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Even More Resources for Vox Populi (v 8)

Additional resources, on top of the ones added by Vox Populi.

  1. myles718

    myles718 Chieftain

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    May 14, 2006
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    62
    Data base as requested Thanks
     

    Attached Files:

  2. HungryForFood

    HungryForFood Prince

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    Location:
    Malaysia
    I notice it now, the graphics are missing somehow. I'll take a look when I get back.
     
  3. HungryForFood

    HungryForFood Prince

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    Ok it's not showing up in IGE, but is it showing up during normal gameplay? When you use the glance map feature, the resource models don't show up. Notice the non-mod resources not showing up as well.
     
  4. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    When I load your mod and my More Wonders for VP I get such an strange error:
    Code:
    [21481.010] no such table: Language_zh_CN
    [21481.010] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
    [21481.010] In XMLSerializer while updating table Language_zh_CN from file Localization/IGE_ZH_CN.xml.
    [21484.598] no such table: main.Language_en_US
    [21487.000] Validating Foreign Key Constraints...
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_LEAD_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_LEAD_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_LEAD_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_LEAD_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_LEAD_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_LEAD_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_LEAD_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_PLATINUM_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_PLATINUM_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_PLATINUM_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_PLATINUM_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_PLATINUM_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_PLATINUM_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_PLATINUM_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_HEAVY" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_HEAVY_MARSH" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_HEAVY_MARSH" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_HEAVY_MARSH" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_HEAVY_MARSH" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_HEAVY_MARSH" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_HEAVY_MARSH" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_HEAVY_MARSH" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_MARSH" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_MARSH" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_MARSH" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_MARSH" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_MARSH" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_MARSH" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_TITANIUM_MARSH" does not exist in ArtDefine_LandmarkTypes
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSALTAMIRA" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSGGANTIJA" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSGOEBEKLI_TEPE" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSMAJORVILLE" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSMOHENJO_DARO" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSSKARA_BRAE" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSKARNAK" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSNAZCA" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSWIELICZKA" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSMALWIYA" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSGATE_OF_SUN" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSBAMYAN" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSEL_GHRIBA" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSETCHMIADZIN" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSCHAND_BAORI" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSNABAWI" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSLAVAUX" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSWARTBURG" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSGREAT_ZIMBABWE" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSFALUN" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSDAMASCUS" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSSHWEDAGON" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSMICHEL" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSITSUKUSHIMA" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSQALHAT" does not exist in IconTextureAtlases
    [21487.016] Invalid Reference on Buildings.IconAtlas - "ATLAS_NEW_WONDERSCHEVALIERS" does not exist in IconTextureAtlases
    [21487.686] Invalid Reference on Building_FeatureYieldChanges.BuildingType - "BUILDING_ITSUKUSHIMA_DUMMY" does not exist in Buildings
    [21487.686] Invalid Reference on Building_FeatureYieldChanges.BuildingType - "BUILDING_ITSUKUSHIMA_DUMMY" does not exist in Buildings
    [21487.686] Invalid Reference on Building_FeatureYieldChanges.BuildingType - "BUILDING_ITSUKUSHIMA_DUMMY" does not exist in Buildings
    [21487.686] Invalid Reference on Building_YieldChanges.BuildingType - "BUILDING_GREAT_ZIMBABWE_DUMMY" does not exist in Buildings
    [21487.686] Invalid Reference on Building_YieldChanges.BuildingType - "BUILDING_QALHAT_DUMMY" does not exist in Buildings
    [21487.686] Invalid Reference on Building_YieldChanges.BuildingType - "BUILDING_CHEVALIERS_DUMMY" does not exist in Buildings
    [21487.686] Invalid Reference on Building_YieldModifiers.BuildingType - "BUILDING_GATE_OF_SUN_DUMMY" does not exist in Buildings
    [21493.724] Invalid Reference on Building_DomainFreeExperiencesGlobal.BuildingType - "BUILDING_GREAT_ZIMBABWE_DUMMY" does not exist in Buildings
    [21493.724] Invalid Reference on Building_DomainFreeExperiencesGlobal.BuildingType - "BUILDING_GREAT_ZIMBABWE_DUMMY" does not exist in Buildings
    [21493.724] Invalid Reference on Building_DomainFreeExperiencesGlobal.BuildingType - "BUILDING_GREAT_ZIMBABWE_DUMMY" does not exist in Buildings
    
    .When I disable your mod everything is fine. Any ideas?
     
