Experiment 626's Japanese Pre-Game Thread

30 Minutes

I don't think it refers to a turnset.

It just means you must have at least 30 minutes of game time between game saves.

I understood the minumim time was to prevent cheating/reloading.

I just noticed this. Wow! I often save several times during a single long turn, a habit I acquired many years ago when a "blue screen of death" could lose anything unsaved.

Besides, once you've saved manually, you can't change anything by reloading. Am I misunderstanding something here?
 
gmaharriet said:
Besides, once you've saved manually, you can't change anything by reloading. Am I misunderstanding something here?

Saving certainly isn't a problem, you can save as often as you like, it's reloading many many times, that is a problem. We ask that you keep your sessions between reloads at least 30 minutes and that you never reload to change an event or go back to a previous turn having additional knowlege of the map and locations of AI.

For Example:

Playing Civ for an hour, I save and next time reload the game and play further.----Perfectly fine.

Playing Civ and my 4 calvary army loses to a redlined spearman and I reload from before the combat (either previous turn or during turn) to try again.----Cheating and against the rules not just for the HoF but GoTM and probably just about any other game.

Excessively reloading, (playing 5 min, then save stop and reload later) makes it look more like the second situation is happening rather than the first. There are special tools that detect irregularities, but excessive reloads show a false positive and cause a rejection of the game, therefore they are banned to save people from having a good game rejected. It's more technical than I can adaquately explain, I'm a player not a programmer. Last time I programmed something it was a TRS-80. Now who remembers those?
 
Last time I programmed something it was a TRS-80. Now who remembers those?
Remember?

:eek:

I used to sell them, back in, 1979 at Radio Shack, while I was going to college. I don't really remember selling one, but I do remember showing them and playing with them.

Let's see, the TRS-80 (original, later known as the Model I) sold for around $1,000, and included the CPU, Monitor, cassette tape player/recorder. Disk drives were about $300 extra (each!). And it came equipped with a whopping 4KB of memory, which could be increased all the way to 16KB. And yes, that is KB, not MB.

And this was before IBM got into the market, so this was also pre-DOS and a long time before Windows.

We had one set up to help us do inventory and ordering. According to the rumor mill, it was programmed by an Aussie District Manager, who came to the states as a Store Manager to help sell his code/product to Tandy. He left and went back home; I don't know what Tandy did with his code. They did have a re-ordering system in place already based on the bi-monthly inventories. His system was planned to help with the weekly ordering.

Ah, yes, those were the days of GW Basic, black and white monitors and text adventure games.

:sigh:

Those were the days, my friend,
We thought they'd never end,
We'd sing and dance forever and a day...
 
Marsden said:
Excessively reloading, (playing 5 min, then save stop and reload later) makes it look more like the second situation is happening rather than the first.
Ok, so it doesn't matter if I save 20 times a minute, so long as I don't exit the game and restart (reload). If so, I should be good to go for a clean game. Thank you. :)

My son had a TRS-80 and a text-based game. The entire family and several neighbors would all gather round to watch/read the game, giving "helpful" advice, and keeping it going until we were almost asleep on our feet. Good times! :D
 
Sorry, folks. RL is kicking my fanny again.

I have decided to play each Starting Position for 20 turns, saving, posting Journal, pics, etc., and then having you good people vote for which one I should continue.

SO! Starting Position #1: I vaguely remember someone saying something about me having to move my Settler. Exactly where should I move him, and what should my Starting Build Queue be? (Please don't mess with me. It's almost 2:30AM here, and I just got home from work.) :sleep:

Let the spirited discourse begin! :D

Oh, and the TRS-80 (or TRASH 80, as we called it) was the first computer that I ever used. There was a game called 'Hobbit' which was really fun.
 
TRS-80 (inside the store).

TRASH-80 (outside the store).

:D
 
Hey Everybody! It's Bob's Birthday!

:bday:
 
Happy Birthday, CB!!! :bday: [party] :band:

Yeah, the BIG 50 is a sort of time to reflect on what you've accomplished in a half century. When I hit 50, a bit over 15 years ago, I went into a depression that lasted all year long from not having met my own expectations. I sincerely hope it's a good year for you. :D
 
:bday: CommandoBob, and many more to come!
 
How we doin' here Stichie?



It's worse than that "He's dead, Jim, dead."
 
Originally posted by Experiment 626:

SO! Starting Position #1: I vaguely remember someone saying something about me having to move my Settler. Exactly where should I move him, and what should my Starting Build Queue be?

