Vuldacon: I finally got a chance to give this a run...Wow...
I really like how the "Lesser" heroes (Bruce, Miss Tokugowa, Sam Hammer, Abe Peters) have good bombard(shooting) but bad range (Cause they cant aim?)...Im glad Mike Rush got bombard...Champions/Leaders seem to spawn like crazy now...and production in the 4 main starting buildings is great...by the time I learn Keep the Lights on, Im cranking out badasses in 1 turn, in most buildings...
the adjustment to the Spunky Kids and Hand built tanks, makes them worth building alot more than before...the kids actually seem to be able to kill stuff if you have 4-5 of em...and the school is like trying to attack a whole 3rd grade....kids just pile up there, and there is no where to put em...but anything that attacks the school gets pelted with rocks before they get to the fence...
I miss having to build stuff...I built the Shinto Shrine,Mike's Garage, Supply Drop Point, and the Clearance sale...I only had to build Sewer access in 2 buildings, and didnt have to build fortifications at all...
The worker rate for "Build Fortress" seems too long to me...I have 3 engineers out there with 5 badasses, they should be able to slap out a pile of tires...
Does Mike's garage spawn slower now? I dont recall how long it was, but it seems they dont "Spew forth" like they used to...I miss my ever present supply of super coupes
Making the bats land instead of Air, pleases me greatly...plus its easier for me to picture a zombified bat, flying down and trying to eat my brain. Than it is to explain why this annoying bat keeps dropping rocks on me...
the altered civilian next to the Reverend is also a welcome addition...I have been running him and Abe around in the Rushmobile(until I blew it up)...sniping and running away...
other than that...all good...it does seem to be moving faster for the zombies, and noticably slower for me. But not inn a way that is bad...and my standard preplanned "Path" (As I have explained, it is the most direct way off the Island) for escape worked like a charm...My first game was a success, and now Im on to rescue Mr T

...
P.S. I dunno if youve tested the Sam Hammer rescue since the update, but it doesnt work quite the same...I started 4 times, and his initial path is not constant, but he is always capturable. I only mention this, because in one of those games, it took an extra turn to reach him, and I almost lost him to the company