Raumohir, (does that mean something?)
It sounds like a great thing you're working on. When do you think you'll be ready to release it.
I've played Eusebius' mod a couple of times now. Overall I really like and it and wonder why it doesn't have any star ratings. I see that some of the ideas I had are already in the mod (buildings that change on their own). One thing is that it's not clear to me how to found some religions or how they quite interact. I really like the units that have 10 guys-it's great when they fight.
Please make it clear in your mod about how the different religions affect your civ and relations with other civs. Also, some clarity about how to found religions and when they move to a new holy city.
Another thought I have is about Open Borders. It seems to happen too early in the game and it makes sense that differing religions would be resistant to open borders. Religions really are the cause behind many wars throughout history.
It sounds like a great thing you're working on. When do you think you'll be ready to release it.
I've played Eusebius' mod a couple of times now. Overall I really like and it and wonder why it doesn't have any star ratings. I see that some of the ideas I had are already in the mod (buildings that change on their own). One thing is that it's not clear to me how to found some religions or how they quite interact. I really like the units that have 10 guys-it's great when they fight.
Please make it clear in your mod about how the different religions affect your civ and relations with other civs. Also, some clarity about how to found religions and when they move to a new holy city.
Another thought I have is about Open Borders. It seems to happen too early in the game and it makes sense that differing religions would be resistant to open borders. Religions really are the cause behind many wars throughout history.