Deth McBones... I added the "Cop" for the Authorities a long while ago as an Upgrade for the Riot Cops. The Police Car and Boat are just too large to add.
Some of the additions since the EFZI2 the Remake was released:
*Note that there are far too many adjustments and changes to list here but I will list some basics to provide some information. I have kept a list of additions and adjustments that will be included with the Release...but it is really too long to read unless you are stranded on an Island with nothing better to do
The SWAT can only be built when the Authorities gain the Tech "Lethal Force". I replaced Hot Wiring for the Authorities with Lethal Force because Hot Wiring is not a Tech that the Authorities need at all.
I added "Camp Paradise" and added a Key Location called "Marine Recruit Depot" that Only the Authorities can build at Camp Paradise after they manage to capture the Building and gain "Send in the Marines" tech. It will produce a Marine every 4 turns. I added a new Required Resource called "Marines" and placed it at Camp Paradise. Any Human Faction can then gain that Key Location after the Authorities Build it.
I restructured the Map to connect Camp Paradise, the Armory, the Military Base and the Paratrooper Base on that side of the Island for the Authorities so all of those buildings can build Military Units.
"Army Gear" was renamed "Military Gear" because there are different "Military" units in the game.
Added the Paratrooper Base and the "Paratrooper Academy" Key Location there that produces a Paratrooper every 5 turns. Can be captured by any Faction to gain the produced Paratroopers but Only the Authorities can Build Paratroopers when they gain "Operation Sledgehammer" Tech. Paratroopers airdrop 10 tiles
Added Adventure Island and Makou Cannon to Capture East of Paradise Island.
Added Buildings: Adventure Island, Camp Paradise, Paradise Resort, Paratrooper Base, North Shore Industry, White Sands Hotel, Yacht Association, Executive Club and Clem's Lodge.
Added Key Locations: Sailboat Rentals, Coffee Exports, Outback, Paratrooper Academy, Paradise Voyage, Marine Recruit Depot and the Refinery.
Added Improvements: Zombie Virus and Advanced Zombie Virus.
Added Techs: Maga Laser, Lethal Force and Civilians.
Units that can be Rescued: Dr Lazar, Sam Hammer, Jeff Morris, Secret M1 Mech, Secret Makou Cannon and Mr T Drugged.
Graveyard Swarms, Zombie Nurses and Zombie Workers "Use Sewers" so they can get all over the Island Fast.
Zombie Virus and Advanced Zombie Virus Improvements were added for the Zombies.
Zombie Workers are produced from the added "Zombie Virus" Improvement, rather than have to be built.
Zombie Virus was set to allow the Zombies to "Use Sewers" and all of the Cut Off Buildings with Key Locations can "Use Sewers" without having to build a Sewer Access. The Reason for this is to allow fast Movement yet prevent the "Military Resource" from being Shared with all other buildings on the Island.
"Booze Imports" that can be built at the "Wild Boar Inn" now produces the Drunk.
Added a New Key Location- "Paradise Voyage" at a New Building "Paradise Resort" that produces a "Voyager", a new Unit that will transport 8.
Added a New Key Location- "Refinery" that can only be built in the "North Shore Industry" building. It will produce a "Oil Barrel Bomb" every 2 turns. The Units will Roll to an enemy target and Explode to Kill or badly injure them. The Oil Barrel Bombs can be transported in Troop Trucks and Cars as well. The Authorities cannot build this Key Location but they can capture it after the Company, Farmers or Survivors build it. The Reason is because the Authorities already have plenty of Military Power.
Some of the New Units: Road Warrior, Custom Sailboat, Cruise Mine, Nuclear Dog, Hot Wired Car, City Car, Municipal Car, Mr T Drugged, Mr T, Secret Makou Cannon, Makou Cannon Operational, Detective, Paratrooper, The Drunk, Voyager, Cop, Shrike, Pre-Zombie Dog, Infected Dog, Scraps, Charlie, Old Clunker, Robo Force, Macrobite, Oil Barrel Bomb.
The Road Warrior replaces the Super Coupe and The Drunk Replaces the Pyromaniac for the Farmers.
Many adjustments and changes too long to list all of them but changes such as I removed All of the King Units Possible in order that the Units be able to Defend other Units. "Old Buzzard" now Bombs with Molotov Cocktails rather than Military Bombs and there are New SDI, SAM and Trajectory Bombard FX animations. Adjusted Food, Resources, Tech Advances, Key Locations, Units, Graphics and Basically Thousands of Factors
All Text and Labels were totally improved with many links and explanations. New Civilopedia Lists were included such as the Sated Alpha Zombie and Champions Lists to help players understand more factors in the game. I improved the Game Concepts entries to provide more information.
Because there have been so many changes and additions, I plan to release this Game as a New Version on a new thread and Call it
Escape From Zombie Island 2 Complete. I have sent King Arthur all Game Files as I continue working on it so he might decide to Upload the New Files as a large Update on this thread for those who already have Our EFZI2 The Remake version.
...Again, there are far too many things to list here but I hope this information will help to better inform anyone interested in this Game.
...Currently working on a Killer Hornet for the Zombies and will possibly make a few other units as time permits. Before Releasing this New Version, the game will have to be tested and adjusted for unit and game play factors to make sure all plays as intended and that alone requires about three difficult months because after any adjustments, the game must be play tested again. Each Faction must be tested, adjusted and played again until the units and game play perform as intended. Before this can be started, I have to make and add any new units or game additions.
Working to do a Really Complete job to Finalize this Game.
...When will it be Ready, you ask... I have set a Personal Deadline of Next June 1st simply because that will be Three Years of Working on this Game, Two Years since the Remake Release and my self imposed time limit.
