Escape From Zombie Island 2: The Remake

Well I HAve civ III Complete, But I can Download the Scenario But Theres No UNits or City Buildings The Buildings are moutains the roads are the regular roads,and the units are like say zombies are musketmen
 
So, Vuldacon. I saw that you completed your Drunk unit. Can we expect the new version soon?

:please:

This was the first mod I downloaded for Civ 3, I know a little late, but my favorite. Great jobs. The both of you.
 
Download scenario, it should come in zip file.
extract the files to civ 3, conquests, scenarios folder.

Just extract .zip file into XXX\Civilization III\Conquests\Scenarios\
XXX- is wherever you installed your civilization III in my case it is in
Spoiler for long text :
C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios\Escape From Zombie Island 2
Spoiler :
.

After extracting there should be new folder in your \Conquests\Scenarios\ folder, it should be called "Escape From Zombie Island 2" And in there should be 3 folders, "Art", "sounds" & "Text". In \Conquests\Scenarios there should be file called "Escape From Zombie Island 2.biq"

Once that is done, run your civ3conquest.exe (what you use to play civ3 conquest addon), choose civ-content from the menu and double click on Escape from Zombie....

If you don't have *zip file opener get some program like WinRaR or 7zip, that can open zip file(s).

(btw this scenario is the best.)

Edit: looks like he got it working, sorry for late reply
 
Russian Soviet... Just extract all files to your Conquest Scenarios folder then when you want to play the game...Start Civ Conquest and click Civ Content then click the Game. Let me know if you have any problems installing the Files.

Dodecalypse... Probably Not soon by most standards but I have been working on it all along. I have had to do a great deal of catch up work that I postponed while working on this game before the Release.
Currently working on a unit I promised to make for a friend 15 months ago...There are still one or two units I want and need to make and perhaps others if I decide to replace them with more appropriate units. The Game will need to be play tested for all Factions and any Units or game settings adjusted as needed before this "EFZI2 Complete" version is Released.

...There are many additions, changes and improvements. It is my intention to release this when I can call it Finished... King Arthur is working on SteamPunk and has several other Scenarios that he wants to do as well, so I have been working alone on this game.
I am making additional units then will game test and adjust everything for all Factions and insure Good Game Play.

Certainly the Game is playable as it is with all that has been done, however, I prefer to have it Complete and try to avoid further Updates Before Releasing it. It is usual to have updates to correct any minor issues or errors but I hope to have the Game as Error Free and Correct as possible. :)
 
Russian Soviet... Not sure exactly what you are having a problem with. You will have to be more specific about the Details.
Make sure All Files are in your Conquest Scenarios Folder.

odintheking... That Leaderhead is certainly a Mean Looking Dude. I assume you will be placing him in your version of the EFZI Scenario?
 
I might make a different Zombie Leaderhead but if so, I prefer a Laboratory or inside Background because the Leader is inside the Research Center.
...For the record, it is only me working on this Game because King Arthur has moved on to other endeavors.
 
Just finished playing as the Authority, wasn't too hard when you put the SWAT team on sky scrapers near zombie controlled buildings to pick off the zombies from two tiles away, the basic zombies can be taken out with one shot, so each SWAT team can take out 2 zombies per turn, place these teams with in range of zombie buildings right at the start, they will thin the herd, and take shots at the buildings when there aren't any zombies with in range, this will increase the chance of survival of other factions, and deny to the zombies other faction's buildings.

At the start, you have to defend the hospital, use the truck to pick up the two national guard and the riot cop in the same square as it and run over the nurse zombie that's standing on the road to the hospital, pick up the highway patrol and the SWAT, and unload them in the hospital, it saves the trouble of all the nurse zombies later on. And use the national guard and the Graveyard the is most lightly defended zombie building, can be taken with 5-6 swat teams along with Snake Diego. Don't use the riot cops to attack the zombies, because they can be upgraded to SWAT later on.

When playing other human factions, the problem is that the computer will not use the SWAT teams to pick off the zombies with bombardment or preserve riot cops and upgrade them into SWAT later on, so they will all be wasted in direct attacks in the first few turns, therefore there will be nothing to thin the herd, and the map will eventually be filled with zombies and the game becomes rather hard.
 
Long time lurker first time poster et cetera...
Also not a native speaker of English and this post is hella long, bear with me.

Long story short: this is the best scenario for civ III (which is the best civ in the series BTW) hands down, and I've played many. Everything about is just perfect and great and ONE MORE TURN Aaaarararrrghghh!!!!!!!. I went "Hell Yeah!!!" just about everything, and I've only played the Survivors so far. Ninjas, Samurais, Strippers, Cars and Chainsaw. And Zombies. Oh boy are there zombies. There are a lot of zombies. Too many for me to handle actually.

