[to_xp]Gekko
QCT junkie
can you post how the Viking Scenario modinfo code used to look before the edit? I can't remember
can you post how the Viking Scenario modinfo code used to look before the edit? I can't remember
* Templar unit is no longer CLASS_MELEE to stop it being built by the Barbarians - all abilities of CLASS_MELEE have been added to CLASS_TEMPLAR so there should be no gameplay difference.
Is it normal that the Barbarian has Templar units?
Hey i see you updated all your other unit mods to the last game version. will this also be updated?
I know you are not creating any more new units, but I was wondering if you have any plans to re-include the Templar either as a stand-a-lone or as part of the main MOAR Units mod?The Templar I would also like to bring back but there is no way to mod in Font Icons at the moment and asking people to edit game files as I have for the Janissary unit is not ideal.
I know you are not creating any more new units, but I was wondering if you have any plans to re-include the Templar either as a stand-a-lone or as part of the main MOAR Units mod?
No worries, I already did a somewhat messy hack to get them and the Knights of Calatrava back in the game. The Milites Templi resource icon was the only issue as I recall, correct? I don't suppose you'd be willing to release the art assets for these two units as well?I have no plans to reintroduce the Templar.
That's great - I can't wait! I really liked that mod (The Crusader looks great!), which was part of the reason I asked about the Templar. I wanted to have a Crusader-type foot soldier à la the Civ III Templar unit as a European-style Warrior Monk.I made the unit art for @thecrazyscot's Jerusalem and I'm planning to release the art assets for that soon so someone else might make a Templar unit.