  5. myles718

    myles718 Chieftain

    Joined:
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    I have no idea. I just load mods as they are.
     
  6. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    FYI: Your mod works well on Tectonic Map script:
    Spoiler Tectonic :
    upload_2020-1-31_23-32-16.png


    Also I'm working on TO compatibility with your mod:
    Spoiler Trade Opportunity :
    upload_2020-1-31_23-33-10.png
     
    Last edited: Feb 1, 2020
    ryanmusante likes this.
  7. myles718

    myles718 Chieftain

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    Thanks Am off to The Land of Nod now
     
  8. ryanmusante

    ryanmusante Regular Supporter

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    Jan 4, 2018
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    1,089
    This is amazing, very glad you're back!
     
  9. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    @HungryForFood Is it possible that some unique resource was given by f.e. religious city-state? I'm thinking about Manuscripts here.
     
  10. HungryForFood

    HungryForFood Prince

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    Possible? Probably. Might be interesting to spread city state resources across different types of city states.

    Would that make mercantile city states relatively weaker compared to the others though.
     
  11. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    You could always try to increase/decrease chance of such resource and make Mercantile resource much frequent, but please don't ask me how :)

    With base 3 (glass, porcelain and jewelry) it has no point, but with yours, it could be nice addon. Some sea resource from Maritime, a'la strategic resource from Military etc.).
     
  12. myles718

    myles718 Chieftain

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    After deleting Cache and Mod Data User a few times and restarting game. They are now appearing in IGE but only poppy, tin and lavender appear on map.
    The others have to be added manually using IGE
    Items such as HARDWOOD, AMMO, are appearing in IGE as something like RESOURCE_-HARDWOOD _TEXT
     
  13. Arbol

    Arbol Chieftain

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    Hello, I'm having a problem. Whenever I try to load this mod among others I have, my game crashes even before the configuring of files finishes. Here are the list of mods it's accompanying it. I crushed out those I haven't enabled. mod1.png mod2.png
     
  14. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    @Arbol I'm not the developer of this mod, but you should post database.log and lua.log from that game. Google will tell you how to find them when enabled.
     
  15. arievillo

    arievillo Chieftain

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    @Arbol could u please upload cultural diversity (core) in some place? I have a hard time looking for this mod.
     
    Drakul likes this.
  16. Arbol

    Arbol Chieftain

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    Attached Files:

    Last edited: Feb 3, 2020
  17. arievillo

    arievillo Chieftain

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    Thank u


    EDIT: The link is broken, as i had already seen. I thought it was some new link. And if i'm not mistaken, the last version was 16. But thanks anyway for your attention.
     
    Last edited: Feb 3, 2020
  18. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    @HungryForFood I played recently with your mod enabled to play some quick testing of my mods and I'm impressed, by how new resources fit the style. I like Sulfur very much. I think that at least one more Camp luxury would be good (VP has only 2: Truffles and Fur; you've added Plantation, Mine and Quarry).
     
    Last edited: Feb 3, 2020
  19. HungryForFood

    HungryForFood Prince

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    Camp luxuries are hard, because you can't simply reskin an existing model, and there are no public models. Animals are also harder to model compared to rocks or trees, and require animations to look passable.

    I do want to do them eventually though, but figuring out 3D assets for Civ 5 is difficult.

    Also re: the various bug reports, I hope I can handle those by next week.
     
    adan_eslavo likes this.
  20. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    Do you use some free 3D program to create art? I asked some time ago about localization of 3D wonder assets (when you are building a wonder there's his unfinished model on the map, and later when you're done, second one "finished" is showing up). I don't know where they are coded or stored, but also I have no skill no create any of them.
     

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