sungchiahao
Chieftain
- Joined
- Apr 17, 2013
- Messages
- 48
Hi, The Ctrl + X for dotmaps do not work even though is was listed in the UI changelog. I have the stand alone v11.1
Hi, The Ctrl + X for dotmaps do not work even though is was listed in the UI changelog. I have the stand alone v11.1
4. Aristocracy moves from -40% maintenance to -10%
10. The Dragon's Hoard gives +2 cpt, +100% cpt, +10gpt, Gems,Enchantment Mana,Mithril and Gold. (Instead of all other affects)
11. Pacifism available at Philosophy, infinite sage/merchant slots.
18. Barbarian Peace triggers on 125% of rivals score. Delayed for first 5 turns (so you don't lose it when you settle.
19. Bannor get +1h per cottage, (hamlet, village, town)???
- Too much? 1c instead? Or nothing?
- (How can this be implemented? Palace?)
21. Druids gain Divine. Acolytes, Disciples Ecclesiastics, Savants, Thanes and Zealots can upgrade to Druids.
Civilopedia said:Few established empires are incapable of contacting a few Druids to help them repair the scars of war and industry or bring life and lushness to previously infertile regions.
Only neutral players can build Druids.
Although I'm not sure about the quantity, I agree upon the need of nerfing Aristocracy at least a bit. It is still a staple in most situations, at least for some time.
Would it also lose the "grant Enchanted Blade" effect? That made barbarians coming from Acheron city a bit tougher, making the city noticeable even if it started far away from all players. I understand that the point of this change is that since you can't get the hoard until the late game, it should be worth the effort of killing a dragon and its crazy pyromaniac sidekicks for it. But switching Enchanted Blade for Mithril would actually make Acheron's city harder to conquer in the late game, and it would also create a source of barbarian units which are far more powerful than they should be.
If Pacifism is moved, what starting civic would get the civilizations that currently have Pacifism? We switched most of these civilizations to Nationhood/Religion, but I'd rather have Pacifism fixed as a starting civic and switch them back to Pacifism.
Yeah, I don't think this is going to happen because of strength issues. Which is a shame, really, I want to give the Bannor something interesting of this ilk.That change is very flavorful, and it would give a few more uniqueness to an otherwise plain civilization. I'm not sure if 1h would be too much, but given their lore I like the idea of them getting extra yields from cottages and CO. Since to my knowledge it is not possible to do this via buildings or projects unless new tags are added, the change could be implemented via an unique technology that the Bannor would get on game start.
I don't think this suits druids much. Druids are the priests of Sucellus, so I don't think they should have abilities from other religions too. I'm not sure about the goal of this change, but if it is making Druids more attractive to build (in my experience they are usually never built), I have a suggestion. Druids could be made available to all alignments, as their neutrality and creed means that they would likely live under most empires. The pedia entry even hints in this direction, with the neutrality bit seeming quite contradictory:
Of course, under this suggestion Dwarven druids would stay as Neutral only as their lore and effectivity are quite different.