Existing Buildings Discussion

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I don't think gunpowder units should get first strikes from martial arts. Close combat is something you do after firing for early units or as a last resort for more modern units.
 
I feel that the 'sports' buildings, including the league stadiums, should at least add some well thought out minor experience benefits much as the Arena does, to make them more worthy of building in the face of taking our rational production penalty. Currently, I'm not finding them worth building and I believe that the promotion of sports in the populace would make for a stronger, more capable body of potential soldiers. Most sports are really a mock form of combat in and of themselves, if not directly, such as in football, than simply strategically. Most of the skills even modern soldiers may employ in battle would have benefited from life in a society that promotes sports. And to make things interesting, each type of sport could provide a different exp benefit. Football could improve tracked units as many of the same kinds of strategic field strategies employed in the sport can be translated into the skill used in tank warfare. Baseball and Cricket could add an exp to gunpowder units as accuracy and range judgement is key in the sport. Soccer could give a bonus to recon units. Golf could give a benefit to gunship troops, etc...
 
I also liked the idea of giving sport-buildings a crime-reduce bonus. On the other hand, after a big game there often occurs some hooligans that also rise crime...

But I agree with you to buff those buildings since I don't built them on my own...
Crime-reducement, XP Boni or simply more gold and Happiness Boni would be fine.

OR, as it just pops into my mind: What about World Championships? Like every X turns (maybe equal to 4 years) the championship takes place in a random nation that have at least IE 5 Football fields. To take part at it, you need to have at least IE also 5 Foorball Fields. This could give a one-time boost to :gold:, improved relations with all PLayers that take part at the event, :) for some turns (and the (random) winner get some extra :) from their sportbuildings, ect... If you lose it might enhances crime in your cities (disappointed fans destroy some windows or in extreme case burn cars...)

You may improve the chances to win with you overall pop (more people to chose your professionasl from), the number of specific sport buildings (more training) and the time you have your sportbuildings.
This way sports would be more interesting ;)
 
Here's an idea I had for Sports buildings: the Athlete specialist. Sports buildings would give you 1 or 2 Athlete slots, and some buildings or Wonders (like Flavian Amphitheatre) would give free Athletes. I think the only issue is placing the specialist on the screen - I seem to remember some difficulty with placing Doctor specialists.

The Athlete specialist would give:
  • -1 food (Athletes eat a lot)
  • +1 happiness (entertain the people)
  • +1 XP for new units (having physically-fit people around gives better military unit strength)

Athletes and Wonders could then generate a Great Athlete:
  • Settle for +3 happy, +1 XP, +2 culture (don't want to tread on Great Military Instructor)
  • Discover sports-related technology
  • Build a Sports building
  • Start a Golden Age

What do you think?
 
I don't think gunpowder units should get first strikes from martial arts. Close combat is something you do after firing for early units or as a last resort for more modern units.

OK, I'll withdraw that idea. I was just thinking about ways to make the Dojo useful after Gunpowder.
 
Hmm... I like the idea, but I just can't see much people using the athlete, especially with its -1 food. Of course, you could always make a random event that gives out free Great Athletes?
 
Hmm... I like the idea, but I just can't see much people using the athlete, especially with its -1 food. Of course, you could always make a random event that gives out free Great Athletes?

Well, you'd probably only run one or two of them at a time, just enough to get you to the next XP level. +1 XP is really powerful, so I thought it needed a little bit of a drawback. The Athlete doesn't have to have a food penalty. As I said, I would convert some of the Sports wonders to produce free Athlete specialists (for example, Flavian Amphitheatre could provide 2 free Athletes instead of its Combat I promotion) and then have the Amphitheatre, the Olympic Games, and some other Sports wonders produce Great Athlete points.
 
Here's an idea I had for Sports buildings: the Athlete specialist. Sports buildings would give you 1 or 2 Athlete slots, and some buildings or Wonders (like Flavian Amphitheatre) would give free Athletes. I think the only issue is placing the specialist on the screen - I seem to remember some difficulty with placing Doctor specialists.

The Athlete specialist would give:
  • -1 food (Athletes eat a lot)
  • +1 happiness (entertain the people)
  • +1 XP for new units (having physically-fit people around gives better military unit strength)

Athletes and Wonders could then generate a Great Athlete:
  • Settle for +3 happy, +1 XP, +2 culture (don't want to tread on Great Military Instructor)
  • Discover sports-related technology
  • Build a Sports building
  • Start a Golden Age

What do you think?

Yes, I could not quite get the extra specialists to work. :( I do have a Great Athlete units somewhere. Looks like the Hellenic missionary.
 
Here's an idea I had for Sports buildings: the Athlete specialist. Sports buildings would give you 1 or 2 Athlete slots, and some buildings or Wonders (like Flavian Amphitheatre) would give free Athletes. I think the only issue is placing the specialist on the screen - I seem to remember some difficulty with placing Doctor specialists.

The Athlete specialist would give:
  • -1 food (Athletes eat a lot)
  • +1 happiness (entertain the people)
  • +1 XP for new units (having physically-fit people around gives better military unit strength)

Athletes and Wonders could then generate a Great Athlete:
  • Settle for +3 happy, +1 XP, +2 culture (don't want to tread on Great Military Instructor)
  • Discover sports-related technology
  • Build a Sports building
  • Start a Golden Age

What do you think?

I think this is a superb idea! In history athletes have been used by the ruling party to entertain the masses. I think the main benefit a Great athlete should provide is happiness and as a secondary role health, since Athletes tend to admire the latest medical advancements of their times to be faster stronger and better.

we can even have Great Doctors who primary role is Health. Since HydromancerX introduced a lot of health buildings this would be a good addition.


