Ellimist:: i am relatively confident that i can eventually beat almost any FFH AI situation
me: Yeah
Ellimist:: it still might be worth playing out
me: In EitB for sure
Ellimist:: but FFH tactics definitely reward creativity and innovation
me: In MNAI, it can be a different story
Ellimist:: which are two things an AI won't do
maybe
me: Facing AI (on high levels) is actually pretty bad for preparing you for MP
Ellimist:: yeah that's sortof my point
like
me: Because the tactics are different
Ellimist:: the hippus/clan war in 36 for instance
would an AI have captured 15 cities in 5 turns?
me: Against an AI, you never need to worry about realdefence
Ellimist:: given the chance
me: Yeah
Like, I faced a raider enemy as Kurios recently
And basically all it meant was they moved two tiles per turn When slowmoving too my frontline city
[REDACTED]
me: Yeah
I probably should've nerfed it by now :/
Ellimist:: eh
don't nerf stuff
that's really my biggest philosophical disagreement with EITB in general
i like EITB
me:
Yeah
I know
Ellimist:: but don't nerf features, make other features better
me: Like, I'm pretty sure it doesn't do that in [some old version]
Ellimist:: it's not even any particular thing, i just don't like EITB versions of stuff being worse than the FFH versions
me: What would you do to Fawns, then?
Ellimist:: Fawns?
uhh
me: Oh NM.
They were broken by Eitb
Cost more in FFH IIRC
Ellimist:: my main thing that i'd do in your place if i was working on EITB
is pick a civ that's significantly weaker than average
or a feature/etc.
sheaim, for instance
me: Sheiam still too weak with boosts to Gates?
Ellimist:: and figure out what i can do to make them almost even with the best civs
yeah probably boosting gates
if you've changed them in the latest version, i don't have that one installed yet
me: I did boost gates. Big time (over the past few versions)
Ellimist:: the main change i think gates needed was a cost reduction
at 201 hammers (quick) they were basically a wonder
me: '36 is on old-fashioned v9 IIRC
Ellimist:: other changes were very nice as well, such as reliquaries
me: Did I make any?
Ellimist:: well i think they used to be a nearly useless building
and at some point they became a pagan temple replacement
with all the typical temple benefits plus their unique bonus
me: Not me, but yeah
Unit Change: Chaos Marauder: Is buildable, Cost: 45H, Requires: Planar Gate, Carnival
Unit Change: Manticore: Is buildable, Cost: 240H, Requires: Planar Gate, Grove
Unit Change: Mobius Witch Is buildable, Cost: 150H, Requires: Planar Gate, Mage Guild
Unit Change: Minotaur: Is buildable, Cost: 240H, Requires: Planar Gate, Obsidian Gate
Unit Change: Reveler: Is buildable, Cost: 150H, Requires: Planar Gate, Gambling House
Unit Change: Succubus: Is buildable, Cost: 150H, Requires: Planar Gate, Public Baths
Unit Change: Tar Demon: Is buildable, Cost: 150H, Requires: Planar Gate, Temple of the Veil
Building Change: Planar Gate Cost Reduced: 300H -> 250H
Building Change: Planar Gate Doubled by Summoner
Building Change: Planar Gate Spawn rates changed to the following: Increased to Roughly a Third of the AC, number of units changed to as bracketed [] (5% 0->9 [2], 10% 10->29 [4], 13% 30->39 [8], 17% 40->49 [10], 20% 50->59 [12], 23% 60->69 [14], 27% 70->79 [16], 30% 80->89 [18], 33% 90-99 [20], 40% 100 [25])
Ellimist:: is that all normal speed
me: Yeah, all numbers are normal
Ellimist:: 250 still seems super expensive
me: PG will lose doubled with SUM and get another 50-100 hammers chopped off in v12
Ellimist:: that's like, deruptus brew house cost
me: Doubled with SUM
Ellimist:: there you go
yeah that's more like it
me:
So. What would you do to Elohim, under that philosophy?
Ellimist:: hmmm, let's see
okay right now they sort of lack direction/specialization
me: Thought: Monks upgrade to priests.
Ellimist:: they have a powerful archmage hero, a very cool civ trait that they never get to use, and some lackluster bonuses spread all over the place
thematically, they seem to have a focus on disciple units
me: T: Gain SPI for all leaders (or civ trait?)
Ellimist:: yeah maybe fold in some of the malakim style bonuses
me: 3 traits is pretty damn powerful
Though
Ellimist:: yeah, it's an option
but i agree
monks are what, 80 on quick?
me: I mean, INS gets it with a nerf
Think so.
Ellimist:: okay what about this
don't make them all spiritual
but what if monks start with potent regardless of trait
and can upgrade to any priest
me: And can upgrade?
