I'm a builder at heart, so my advice to a world-conquerer-to-be should
be viewed with some skepticism...
I love to get cites with rivers, since one can avoid spending shields to build
aqueducts. The cities will grow to their natural size, and I rarely build
hospitals. A minor consideration might be to plan to build just enough
hospitals so that you can build the Battlefield Medicine small wonder,
to help heal your troops in the field. OTOH, if you are cranking out enough
troops in your production cities, the wounded ones can just fall back and rest
in the conquered cities.
I also like coastal cities, to build harbors for trade and galleys for exploration.
I would love start 1, since I would try to build 3 cities on the same side
of the river, each with one wheat... a nice core. Starts 2 and 4 have access
to the coast. But start 2 is a bit of a tease .. to get the coast, one has
to move away from the food specials
Start 3 seems to have a lot of twisty rivers in it. While that is good
from a defensive posture -- the AI or the barbs would have to attack
across a river -- you won't be defending. You'll be attacking!
You will suffer a movement penalty until you get engineering, but your UU
has good movement, so it may not matter as much.
Start 4 offers cows, which give both 2 food and 1 shield, and one can build
cities on the N side of the river to avoid the movement penalty.
It also lets you build your 2nd or 3rd city on the coast, for naval ops.
I guess that I vote for start 4. Though the builder in me longs for
all that wheat in start 1
Say, I don't have your terrain graphics mod.
Is there any significance to the types of trees in the screenies?
Are they all forest, or are any of them jungle?