Europe1380 Scenario (EE3MOD)

Stellan_87 said:
Could someone tell me or refer me to a guide how you add civilizations and new flags, and is it possible to make events that will trigger if a specific action is done? thinking about making my own EE3 map :) why not include more of the rest of the world, add like israel, the different Caliphates( or how you spell it in English) or something.
And which civs are u planning to remove then ?
 
first of all i dont want you to think im nit picking becuase this is an exreamaly good mod. But could you add UUs in the future?:goodjob:
 
So you can't actually add more civilizations ..? if so that screws up my plan... think that all present civs are needed
 
Stellan_87 said:
So you can't actually add more civilizations ..? if so that screws up my plan... think that all present civs are needed
Well, if u secretly have acquired SDK then u can add more then 18 civs. If no then u are just wasting time with such ideas and need to wait for SDK.
 
Crash757 said:
Well, if u secretly have acquired SDK then u can add more then 18 civs. If no then u are just wasting time with such ideas and need to wait for SDK.
Hmm would this SDK make it easeir to mod scenarios like this one?
 
Hey,

Excellent Mod, I have had much fun playing it.

My one problem - the year counter - it goes by 40 years per turn at the start, which can't be right. Any way to fix?
 
Yes. That also interests me. How is the turn increment altered? Civ 2 was easy in that regard. I saw a file that seems relevant, but I cannot work out its values, or rather a correct set of values to allow a slower passage of time. This scenario interests me in terms of the late medieval and early modern period. Playing into the modern age is of no interest to me whatsoever.
 
Changing turn increments? I could not find a topic after searching and browsing the forums.
 
is there a way to incoperate Gunners EE3 UUs mod into this scenario?
 
I'm using it with that and have no problem. Only minor game balance issues, because UUs can be built without resources, so the Byzantines may start building cataphracts against the Turks:yeah:
 
Ok, I've inadvertently stumbled upon a fix for the year counters (year counters going by 40 year a turn, instead of 3). I was having cache issues, and my eventually it got to the point where I could not load up Civ4 without an error message. I perused the trouble shooting board and found that if you make an alternate account on your computer, and play civ 4 from that alternate account, everything is fixed.

This fixed my cache issues, and also my turn counter issue.
 
Bright day
First nice scenario.
Some nitpicks- Breslau and Berlin should belong to Bohemia in 1380. Praha was amongs the largest city (40 000) of HRE at time and only one to have university...
 
Thank you for tis excelent scenario. This was my first foray into Civ mods and fan-made scenarios, and this entire web site, basically. What an excelent place to find online! My thanks to the entire community in general, and especially to the mod//scenario authors here.

I played Hungary at Monarch level. I slogged it out to a domination victory with about 10 turns to spare. Hungary was never really pressed hard, but OTOH I benefitted from a few early breaks.

I sent one third of my starting army to face the Ventians, and the remainder south to capture barbarian lands. Trieste fell very early thanks to a very lucky opening attack, in what was a very uncertain assault. After that a small screening force patiently laid siege to Venice itself for a half-century or so. I was thus freed to apply my army to the southern front and a sequence of limited wars with the barbarians, Byzantines, and Ottoman.

As I reached mid-game, I delayed my planned attack on the HRE behemoth by a 2-3 turns in order to build badly-needed garrison units. During that delay the Ottoman empire struck my southern border. I was thus spared from a two-front war.

Later on the exact same thing happened in reverse. I had to delay the final war to clear out the south. In the 2-3 turn delay the HRE decided to launch its atempt to recapture Graz. Once again the mighty Hungarian army found itself launching an offensive in exactly the opposite direction as was expected.

Absent these breaks, Hungary might have found matters rather more difficult. Her mixed Catholic/Orthodox population give her trouble with popularity. Many city have scarce farmland, so growth is slow.

OTOH, she has small, highly-fragmented opponents to the west and south, and freidns to the east and north-east. So long as the HRE to the north-west remains neutral, Hungary significantly outweighs any one of her enemies, Venice, the Ottomans, and Byzantium. Hungary might be one of the easiest positions to play.

Oh, as for technology, I was was able to run at 80-100% science for most of the game. Conquest is very lucrative. Hungary has early problems, but those cleared up very quickly in my run.

Perhaps the Ottomans should be less fragmented at the start, perhaps taking a barbarian city and making it Ottoman? And even one more starting garrison unit in Tireste would complicate matters for Hungary in 1380.

I do not mean to sound critical. I just want to offer some feedback in exchange for the wonderful work you did here. I want to give it another go, with Scotland maybe, or Good King Wencesla.. Wenclese.... Bohemia!

Thanks again.
 
First I would like to thank for this exellent mod. I have tried this mod with Byzantines at monarch difficulity. I love to try bring nation with huge problems to raise again back in the top nations in the world.

One thing I really would like to see as other "expand mod" or in this mod, is that you would actually make new technologies, or remove " futuristic" technologies from the mod. I know that many would not like this idea, that why I suggest to make another submod for this to remove technologies outside medieval or renaissance timeline. For us who like to fight with renaissance or medieval troops to the end of this mod, this would make the mod a lot better experience.

Just an idea. I Really would like to see this awesome mod being developed more into timelines of medival and renaissance, and leave tanks and planes for other mods.
 
id52, I have the same problems sokar described in his earlier post--dozens of error messages. I've tried deleting the files, starting over with the renaming process etc and it just doesn't work. Could you post step by step instructions on how to get this to work for those of us who are not modders ourselves.

Thanks

Em
 
I noticed a historical accuracy problem. At the time of the start of the scenario England had large territories in France: Normandy, Bordeaux, Gascoigne. These were lost to the french only in the 13th century.
 
@HolyOne: You meant this post to be in the 1092 Scenario, didn't you? Since here we are already in the 14th century.
 
I am experiencing the same problem as Ubertoaster.

Can you explain to me EXACTLY STEP-BY-STEP WHAT TO DO AFTER I DOWNLOAD THE EE3 MOD.

I have already done that and played it, and it works perfectely.

But your instructiions are a bit vague, I'm afraid.
 
Archduke Otto said:
@HolyOne: You meant this post to be in the 1092 Scenario, didn't you? Since here we are already in the 14th century.
England controlled the northern half of France in 1380 as well. France only drove them out in the 15th century. England should start with control of northern France (including Paris), but with few garrisons and at war with france, and overwhelmingly french culture in the french possessions. Also, the Papacy should start with only defensive units as they never expanded. Perhaps they should start with defensive pacts with the other catholic civs?
 
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