Nutty
Deity
Then I must have something wrong in my code!
I'll take a look...
TBH, I don't really use Strategic View (what's the point of the mod, then?)

TBH, I don't really use Strategic View (what's the point of the mod, then?)

INSERT INTO ArtDefine_UnitMemberInfos
(Type, Scale, ZOffset, Domain, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag)
SELECT 'ART_DEF_UNIT_MEMBER_WORKER', Scale, ZOffset, Domain, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag
FROM ArtDefine_UnitMemberInfos WHERE Type = 'ART_DEF_UNIT_MEMBER_WORKER_EURO';
INSERT INTO ArtDefine_UnitMemberCombats
(UnitMemberType, EnableActions, DisableActions, MoveRadius, ShortMoveRadius, ChargeRadius, AttackRadius, RangedAttackRadius, MoveRate, ShortMoveRate, TurnRateMin, TurnRateMax, TurnFacingRateMin, TurnFacingRateMax, RollRateMin, RollRateMax, PitchRateMin, PitchRateMax, LOSRadiusScale, TargetRadius, TargetHeight, HasShortRangedAttack, HasLongRangedAttack, HasLeftRightAttack, HasStationaryMelee, HasStationaryRangedAttack, HasRefaceAfterCombat, ReformBeforeCombat, HasIndependentWeaponFacing, HasOpponentTracking, HasCollisionAttack, AttackAltitude, AltitudeDecelerationDistance, OnlyTurnInMovementActions, RushAttackFormation, LastToDie)
SELECT 'ART_DEF_UNIT_MEMBER_WORKER', EnableActions, DisableActions, MoveRadius, ShortMoveRadius, ChargeRadius, AttackRadius, RangedAttackRadius, MoveRate, ShortMoveRate, TurnRateMin, TurnRateMax, TurnFacingRateMin, TurnFacingRateMax, RollRateMin, RollRateMax, PitchRateMin, PitchRateMax, LOSRadiusScale, TargetRadius, TargetHeight, HasShortRangedAttack, HasLongRangedAttack, HasLeftRightAttack, HasStationaryMelee, HasStationaryRangedAttack, HasRefaceAfterCombat, ReformBeforeCombat, HasIndependentWeaponFacing, HasOpponentTracking, HasCollisionAttack, AttackAltitude, AltitudeDecelerationDistance, OnlyTurnInMovementActions, RushAttackFormation, LastToDie
FROM ArtDefine_UnitMemberCombats WHERE UnitMemberType = 'ART_DEF_UNIT_MEMBER_WORKER_EURO';
UPDATE ArtDefine_UnitMemberInfos SET Type = 'ART_DEF_UNIT_MEMBER_WORKER'
WHERE Type = 'ART_DEF_UNIT_MEMBER_WORKER_EURO';
UPDATE ArtDefine_UnitMemberCombats SET UnitMemberType = 'ART_DEF_UNIT_MEMBER_WORKER'
WHERE UnitMemberType = 'ART_DEF_UNIT_MEMBER_WORKER_EURO';
Thank you for your troubleshooting. I had discovered similar issues related to those changes, and do indeed make copies where I need to change the art define types of vanilla or modded units now (that is, in my personal build). Seeing as it fixes some pretty major issues, I'll try to release what I currently have tonight.So it seems that this mod crashes with Vox Populi, and I seem to have found the cause.
They go in the same folder, but as the latter contains multiple mods in the zip, you'll need to unzip it manually. However, there appears to be some confusion, as those mods aren't compatible. There is an E.D. RED scale addon in the tests zip file, but it's broken at the moment, so if you want R.E.D. scale you should be using my R.E.D. semi-official v.28 instead of Ethnic Diversity v.29.Hi, new to civ 5, I placed R.E.D. modpack from https://forums.civfanatics.com/threads/ethnic-diversity-r-e-d-unofficial.449070/page-16 into the directory as per instruction, but where do I place the files from Ethnic Diversity v29b2.zip? TIA
They go in the same folder, but as the latter contains multiple mods in the zip, you'll need to unzip it manually. However, there appears to be some confusion, as those mods aren't compatible. There is an E.D. RED scale addon in the tests zip file, but it's broken at the moment, so if you want R.E.D. scale you should be using my R.E.D. semi-official v.28 instead of Ethnic Diversity v.29.
The vanilla scale is the only one that works. The others were for some testers that expressed interest.units are invisible.
I've done a few simple 3D tweaks, but for the most part I only do reskins, which works for some a few units, but for the most part, all of the ethnic mods exist only because the talented unit makers of this community have done the hard work, one unit at a time. Beta3 fixes some bugs, but the only extra variation is for other mods. I've added all of the variation I can find in the unit database.I want to know if you still have plans to add more variations in this mod.
Beta3 lives at post #308 until I get a little more feedback. See the notes included in that post.Btw, I could not find bata3 files from this thread, please help me and allow me to give it a try.
Yep I cleared my cache and installed beta3, and it is now working with vanilla scale. Thanks for the help!My first guess is that there's a problem with your download of the unit pack.