Don't forget to put all the settings for movement and battles to manual. Then and only then you will experience the true Terror of myriads of zombie lurking out of the fog of war in a disorderly fashion (the AI way of leading campaigns suit the Zombies, lots of useless random waste of movement points and units all over the place). Turns will last longer I know but who cares? It's all about the thrill am I right?

OK, now that we're clear, I'm gonna tell you the story of a resounding defeat.

I gave the scenario a few test runs, playing only the survivors, Unrated Lvl (what would an unrated zombie movie look like?). I had my ass kicked a few times by the end of Day two because I'm a lousy player, so I snapped and I decided to play the game on "Banned" (nice taunts with the ratings btw) on "Most Aggressive" just to see of many zombies I could handle.

It all started great since that for the first time in all my runs the Authorities managed not to lose the Hospital to the Zombies on Turn One, and I spawned Parker Diamonds on Turn One too (thanks Vuldacon). It was off to a good start.

Oh since I'm talking about turn One here's what a Survivor gotta do to get through, or so I think:

Attack Sewer Guard with Tokugawa, Attack Sewer Guard with Vuldacon, Attack Zombie with Abe, Attack Sewer Guard with Mike Rush, Attack Sewer Guard with MissToku, Move all handy men to sewer where available (the one in the school should go to the manhole near the garage), Go East two squares with the Reverend, Pile up Freddie and the Other Useless guy onto him and make a rush for them with the ... Rushmobile. You'll have to repaint your front bumper with some zombie blood in the process. On turn two you can drive them back to safety in the Garage, with Freddie opening up the road to traffic if it's a little jammed.

End of the little parenthesis.
So now I'm fighting zombies right? It all went well in the first few hours. Vuldacon, Tokugawa, Hannibal and the King spawned many Champions and I made good use of their shooting abilities. Mike's cars got them where they were needed and after a while I was able to "secure" the graveyard and the Fast food joint, in the sense that Zombies coming out of these places where gently mowed down by my badasses and didn't pose no threat no more. The Garage didn't seem to be juicy enough for the Zs so they decided to sway towards the Furniture Shop. Maybe to get a piece of Toku's daughter who knows?
So I end up with all my Champions there, right? Killing whatever comes near. And after a while the whole block south of the Shop is packed with units. Badasses, Champions, Vets, you name it. It was going in fact so well that I decided to capture Freddie's Hardware Store. A few shots from the roofs later (actually the siege lasted a whole day or close), and the heroic death of Master Vuldacon (he died battling a dying Sated Alpha with 2HP left, not even wounding it a bit) and I had reclaimed the Store. I immediately started building the Chainsaw Club and starving off zombies, and as this position had cut off the supply route to the Brothel and the Fast Food I was able to capture them very quickly. The Kitchen was a huge relief, and the Brothel was nice but mostly useless.

Yeah cause If I had waited two more turns Huge Zombies could have turned the tide so I was lucky with that. And surprised since I hadn't read the Pedia for the Zombie Units, so I figured a bid bad ass 20/20/1 was close to the best Zombie there could be, right?

Now how wrong I was.

Naive as I was I moved all my units close to the Factory, on top of the buildings for max defense and I started shooting the f*ck out of the assembly lines and whatnot. It was a lot harder than before since I had to take care of the slowass big bad motherf*ckers that were creeping up everywhere, but I had good hope.

That's when the Brains started popping up. Now that's a tough unit. I was still researching some worthless stuff like Hot Wiring or Revenge of The Nerds or something and these things come up I mean what the hell?! I had to move back all my units to the Garage, the Furniture Store and the Hardware Store (God bless you Mike and your cars). And I started sniping left and right. The Sniper King drilled through more skulls than a brain surgeon does in his entire life. Zombie were still pouring like it would never end, and I figured it would stay like that until I got some Gatling girls and Biker Girls, and then and only then I could make a run for the Airport.

Well the RC Balloon told me I would need a lot of Gals since Monster Zombies were clogging up downtown like it's Monday morning. So I figure I'd let things settle a bit and stabilize this mess, then use the AI's lack of strategy to start rolling through the streets when the time be right.

But then the Zombies started to kick the other faction's asses. I didn't know what the hell was going on. Of course they'd engage zombies on skyscrapers with useless stuff like Riot Police or Farmers with pitchforks but still they were holding on versus the Horde. But not any more.

