DOWS too because he feels I am competing for victory. I am in -21 Unhappiness and I am warned that my Polder city will soon go to England if I don't fix it. What a huge mess. General is born. Sending him to citadel bomb into America somehow. Building emergency Castle in Rotterdam and Zoos in capital and Poldercity. I buy emergency luxury from hostile England out of desperation. Unique luxes are worth 154 gpt. I need only 1 to stay at -17 until Zoos are ready.
224: Radio discovered! Rebel Riflemen appear in the capital and prepare to start pillaging everything.
Almaty started pillaging Polders. Mongolian Privateers will soon pillage capital's fish. This is a crisis like never before.
225: Indonesia adopts Autocracy. A glimmer of hope. England sends a caravan from Sidon...
226: Mongolia adopts Order. American archeologists are digging in my terrain, pillaging a fort in the process. More GWBs appear. More polders pillaged by Almaty.
I buy a Galleass and finish Police station. If I've come this far, I must get to the Agency.
227: More bombers. Samurai gets one-shotted by a Barb Rifleman from a camp that spawned in the heart of my empire.
228.
47Stole Steam Power! A spy dies! More bombers appear. 2 Rebel Cavalry appear.
America is willing to make peace... I get 20 gpt. He is finally ready to attack England for me, only for 10 gpt. I also pay him to DOW Mongolia for same amount.
229. Building Spy agency, and Zoos in the expansions. An engineer spawns but he can't build Eiffel in 1 turns due to low pop.
230:
48)Dynamite Started...golden age ends...
231: Rebels have prevented my engineer from approaching capital until now. Maybe next turn I can try to use him for Eiffel. Now at -19 unhappiness.
232: Spy Agency is online. Engineering Eiffel. This game seems so cursed that I wouldn't even be surprised to see that somebody else builds it this very turn. America now has 12 bombers in my zone.
233:
5)Eiffel Tower! Now -11 unhappiness. I now have 300 faith and I purchase a Prophet...
234:
Enhancing religion. All 3 other buildings are still available but the most useful to me is Religious art (5 culture and tourism from Hermitage) Enhancer - 50% faster spread.
Pay America to DOW napoleon for 4 gpt. I vote yes to World Religion (England) and embargo Mongolia for diplo boosts. only -7 unhappiness now.
235: Almaty gets conquered by England. I have to capture this city quickly while it is in resistance.
Peace with Napoleon and I pay him to DOW Indonesia in exchange for Salt.
236: America has 18 GWBs in the cities near my capital. It's a relief to think about how an Infantry fortified in a citadel can kill them all in a single turn, but there is still a long way to go until Plastics. Zero happiness as Public Opinion vanishes!
237: Bought a tile of coast for 190 in order to have an option to citadel bomb America adjacent to St.Louis. The inner sea is getting filled with American Battleship. Occupying tiles has the benefit of yeeting them out of my terrain.
239: Vilnius captures my founded city of Breda and wants to raze it to the ground.
240:
49)Stole Navigation! 50)Railroad started. Engineers spawns. Dynamite finished.
I buy Open Borders for 39 gpt from Hostile America and prepare to citadel bomb them. This is a precautionary measure to make sure I don't lose Rotterdam.
241: England now also has a stack of 6 GWBs around my capital. 24 GWBs soon hostile around Amsterdam.
America captures the Indonesian city of Ambon and razes it to the ground. They also capture Breda and puppet it. I gift America 5 gpt...
242:
51)Stole Flight.. Engineering Prora. Citadel bombed America in the city of St.Louis and take back the important Fish that was stolen from me, and also deny them Salt.
243:
6)Prora finished! I choose
14)Honor Opener. Building Broadway.
245: Time to choose policy:
15) Honor Warrior Code.
246: Made peace with Rome, give him my open borders, and buy 27 Oil from him. I abandon Broadway and build my first bomber. Rotterdam builds the first Sea Beggar.
247: I have put the Indonesian city under siege.
248:
52)Stole Replaceable Parts!
249:
53)Stole Archeology!
250: I capture my first city! The indonesian city of Mataram. I sell it to England for 110 gpt but not before I delete its colloseum and gifting the Crabs it has to America. Upgrade Rifleman to Great War Infantry.