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Erebus in the Balance Update

Discussion in 'FfH2 Modmods, Scenarios, and Maps' started by Qgqqqqq, May 27, 2014.

  1. ComradeNapoleon

    ComradeNapoleon Chieftain

    Joined:
    May 23, 2010
    Messages:
    39
    Is there any reason that the Sidar Shades can't become Great Prophet specialists? It seems odd that they can become any GP specialist but prophets. Also, is it WAD that you can't build lumbermills on new forest tiles?
     
  2. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

    Joined:
    Dec 16, 2005
    Messages:
    7,943
    Location:
    Seyda Neen, Vvardenfell
    the first is intended, because the Sidar are not a very religious society

    the second is likely an oversight, no big deal though as they will quickly turn into forests
     
  3. LordLydon

    LordLydon Chieftain

    Joined:
    Oct 24, 2006
    Messages:
    18
    I've been searching as to why "Way of the Wise & Wicked" techs had been removed as I thought they added a lot of flavor in Original FFH2, I also liked making a CHOICE to go for the powerful Slavery Civic. And this led me to the interesting but brief discussion on Page 2 of this thread.

    I think moving the Council's and re-introducing the "Way of the Wise & Wicked" Techs is a great idea! (but I'm a single-player and not sure how this would effect multi-player) And I especially like that it also allows the Agnostic civs to be able to use the Councils.

    Is this something that might actually be pursued in a future version?

    Edit: After playing a few more games, I'm NOW starting to appreciate this mods Tech Tree changes. Keep up the great work.
     
  4. James the Wise

    James the Wise Chieftain

    Joined:
    Nov 20, 2001
    Messages:
    62
    So i've signed up and activated my account several days ago on the Realms Beyond forums, but receive this message when I try to post.
    http://realmsbeyond.net/forums
    'You do not have permission to access this page. This could be because of one of the following reasons:'
    Anywhere I try to post, so I'm posting this here

    Main Point
    I am playing a multiplayer game with one other person and aprox 13 AI and something very odd is going on.
    Firstly I started as Kuriotates and they started non-game breaking OOS errors(just required a few reloads), but i switched to Mercurians when I summoned them and this no longer happened.

    But onto my main point, Balseraphs next to me have been building unusual units throughout a large part of the game, from Centaur Archers and chargers to Angels (appearing in their cities).
    They are next to Mercurians and Kuriotates (which were both me).
    I thought it may have been intended, maybe a wonder or spell allowed them or something.

    But then this happened!
    Stephanos appeared, x3 of them (only 2 shown in pic), and they were all owned by Perpetach!!
    Surely this is a bug!?
     

    Attached Files:

  5. MagisterCultuum

    MagisterCultuum Great Sage

    Joined:
    Feb 14, 2007
    Messages:
    16,210
    Location:
    Kael's head
    That unit appears to have the Illusion promotion, so it was almost certainly generated by the Hall of Mirrors building in a Balseraph city. That is intended behavior. The units should be limited duration and so not last long.
     
  6. James the Wise

    James the Wise Chieftain

    Joined:
    Nov 20, 2001
    Messages:
    62
    Ok MagisterCultuum

    Thanks for your reply, that explains alot.

    So this would explain the the fact that there were Treants, centaurs and angels (from all the civs near Balseraphs) Kuriotates, Mercurians and Ljoslofar.

    However the fact there are x2 Stephanos in that screenshot (and i seen a third). Does this imply that the real Stephanos is near the Balseraphs city which has 'Hall of Mirrors' and is being cloned every turn?
     
  7. Qgqqqqq

    Qgqqqqq Emperor

    Joined:
    Aug 13, 2012
    Messages:
    1,073
    Presumably? I confess, I don't know how Hall of Illusions interacts with heroes.

    That being said, there has been some strange hero behavior in v12 (Orthus keeps spawning without the Hero promotion), so it might be that.

    Post the save?


    Are you sure you're not trying to post a thread at RB? Regardless, get in touch with an admin - I recommend BRick.
     
  8. Qgqqqqq

    Qgqqqqq Emperor

    Joined:
    Aug 13, 2012
    Messages:
    1,073
    And I seem to be behind the times.

    Too many techs, the tech tree was cluttered, confusing and Sareln felt that, on balance, they weren't worthwhile.

    I'm satisfied with the changes made to the place of the councils - they are now at Medicine/Poisons - and don't intend to move them further.
     
  9. Qgqqqqq

    Qgqqqqq Emperor

    Joined:
    Aug 13, 2012
    Messages:
    1,073
    As Gekko mentioned, first is intended, because of religiosity and because Shades settle for direct benefit of one of beakers, gold, culture, hammers. Prophets have always been a slightly odd mismatch, and thus weren't included. Also, balance with Altar, which has fierce synergy with Sidar.

    And yes, new forests don't deserve lumbermills, because they're not forests yet - the same reason they don't inhibit movement.
     

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