Experiment 626's Solo TDG

Originally posted by General CommandoBob:

Do these cranky cities have markets?

Some do, some don't.


And how many native luxuries do you have?

Native: Furs (2), Incense (2), Spices (1), Silks (1), and Gems (1).
Import: Wines and Dyes (France), and Ivory (Arabia).


Also, how large are these 18 cities?

I don't have the time right now to look (I have to go to work this morning), but I'll have a couple of hours this afternoon. I'll look then, and post a report.


In smaller cities, it may be best to set their growth to zero, make sure they won't revolt, and then hire beancounters and geeks. At zero growth, once they are set, they will not grow and force you to come back and retweak them.

Sounds like a Science Farm to me. :yup:


Except for these two things looks like a well played set of turns. And city happiness is tied directly to MM, a subject that I am still learning, so even that is just nit-picking.

Thanks for the kind words! :D



Originally posted by General AutomatedTeller:

That looked like fun ;)

Oh, it was. It was! :lol:


In conquests, an MGL can't rush a great wonder.

There's the answer to your question, General CommandoBob. I was bummed when I couldn't finish Hoover Dam with an MGL.


an army counts as 1 unit, but the units in the army count as units,too. So if you have 3 cavs in an army, that's 4 units.

Thanks for the info.


And I like the trades - just remember that we can't declare war on them for 20 turns without destroying our reputation, so once we take out our near neighbors, we will have a period of peace

18 turns and counting. I think a quick spell of peace and city growth is in order, but, after the 18 turns, all bets are off! :evil:


we can probably keep any cities we take now, btw.

I'll think about it! :mischief:


I'm running a bit late now, so I'll post this, and get ready for work.

:thanx:
 
Great set of turns.

We need to increase the number of ships we have now sir. We should make sure we have several cities with Harbors busying themselves with ship building. We will need to have many galleons to haul our great troops across the seas and of course frigates to defend them against the dreaded pirates!

It was nice to see how you adjusted the lux slider and then traded for the luxaries instead of ending the war. That is a huge improvement and shows that you have gotten a lot of this down.

We should not need to raze cities anymore, but that is your call, if you have the settlers ready and like the free labor then continue, if you do not have settlers ready, consider keeping what we take.

Once again, nice set of turns.
 
oh - one more thing... Elite* cavs are good in armies. There is no upgrade path for cavalry, and the elite* can't generate a new leader, so put 'em in armies.

Vets in armies can promote to elites, but elites in an army can never create a leader, so it's more efficient.
 
AutomatedTeller said:
In conquests, an MGL can't rush a great wonder.
It can't? :eek: I did not know that.

I haven't done any warring in Conquests, just PTW.
(Sorta cuts down on their usefulness, though.)

Never mind.
 
yup. In Conquests, they added something called an SGL (Scientific great leader), which can rush great wonders - you can get them when you are first to research a new tech, but it's a pretty low chance.
 
Here's the list of the 'Cranky Cities' that were about to riot on Turn 328 (1690 AD)

As usual, I will use a fictitious city for an example.

Walla Walla: Pop 9/9; N(C88)/N(C85)

What this means is that Walla Walla had a Pop of 9 in 1690 AD (the number before the slash), and a Pop of 9 in 1700 AD (the number after the slash).

N(C88) (before the slash) means that, in 1690, Walla Walla does not have a Marketplace, but it is under Construction and will be complete in 88 turns.

N(C85) (after the slash) means that, in 1700 AD, Walla Walla does not have a Marketplace, but it is under Construction and will be complete in 85 turns.

If you see N(A26), that means the Marketplace is Available, will take 26 turns to complete, but is not under construction.

If you see Yes after the semi-colon that means that the city in question DOES have a Marketplace.

Sorry if that's confusing, but that's about as plain as I can make it.

Albany: Pop 9/9; N(C88)/N(C85).
Atlanta: Pop 12/12; Yes.
Atlantic City: Pop 12/12; Yes.
Austin: Pop 12/12; Yes.
Calgary: Pop 10/8; Yes.
Concord: Pop 12/12; N(C12)/N(C18). (I rushed a Settler, and restarted Marketplace).
Detroit: Pop12/12; N(C59)/C(C56).
Indianapolis: Pop 12/12; N(C24)/N(C1).
Miami: Pop 8/7; N(A75)/N(A49).
Philadelphia: Pop 12/12; Yes.
Pittsburgh: Pop 10/11; Yes.
Providence: Pop 12/12; Yes.
Salem: Pop 12/10; Yes.
Santa Fe: Pop 7/7; N(A88)/N(A85).
St. Louis: Pop 11/11; Yes.
Trenton: Pop 9/10; N(A99)/N(A96).
Vancouver: Pop 12/10; Yes.
Windsor: Pop 7/8; N(A97)/N(A94).