Mobility as well>
Ellimist:: yeah, sure
SPI gives the civic bonuses, so they wouldn't get that
me: Definite boost. Probably needs something else, though
Ellimist:: so, if monks can upgrade to any priest
me: What is there other unique?
Ellimist:: the cost of priests and monks are the same
me: *their
Ellimist:: so the upgrade is free-ish
me: So they get the old Freak gimmick, almost
Ellimist:: and they can upgrade from priests into eidolons or druids or whatever
yeah
i'd sort of like to give them something earlier too, but i'm not sure what
me: What about if we make Reliquiries a build-everywhere building
On par with GM?
Ellimist:: they sort of already are
i think
me: Not sure what to add, but that sort of thing
Ellimist:: i vaguely remember from the pitboss
okay the version i have shows reliquaries are 60 hammers normal
so that's 40 on quick
me: What do they give?
Ellimist:: spirit guide promotion to units built in city
2 culture
me: Oh.
Ellimist:: and 1 GPP priest point
also 1 unhealthy
theyre a monument replacement
me: They replaced monuments
Not Pagan Temples
Ellimist:: i was mistaken
if you want to boost them any more, maybe give them a priest slot
me: FFH wiki had them as +2cpt anyway
Ellimist:: but they are very worthwhile in my opinion
me: So I could switch which they combine with
40h PT with SG, +2cpt
Ellimist:: and actually
me: Spamspamspamspam
Ellimist:: take creative away from ethne
she won't need it with those super monuments
me: K. What instead?
She's ORG
Ellimist:: yeah
hmm
me: IND?
No, that's Kandros
Ellimist:: well i don't know how to do it thematically
but i really think they ought to have early game aggression as a better option
otherwise tolerant will go to waste
me: AGG?
Nope, sheelba
Ellimist:: yeah but ethne is like, the least aggressive leader in theme
she's like... cries because an animal got hurt
me: She could get anything, really
Yeah, I know
BTW
I had the thought that a civ-wide boost could be something healing or medicine based
Like...+50& healing in borders or something
Or healing anywhere is the same as healing inside borders
Ellimist:: oh, easy elohim change... take away the +20% war weariness thing
oooh, a map wide healing boost could be cool
dunno how best to implement that
me: Yeah
Ellimist:: all units start with March?
or medic or something
me: Ooh.
Not medic - counter productive with disciple focus
Ellimist:: yeah
march gives +10% to heal rate and can heal while moving
and +10% really means they heal an extra 10% every turn
me: Issue is...how to implement that. I don't want to give two civ traits, and it doesn't really work with Tolerant. But that's just coding
Yeah
March is certainly very powerful
Ellimist:: why not with tolerant?
me: Why should tolerant people heal better?
Ellimist:: you could add March to the bonus given by reliquaries
me: It's a thematic clash, not a gameplay one
Ah, that would work
Ellimist:: yeah i'm all in favor of staying true to theme
me: BTW
Ellimist:: okay so if it gives spirit guide and march that's totally fine imo
me: If we keep Reliq's as monuments
Than CRE Ethne builds them for 20h
Ellimist:: and if you add a priest slot to them as well that really pushes it
yeah i know
but
is saving 20 hammers worthwhile?
me: Yeah, idk
Ellimist:: or are people just going to always pick thessalonica or onion logos
me: But it's still faster, and you'll get them everywhere
Ellimist:: yeah
me: Forgot Thessalonica lol
Ellimist:: can you modify the palace so it doesn't INCREASE war weariness?
me: Ethne could be FIN I suppose
Yeah, got that
Ellimist:: it doesn't have to decrease it but jeez
i understand the theme thing
me: Anyone else's do that? Cardith IIRC
Ellimist:: but theme is silly if nobody ever wants to play them
me: Yeah
Ellimist:: lemme check
me: Does ORG in general need a boost, BTW?
Ellimist:: honestly it doesn't matter too much if kurios had a problem like that, they have enough benefits to overcome it
me: Yeah
Ellimist:: ORG seems fine in 36
but sheelba might not be the best example
me: Yeah
Also, thing that CFC mods do: Give Decius Tolerant
Sent at 7:37 PM on Friday
me: With the GM changes, less picking of Cala Decius. And no one ever goes for Malakim/Bannor Decius
Ellimist:: civs with a war weariness palace penalty:
malakim, lurichiruiurip, ljosalfar, kurioates, elohim
oooh tolerant decius makes some sense
he already leads 3 civs
me: Kurios, fine. Elohim, Luchuirp (?) need changing
Ljolsofar I could see either way
Ellimist:: yeah probably
i'd drop the malakim penalty too
they already got nerfed by the change from potent to favored
me: Elves are strong. But less so than Svarts?
Yeah
Well, no they didn't.
