Events (only those already in existence)

And if it is your Military city and you are at war your troops will be else where and you wont be able to get the city back. Meanwhile it will be producing units and taking your cities. I have seen this happen with Revolutions which you can prevent. There is no preventing this event.

Correct: But wouldn't it ADD a dimension to the game play itself??

Here is what someone said about a city revolt:

Spoiler :
Who wouldnt wanna slaughter civilians that would add a amazing factor to the game which would make me wanna do it just for the heck of it


Spoiler :
I think this is a cool idea. I mean it's highly unlikely that ALL your troops are loyal to you the majority of your units might be loyal, but there can still be a few that have a grudge against you. It would make you think about the consequences of your actions, especially when it can possibly prevent a handful or even a good portion of your troops from revolting against you.


Spoiler :
that would be cool just like in history units would desert their posts for there homes i think it would be cool if not only the garrisons of your city went to the rebels but maybe if a legion is formed from that city or region as they keep referring to cities in the posts than maybe the legion goes rebel as well or part of it, maybe not on easy diff, but on harder diff i think would make it much more fun considering the ai in battles is very lacking, sadly


Spoiler :
Defeating the rebellion would require capture of key locations, rebel leaders or simply to kill a certain % of their forces. Losing a building to the rebels will result in that building being damaged post-battle, similarly other buildings may also be damaged as a result of the revolt. So while some trading buildings have to be repaired, defending the barracks will mean its still fully functional.

There will also be a population drop, indicating the rebel military units which rebelled, and were either killed, or fled the city
 
Correct: But wouldn't it ADD a dimension to the game play itself??

Do I understand correctly that the event arbitrarily decides to take one of your cities, regardless of its happiness and stability, with nothing you can do to prevent it? It could even happen in the middle of a We Love The King celebration. Or, knowing my luck, when I'm really quite busy already being invaded.

Personally I would find that annoying. I'm not sure if that counts as a dimension or not.

Random events can be interesting, but there shouldn't be a possibility of them being equivalent to a popup saying "Game Over". Losing a city at the wrong moment, if it served an important purpose, could very well spell "Game Over". Or more realistically, "Reload and hope it doesn't happen again".
 
But it should go in the "Bad_Stuff_Happens" mod which is off by default.

OK i can go for that.

EDIT: I was just thinking, make we could add a city size on the revolt status to a city of, lets say 10 or under??
 
I think this is a cool idea. I mean it's highly unlikely that ALL your troops are loyal to you the majority of your units might be loyal, but there can still be a few that have a grudge against you. It would make you think about the consequences of your actions, especially when it can possibly prevent a handful or even a good portion of your troops from revolting against you.

This quote from 'someone' refers to the consequences of your actions. If this event was avoidable by good "people management" of your forces, then it might be fair enough.

Trouble with events is, they don't follow the rules of the game: they are not in the documentation: you have no idea what they're capable of until they happen to you. I can see the temptation to have them do crazy/edgy/envelope-stretchy things. But perhaps they shouldn't...:)
 
What if i used this? (Civil War)

Code:
if ((city.happyLevel() - city.unhappyLevel(0) >= 0) and (city.goodHealth() - city.badHealth(true) >= 0)):
		return true
or

Code:
if ((city.happyLevel() - city.unhappyLevel(0) < 1) or (city.goodHealth() - city.badHealth(true) < 1)):
		return false

or this one?

Code:
# If city is level 3 at least
	if city.getPopulation() >= 2:
		# If city is unhealthy or unhappy, citizens may leave
		if ((city.happyLevel() - city.unhappyLevel(0) < 0) or (city.goodHealth() - city.badHealth(true) < 0)):
			return true

Also added Event for Cooked Food:??

http://forums.civfanatics.com/showpost.php?p=12324027&postcount=7

Also KNOWLEDGE_INHERITANCE

http://forums.civfanatics.com/showpost.php?p=12324031&postcount=8
 
Better, but as long as it does not start from the beginning but after a tech allows you enough buildings or units that you have a reasonable chance of getting the city health under control.
 
Better, but as long as it does not start from the beginning but after a tech allows you enough buildings or units that you have a reasonable chance of getting the city health under control.

Thx for the info and writing your ideas/suggestions!;)
 
Better, but as long as it does not start from the beginning but after a tech allows you enough buildings or units that you have a reasonable chance of getting the city health under control.

I would say much the same fwiw. As long as it's genuinely avoidable, or you have to be really unlucky to get it unavoidably, I say go for it. :goodjob:
 
Better, but as long as it does not start from the beginning but after a tech allows you enough buildings or units that you have a reasonable chance of getting the city health under control.

I've been following this conversation too. Shouldn't there be a number of cities qualifier on such an event as well? Maybe even make the event a potential penalty for the runaway civ that has the MOST number of cities?
 
Good to see someone taking over events.

Btw, just in case you don't know: You can manually trigger events with chipotle active by pressing Ctrl-Shift-E.
 
@strategyonly

Would you like me to make a picture for your "Tusk" event?

EDIT: Here you go. (See attachment).

Can you pls make a temp-plate and use a Picture Frame, preferably wood in design, thx.
I am sure i am going to need at least 20ish ones thx. Other than that great pic of a school of Narwhales!!
 
Can you pls make a temp-plate and use a Picture Frame, preferably wood in design, thx.
I am sure i am going to need at least 20ish ones thx. Other than that great pic of a school of Narwhales!!

Here you go with a wooden frame and the template. I included both the jpg and dds versions of the template in case you needed it.

attachment.php
 

Attachments

Thinking more on this Civil war event. The revolutions mod handles revolts by the people but does it handle revolts by the governing elite of a city? If not then this event along with a lot more work may be the start of that.

BtW the Governor's pets and menagerie buildings came from a mod which had such revolts and these buildings were more about stopping this sort of revolt by keeping the City elite happy.
 
@strategyonly

Here are pics for your Clay and Peat events.

Thx.

For those who really DONT know what i am doing here, i just put attachments into the ones i have received so far, that way you can get a better understanding what the Event is doing ;)
 
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