The Doctor specialist would give:
  • +1 Health
  • +1 XP for new units

Doctors and Wonders could then generate a Great Doctor:
  • Settle for +3 health, +1 XP, +1 Culture
  • Discover health technology
  • Build a health building
  • Start a Golden Age
 
I think this is a superb idea! In history athletes have been used by the ruling party to entertain the masses. I think the main benefit a Great athlete should provide is happiness and as a secondary role health, since Athletes tend to admire the latest medical advancements of their times to be faster stronger and better.

we can even have Great Doctors who primary role is Health. Since HydromancerX introduced a lot of health buildings this would be a good addition.


The Doctor specialist would give:
  • +1 Health
  • +1 XP for new units

Doctors and Wonders could then generate a Great Doctor:
  • Settle for +3 health, +1 XP, +1 Culture
  • Discover health technology
  • Build a health building
  • Start a Golden Age

We already have Great Doctors and I have not been able to get the specialists working in C2C as it needs a second column in the city screen. I will have another look.
 
In my latest game I didn't research the shelter-building track for a long time (beelined trackers, then elder councils, then canine domestication) and just noticed that I had built a dining hall, a village hall, a slaughterhouse, and a butchery, all without knowing how to build the most basic of huts!

This isn't a gameplay problem, just a reality-check one, so I don't feel terribly strongly about it. However, it might be worth considering eitehr mocving shelt-building to a more bottleneck placement on the etch tree, or making all the earlish buildings have it as an AND requirement.
 
We already have Great Doctors and I have not been able to get the specialists working in C2C as it needs a second column in the city screen. I will have another look.

Yes, the problem with Great Doctors is we don't have Doctor specialists and very few Great Doctor wonders. The only ones that turn up are the few from technologies. I always really want hang onto my Great Doctors for the Universal Health Care wonder, to build it once I've settled the whole planet.
 
@Vokarya

1. Overall those look good. Think the Star Fort should be a bit more expensive though (like 225).

2. I am not exactly sure on the high explosives part. I was always confused on how that worked.

3. Here are the icon/buttons for them.

4. I assume you will be coding then and just using the buttons I posted below?

5. I have some other Dojos I would like to add that will depend upon those buildings. Thus they will not be so useless in the future. I disagree that they should get a bonus to gunpowder units.

On a side note you can always make "Kung Fu Clockwork Golems". :cool:

Okay, I have the Star Fort and Cannon Turret done. I will post it to the New Buildings thread. I did up the Star Fort to 225 hammers. I think these changes need to be made to existing buildings:
  • Castle is replaced by Star Fort
  • Ballista Turret is replaced by Cannon Turret
  • Add Sulphur to the requirements for Cannon Forge
  • Then (please, please, please...) Siege Weapons Workshop can be replaced by Cannon Forge

Also, if I want to move all of my existing Wonder folders into a single "Wonders" folder with the rest as subfolders, do I need to do anything else for it to work properly? I have created a "Buildings" folder for the Cannon Turret, Star Fort, and a new Highwayman's Hideout I coded.
 
On a side note you can always make "Kung Fu Clockwork Golems". :cool:

Not anymore, I noticed someone else writing about that and thought it a bug that Clock Golems had UNITCOMBAT_MELEE. I changed it to UNITCOMBAT_ROBOT a little while ago, so no more kung fu golems.:p
 
Personally I never build any of the Castle buildings apart from Castles themselves. This is because at this point in the game my research is cranking and they all go obsolete way too fast for me to want to invest hammers into them. Maybe I will rush build one of the buildings that adds to your defense on the turn b4 im gonna be attacked but thats it. Castle building should come earlier imo
 
The discussion about fire fighters made me think. Could some buildigns have slightly weaker clones? Like a secondary fire or police department. Or a second hospital ( for the sake of logic... there is enough health in my cities normaly).
This could help with the abundance of crime and flamability you can get in a large modern city.
I would imagine them to cost as much hammers and gold as the originals, but having a sligtly lesser effect at their purpose and only buildable in cities with metropolitan administration.
 
The discussion about fire fighters made me think. Could some buildigns have slightly weaker clones? Like a secondary fire or police department. Or a second hospital ( for the sake of logic... there is enough health in my cities normaly).
This could help with the abundance of crime and flamability you can get in a large modern city.
I would imagine them to cost as much hammers and gold as the originals, but having a sligtly lesser effect at their purpose and only buildable in cities with metropolitan administration.

Or maybe you have "Police Station" upgrade to "Police Force" when you have metropolitan administration because you now need multiple stations in your city.
 
I have a few more suggestions for building tweaks:

Potter's Hut lasts forever. I think Glass Blower or Glass Factory should replace it.

Counter's Hut should be replaced by Officium. Make it a 3-building chain along with Modern Offices.

Mech Assembly Plant should be ADVISOR_MILITARY, not ADVISOR_ECONOMY. One Engineer slot and one Scientist slot do not make an economy building, and its primary use is for building mech units. It might have done something different when it was first introduced, but now it looks more like a purely military building.

Finally, I have an issue with the Toxic Waste Dump showing up too often in the Advisor slots for Growth. I think the only reason for the Toxic Waste Dump is to allow you to build Nuclear Plants, and so it feels redundant once Fusion is available. I don't know if there is a really good solution, but seeing the Dump pop up so often in the advisory queue when I'm deliberately ignoring it is an annoyance.
 
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