EUI Compatibility Files (11/16)

Well, no. The compatibility files for the Community Patch are two files called YieldIconManager.xml/.lua.

Now, in the compatibility files they are in "/Core Files/PNM Mods DB/InGame", while in latest Community Patch (at least the one I downloaded) they are in just in "/LUA" so when I just pasted the contents of one into other, they didn't land in correct place. After I moved them, the yield icons work properly, but there is this spy issue.

Also, this is first time I downloaded the Community Patch, so there was no copying over old version.

You don't need to move anything – just download the CP, delete the old version and paste this one in, install EUI in your DLC folder, and delete the LUA folder in the CP. You'll be all set if you do this. Clear cache, of course.

G
 
Oh, "delete LUA folder". Ok, will try that.
But then, what are the "compatibility files" for? If deleting the LUA folder is all that has to be done, are they unnecessary?

EDIT/UPDATE:Well, it didn't help with the spy issue (yes, I did clear the cache).
To sum it up, after establishing a spy in enemy city (from which I can't steal tech since I'm more advanced) has a status of "disrupting plans", with no mouseover info, and the city's potential still shows as "?" in the list.
(Additionally I think I remember there being stars next to capitals on that list, but I don't see them now, but I might be mistaken)

EDIT2: I just checked to be sure, and the "potential" problem is certainly caused by Community Patch, as it doesn't happen with only EUI.
Capital star isn't there neither with EUI nor in normal game without anything, so that's my bad.
 
They're for the Community Balance Patch. Says so on the tin. ;)
G

Well, but there is a folder for just "Community Patch" inside (among other folders).
Well, I just got confused.

Anyway, this still leaves us with the spy problem I described in detail above.
 
Well, but there is a folder for just "Community Patch" inside (among other folders).
Well, I just got confused.

Anyway, this still leaves us with the spy problem I described in detail above.

If you follow these instructions, the spy issue will likely go away.
G
 
If you follow these instructions, the spy issue will likely go away.
G

But I DID follow them afterwards, as I mentioned in my edit, and I mentioned they didn't help with the spy issue..

EDIT: BTW, the instructions only say to delete the LUA folder if you are using CBP, not if you are using EUI, so I think this should be corrected in the instructions post.

EDIT2: Just to be sure, I redownloaded Community Patch, deleted old, pasted new, deleted /LUA, cleared cache. Started new game, only mod enabled Community Patch (and EUI, but that's not a "mod"), modern era start. The bug is there.
 
But I DID follow them afterwards, as I mentioned in my edit, and I mentioned they didn't help with the spy issue..

EDIT: BTW, the instructions only say to delete the LUA folder if you are using CBP, not if you are using EUI, so I think this should be corrected in the instructions post.

EDIT2: Just to be sure, I redownloaded Community Patch, deleted old, pasted new, deleted /LUA, cleared cache. Started new game, only mod enabled Community Patch (and EUI, but that's not a "mod"), modern era start. The bug is there.

I'll give it a look. Thanks for the thorough bug testing!
G
 
I'm getting some odd text from I believe this and/or EUI when hovering over units. All have at least saying:

nooperation
NOMISSIONAI / (Unit type was here)

There were extras after NOMISSIONAI but those involved the worker, more situational.
 
I'm getting some odd text from I believe this and/or EUI when hovering over units. All have at least saying:

nooperation
NOMISSIONAI / (Unit type was here)

There were extras after NOMISSIONAI but those involved the worker, more situational.

Turn off 'basic help' in your game options (is debug code ilteroi and I use).
Basic help is pointless anyways, which is why we hijacked it.
G
 
in EUI_tooltips.lua, Line 2106 and 2107

think
local
= civBE_mode or not OptionsManager.IsNoBasicHelp()
should be
local isNoob = civBE_mode or not OptionsManager.IsNoBasicHelp()
 
if i only use the community patch and EUI, could deleting the lua folder cause bugs?
(and shoulod i use those files if i only use the mods mentioned above?)
 
I also use EUI, and im having bugs.
 
The normal one. I having bugs with the AI, and I thought it might be related to the lua folder...
 
Hi,
First of all great project, however I have one small issue with EUI.

I downloaded all the files as per the install guide, put the EUI in the DLC folder, and downloaded the other files including EUI compability into the mods folder, cleared the cache and started a game.

Now everything seems to work, except for tile mouseover, no matter what I do, I dont get any information at all from the tiles, this is really frustrating. I tried with the files from mid May (was here yesterday) and the new files from today, same issue.

Any pointers as to how to fix this?

edit: and yes i did delete the LUA folders in both CP and CBP
 
Hi,
First of all great project, however I have one small issue with EUI.

I downloaded all the files as per the install guide, put the EUI in the DLC folder, and downloaded the other files including EUI compability into the mods folder, cleared the cache and started a game.

Now everything seems to work, except for tile mouseover, no matter what I do, I dont get any information at all from the tiles, this is really frustrating. I tried with the files from mid May (was here yesterday) and the new files from today, same issue.

Any pointers as to how to fix this?

edit: and yes i did delete the LUA folders in both CP and CBP

Just tried the regular EUI on a non modded game, same issue. So will go to their thread instead :)
 
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