I posted this a while back, but didn't get any feedback. So read the quote, and pretend that it's a new question. :)
 
I posted this a while back, but didn't get any feedback. So read the quote, and pretend that it's a new question. :)

Sorry! :blush: Here I was waiting for you and you seem to have been waiting yourself.


Start1Closeup.jpg



Well, as you can see, you are on a wheat. All bonus food goes away if you settle on it. I guess it's bad for growing plants if they have a city unloaded from a backpack on top of them. Shield bonii also disappear, but can come back after you have a city, or something, not sure about that one. I am sure they go away at least in the begining, but we aren't talking about shields right now.

Well, then short answer is off the wheat.

Long answer, there are 8 choices, 3 are off the river, which usually is a bad idea. Of the 5 on the river, there's a wheat, a forest, 2 Bgrass and a grass. Of these the best to settle on would be the grassland. So, move straight south.

If you're wondering about the wheat straight north, yes it wont be in the capital radius, but that doesn't mean the second city can use it! You don't need 3 wheat in the capital. I'd say just NW of the forest that's NW of the settler might be a good spot for the second town already, of course there might be horses nearby. That's very important. Japan is the only civ that can see a strategic resource from the begining.

Also, moving south puts us on the south side of the river (Duh!), which according to the minimap is the way our troops are likely to be marching. Until Engineering, when bridges magically appear everywhere even places you don't own, it costs a whole point to cross the river and that slows things down. But that's minor compared to the other stuff.
 
I used my Paint Shop Pro 5 to alter the pic. I just want to make sure that I'm understanding you correctly.

Here's the pic:

Save1withDots.jpg


I move my Intrepid Settler and settle City #1 on the light blue dot. Once I get another Settler built, I settle City #2 on the red dot.

Has my addled brain comprehended your instructions correctly? :crazyeye:

And if so, what should the Build Queue be?
 
what should the Build Queue be?

I'd start with a couple of warriors to get out there and meet the neighbors to open up trade possibilities. At the same time they would be looking for more food/lux resources and more city locations.

I can't recall the difficulty level at which this game is being played, but I'm assuming you'll begin with 2 citizens born content. Your 3rd build could be an additional warrior to keep the citizens happy, then either a settler or granary, depending on what your scouts see.

What are the barb settings in this game? It's been such a long time since we started discussing the game, I've forgotten most of what was originally decided.
 
It's regent, so you are correct, you will have 2 content and then need something to keep the pop in line. 1 or 2 warriors sounds good to me, but I suggest keeping the third citizen in line by building a worker or 2 and then an improvement.

Workers are incredibly important, for example, your going to want to get those wheat irrigated as soon as possible. You need roads, the extra trade is very important. You have 2 opponents that start with alphabet, if you can find one of them soon enough you can buy it if you save up your gold, but you won't have enough with out roads. Hopefully there's at least one luxury around, getting that roaded is very important. If you have horses you want to get them connected as well. You can build a chariot if you connect your horses, they aren't good for combat but aren't too bad for scouting. Usually it's best to go for the philosophy free tech, and usually the free tech is republic, but you don't have alphabet to start as I just mentioned, so you can min research to save cash or max research to trade for it, but I suggest as soon as you get alphabet making writing a priority. But again, these things will only be possible if you have your workers roading and irrigating the land. You should get your second citizen around turn 7 if you irrigate the wheat your on. By then you should have that wheat irrigated and then move to the second wheat to road and irrigate. Be careful, the citizen will almost certainly be working the forest as soon as it appears, you should pull them off the forest and put them on the second wheat. Fortunately you should have about +3 trade from that river and those 2 wheat and the center tile.
 
I hope that I'm not jinxing something, but tomorrow is looking pretty good to start Save #1.

As I did in the first game, I will check in here before I begin for any last-minute advice.

Quick question, Marsden: Should I Road first and then Irrigate, or vice versa?

Thank you for being so patient. :thanx:
 
Quick question, Marsden: Should I Road first and then Irrigate, or vice versa?


I'm not actually sure. Let's just go through both options and see which sounds better.

Roading takes 3 turns, and +1 trade. Irrigating takes 4 turns and +1 food. You are already going to be getting trade from the tile because of the river and food is important, I'd lean towards irrigating first for growth then roading for trade. But please do both before you move the worker.
 
Irrigating first means you grow faster. You will be able to use that extra food for three extra turns, which could mean a faster-built settler, which could get to a desired city spot before the AI blunders in.

Just to repeat the mantra: You gotta grow early to win. Down the road, say in the Middle Ages, during warfare, when techs are more expensive, then it might be best to road first and then irrigate.

I like to road then improve; it is sortof a reflex with me. But here it is not the best decision, as Marsden has pointed out.
 
Back
Top Bottom