craney1987
Warlord
- Joined
- Nov 14, 2016
- Messages
- 234
I'm not sure if anyone else has suggested this, or if it's workable, but what I would like to see is multiple Eureka's per tech.
let's say maybe 3 or 4 for early techs and more for later techs. These would all have smaller weighting than the current Eureka's, but would seem more like we are actually "researching" the techs through experience.
eg. Sailing
20% build city next to ocean
20% build fishing boats
20% have seen another civs ships 3 times
with the remaining to be researched as per normal. These aren't exactly hard o meet and they all wouldn't need to be. Later techs with Eureka's weighted at 5% or 10% would mean that yes there would always be progression somewhere, but isn't that similar to how tech progresses in real life? We are always learning little bits of this and that?
let's say maybe 3 or 4 for early techs and more for later techs. These would all have smaller weighting than the current Eureka's, but would seem more like we are actually "researching" the techs through experience.
eg. Sailing
20% build city next to ocean
20% build fishing boats
20% have seen another civs ships 3 times
with the remaining to be researched as per normal. These aren't exactly hard o meet and they all wouldn't need to be. Later techs with Eureka's weighted at 5% or 10% would mean that yes there would always be progression somewhere, but isn't that similar to how tech progresses in real life? We are always learning little bits of this and that?