Am I the only one here who finds the SODs absolutely perfect?
And am I the only one here who absolutely hates steam, unit per tile limits, no religions and in essence all the things that go against the perfection of CIV4?
I believe you are in the minority for the SoD issue, yes. In my opinion, they:
- Remove tactical planning. There is no strategy to your unit placement; Biggest stack wins. That's pretty much the entire strategy, and it is extremely unsatisfying IMO. UPT may not be the best solution, but it IS a solution, and DOES introduce tactical planning.
- Rewards quantity vs quality. Granted, this particular issue isn't too present in FfH, but that's because of the doubling of the promotion strengths. In vanilla Civ4, zerg rushing nearly always wins.
So I'm of the opinion that UPT is a good change. Naturally, we have to wait and see how it plays.
As for your other points...
I dislike Steam on anything non-Valve. However, there is FAR worse DRM out there, and if a game is going to have it (which Civ5 must, due to 2K more than Firaxis), Steam is a decent method. I sincerely hope there are non-Steam versions available, though.
With Religions, it's a fairly complicated issue. The vanilla game
must be 'politically correct'; Therefore, religions become a fairly complicated subject, and end up being identical and boring. Yes, mods are free to be as politically incorrect as they wish, and make religions into an interesting mechanic.... But if their function (enhanced diplomacy) can be done in a better way for Civ5 (which by all accounts it has), then Firaxis has no need to include them. Nor should they, IMO. Religions can ALWAYS be modded back in to the game in some form, as we know we will have DLL access... And honestly, the RifE team has already come up with multiple possible ways to do this.
Really, the biggest draw that Civ5 has on me is it's modding support. Vanilla Civ4 held my attention for
maybe 10 games, and I have never once finished a game of BtS; Hell, I've never even hit the Middle Ages.
This has already been discussed to death in the Civ5 forums, but the general consuses was this:
- SODS reward production over tactical strategy
- Steam, while admittedly is DRM, it is not the worst DRM possible
- Religions in Civ4 were a poor mechanic, just for randomizing diplomacy
So 2 out of 3 changes are positive in my mind.
Like I said above, religions are a poor mechanic in the vanilla game. Not so much in mods which emphasize them. Still, I understand why they were cut and likely would have done the same in Shafer's position.