Common misconception
Ellimist:: i really wouldn't have a problem with just removing all WW penalties from palaces
me: EitB Favored == FFH Potent
EitB Potent just has +10xp max
Ellimist:: yeah but you can't promote lightbringers up to adept any more
or if you do, rather
me: Yeah you can
Ellimist:: you don't keep the bonus
me: Don't you?
Is that deliberate?
Ellimist:: i thought that was the entire point of the change, yeah
deliberate
i could be wrong
me: Nah, the point was to boost ARC without boosting the (already strong) SPI
IIRC
Ellimist:: well i could be wrong
me: Testing atm
Ellimist:: oh, maybe reduce the cost of Hallowing of the Elohim and Elegy of the Sheaim
they're basically pointless anyway, especially at the current prices
me: Done
Ellimist:: if they were maybe 150 (normal) then perhaps there would be a niche use for them
me:
Well, they're on half of what they were before
Ellimist:: yeah i dunno what that was... it's probably still too expensive but who knows
i doubt there's a "perfect" cost for themn
since if you make it too cheap it'll mess up the AC
Sent at 7:46 PM on Friday
me: You're right that they lose Potent
That'll have to change
Ellimist:: yeah
i mean
i understand the point of occasionally nerfing some stuff
me: From my perspective, that's a bug
Ellimist:: but i think the best balance tweaks we can do are the ones that make weaker civs become valid options
me: Yeah
Anyway, ORG (sans Sheelba) need anything more?
Ellimist:: i dunno
me: Hmm, could ORG and TOL be rolled into one?
Ellimist:: it's already one of the better economic traits
eh
me: Tolerant isn't really that big of a thing
Ellimist:: well tolerant is also a disadvantage
me: Maybe too much, tho
Yeah
What happens to bar cities taken by Elohim?
Ellimist:: it's nice, but i don't know if we want to spread it around that much
i dunno
the only elohim game i've really done was the pitboss and i don't remember capturing any barb cities with them
Sent at 7:51 PM on Friday
me: Reliquary monument or PT replacement?
Ellimist:: i like it as monument
me: Yeah, it kinda obsoletes Monument if it isn't that
Ellimist:: 40 hammers is cheap, it gives culture which every city needs, and it gives enough other stuff that you aren't reluctant to build them
if it also gave a priest slot and you coulid build pagan temples for a second priest slot, that would give them a nice Altar option too
it already gives 1 priest GPP
me: Yeah
Definitely gells well with the theme
Ellimist:: hell... if you REALLY want to push it
me: I can't believe it was 200h in base
Ellimist:: you could make it 30 on quick
like what happened to axemen
200 for reliquaries?
and they did almost nothing too right?
me: Monuments or general or just reliq?
http://fallfromheaven.wikia.com/wiki/Reliquary
Ellimist:: reqliquaries not monuments
i dunno if that's too much, i just don't mind the idea of pushing them pretty hard
me: IMO they'll probably build them everywhere, 40h, or 30h
Ellimist:: wow yeah they were so useless haha
me: But I don't mind bumping up a tad
Ellimist:: that was all i remembered
the way i'm looking at it
is like
me: Has the advantage of meaning someone is more likely to test soon
Ellimist:: okay if you are going shopping somewhere
and there's an item that you've seen that is somewhat interesting looking but costs more than you care to pay
and suddenly you go there one day and the business has decided that "hey! we want you to seriously consider buying this thing!"
they've cut the price in half or something, there are new special features that the old version didn't have, there's a spiffy new color, etc.
like, we don't have to make the Elohim or whoever suddenly the best civ, but we want to boost them enough that people want to give them a shot and then aren't disappointed by them
me: Yeah
Ellimist:: anyway
march is a big deal i think, and the rest doesn't hurt
me: Yeah
All little things, adding up
Ellimist:: yep
i was trying to think of a way to buff spirit guide itself
but the randomness of it seems tough to modify and that's the biggest drawback
me: Yeah
Ellimist:: probably best to leave it as is
me: It's basically a nice-to-have
Monks still start with Potent?
Ellimist:: uhh
yeah
i'm thinking a decent sized army of spirit guide units could be powerful
me: Nah, too much of a knock on Thessalonica - what about mobility instead?
Ellimist:: mobility is good
me: Mobility transforms priests to army status after all
Although Monks do have two natural moves, so maybe lose one as well? idk
Ellimist:: yeah and maybe some first strikes?
instead of potent
well then you would lose it if upgraded though
hmm
me: Or Drill 1
Nah, mobility isn't lose
Ellimist:: sure drill 1
me: On upgrade
Ellimist:: Cannibalize
me: lol
Ellimist:: i have the monk civlopedia entry open
me: Because that's thematic
Anyway, gtg
Sent at 8:05 PM on Friday
Ellimist:: they can get so many weird promotions technically
good night
i'll try to come up with ideas for the other underused civs
as far as i know grigori have only been good once and that was because it was Thoth