The Zombies took the Radio Station.

Now like I said I hadn't read the Pedia in details but I still vaguely remembered the Radio Tower to somewhat be of relative importance for the Zombies.

Yeah. I grasped the full meaning of what had happened when I saw the first eight-legged beast. The things I talked about earlier; Monster Zombies, Crawling Brains? Peanuts, my friends. Target practice for my Champions, roasted by my Pyros. But these things. Jesus Christ. They crossed the roads and climbed the highest buildings like it was nothing. Now I was fighting the final unit. It couldn't get any worse than that. Monster Zombies were flooding the lines. I was barely holding them out with my pyros while I was concentrating on the Arachnids. They wouldn't attack a spot for several hours then six of them would storm out in the distance and face my increasingly frightened dudes and gals. I was suffering heavy casualties and sent all my Badasses on suicide runs in the hope of triggering Champions (I indeed unlocked both Simpsons, father and son).

But thankfully my nerds started to supply me with mines and started dropping them off everywhere. I didn't even bother to put visible units on them since the other humans had given up the fight. The Company was in dire straits losing ground in the East, and I had to fight the battle for the Hospital since the Authorities couldn't do a thing about it. Thanks to the Sniper King, Bart and Mike's cars (God Bless You Mike, why did you have to fight this dog?) I saved the Hopital from the Zombies. They had just returned from their expedition back to the Garage when the Spiders changed colors.

Well they didn't really changed colors, it was just that you see, things were to easy for me or so they thought, so they figured a change of pace was in order. When I shot one with the Hellfire Reverend, Parker Diamonds, Larry Hawkins, Sam Raimi, George McKinley and didn't manage to kill it, for first the time I thought that maybe, just maybe, I wouldn't make it out alive.

Of course when the Terror appeared for in the Hospital I was all like "After all why not!..." Jack Bauer was keeping the Zombies in line there, shooting at whatever what walking a little too close from Hannibal's Appartment. And since the AI didn't seem to know what to do with The Terror, moving it around from place to place I would deal with it later. Plus it looked mean, like an UU.

Then I saw a second one. And a third. Those where not happy times.

The Limes were cracking up on all sides, except in the Retirement Home where everything was fine and dandy. Britney was making tea for Abe and it almost tasted like Before. That's why I was a little surprised when the first Screeches slimed through the woods.

You see these things they're not from this world. A Zombie still has a human shape. Zombie dog? Four legs just like a normal dog. A brain's a brain. And the spiders, well, they might be really big but they're still spiders.

But the Screech... Oh my God the Screech. It'll come out nowhere, sting you a few times. Then you die. Then you come back has a Zombie and finish whatever is left alive. I lost the School. SniperKing drove there and kicked the Screech's ass. Then the Authorities lost the Hospital. Flamin' Hannibal had to roast the . .. .. .. .ing thing like Hell on Earth. I took back the Hospital from them.

Then they sneaked inside the barricade near the Hardware Shop. Everyone is dead there. They're all dead.

It's over.

We're f*cked...

___________________________________________________________
Bonus pics:

"OH MY GOD THEY'RE EVERYWHERE!"

Miss Tokugawa's last stand. She's trapped inside the hardware store with two Maniacs. They are inside the barricade by the intersection in the east. Mines don't slow them down no more. All is lost.

Here's a save. You can't turn it around. Prove me wrong... With 27 units (out of a possible 65 for free) >>>Hannibal Smith of the Survivors, 10am, Day 7<<<

Here's a save from one day earlier. I barely remember those times. >>>Hannibal Smith of the Survivors, 2am, Day 6<<<

And yeah I might I've played like an idiot and got steamrolled like France in '40 but I had a blast. Once again, this scenario kicks ass.
 
King Comm and Eh! Money!... Glad you are having Fun playing the Game. There have been many additions and adjustments that will be in the More Complete Version.
Still working on everything so it will be quite some time before all is Finished and Game Tested for the more Complete Version but Hope you will Enjoy playing the Current Version until it is Ready :)
 

Yea, that's quite a few zombies. The thing is, I've played until about day 20 (though I don't know how I managed to survive that long). Massive stacks upon stacks of them. The Survivors didn't, the Authorities are all but toast, and the persistent zombie attacks have severely weakened my men. But, bombarding has saved me more times than I can count. Honestly, I quit while I was somewhat ahead.

Though the Authorities have 2 "buildings" left, the Zombies must have gotten sick of trying to eat through kevlar, as massive numbers of them are approaching Corporate buildings. I had a picture, but that was quite awhile ago. I'll have to search for it.
 
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