On to your posts:

Originally posted by Admiral Eltrai:

We need to increase the number of ships we have now sir. We should make sure we have several cities with Harbors busying themselves with ship building. We will need to have many galleons to haul our great troops across the seas and of course frigates to defend them against the dreaded pirates!

Since the Conquest Victory Condition is disabled, will I even have to War with Arabia and France?

What I thought that I'd do would be to declare WAR on France and then sign a Mutual Protection Pact with Arabia. I'd take New Rheims while those two beat each other's brains in. Meanwhile, I'll be quietly increasing my tech lead.

After that war is over (and the minimum number of turns has elapsed for an MPP), I'd cancel the MPP with Arabia, and then Declare WAR on Arabia and sign an MPP with France. I'd take New Damascus while again those two try to kill each other while I quietly research my way towards Victory.

I would then control my entire continent.

It's the old 'Let's you and him fight' strategy. :lol:


As for the ships, I hear you, Admiral. What I wouldn't give right now for about 10 Privateers to sink Arabia's approaching ships.


It was nice to see how you adjusted the lux slider and then traded for the luxaries instead of ending the war. That is a huge improvement and shows that you have gotten a lot of this down.

The thought did cross my mind, but I'm so close to getting rid of both Maya and Korea that I can practically taste it! It's oh-so-sweet! :drool:


We should not need to raze cities anymore, but that is your call, if you have the settlers ready and like the free labor then continue, if you do not have settlers ready, consider keeping what we take.

I'll think about it. I might keep Korea's Southern city, but the northern city of Halifax has to go! I'll have a Settler ready when it happens.

Maya's only Southern city I might keep as well, but the Island city is going to burn, burn, burn! :devil:

Great set of turns.

Thank you, Admiral. :D


Originally posted by General AutomatedTeller:

Elite* cavs are good in armies. There is no upgrade path for cavalry, and the elite* can't generate a new leader, so put 'em in armies.

I did not know that. Once NYC's factory is up and running, I'll start cranking out Armies. I can have 1 Army for every 4 cities that I control. I have 74 cities. That's 18 Armies (19 if I build 2 more cities).

*****

Much thanks to everyone for their input. I might just play the next Set of Turns on Friday evening. No guarantees though. RL (read: job) is getting a bit hectic.

I :salute: you all!
 
That strategy will work in getting our cities. Even with it disabled it would not be out of the question to still kill them. (War Monger):mischief:

Even if we are not going to go after them lets build up our navy so they can not land troops here. We could have great fun with our privateers sinking what they have but we need to remember they could declare on us and send troops over, we need to be ready to sinks them!
 
ok - so I looked - it looks like all that is checked off is diplo and space, so we don't have to take on the other continent, if we don't want.

I did look at some of your builds - I think you should stop building settlers with core cities - even with a granary, it takes a long time for a size 9 city to regain the population it loses with a settler.

I would make settlers with some of the more fringe cities that have lots of irrigation - those recover pop faster.
 
Experiment 626 said:
We declare War on Maya!

Yaa!


Experiment 626 said:
We earn our first MGL killing a Mayan Longbowman!

Yaa! Yaa!



Experiment 626 said:
General AutomatedTeller hurries to WSH, and finishes the Hospital.

Ya...huh?!?


Experiment 626 said:
The Galleons are loaded, and set sail for the Mayan island with the Frigates protecting them.

Alright, a navy!


Experiment 626 said:
The Privateer attacks our naval Task Force. A Frigate is lost, but the Privateer only has 1 HP left.

WTH? Privateers are NOT that good! Must be Black Bart.



Experiment 626 said:
WE SINK THE FRENCH PRIVATEER! YES!

Hang the pirate!

Good job on the trades! Now you're getting it.


Experiment 626 said:
Arabia is sending 2 Frigates and a Galleon towards the newly opened space in my territory. I’d best rush a bunch of Settlers to fill in the gaps.

Here's a little trick. Put a worker or other unit, doesn't matter what unit, in each coastal (land) square. The Arabs will not be able to set foot on the land, therefore, they can not claim any. Two different civ's units can occupy the same tile, so filling all of the coast keeps them from landing.

Also, using our ships as obstacles can slow them, but it's hard to do with limited ships. Some Privateers of our own are definately in order, ASAP.



Experiment 626 said:
Quick question: Does an Army count as 1 unit or 3?

4

What I thought that I'd do would be to declare WAR on France and then sign a Mutual Protection Pact with Arabia. I'd take New Rheims while those two beat each other's brains in. Meanwhile, I'll be quietly increasing my tech lead.

Experiment 626 said:
After that war is over (and the minimum number of turns has elapsed for an MPP), I'd cancel the MPP with Arabia, and then Declare WAR on Arabia and sign an MPP with France. I'd take New Damascus while again those two try to kill each other while I quietly research my way towards Victory.

I would then control my entire continent.

It's the old 'Let's you and him fight' strategy.

Why, I am impressed! Now your thinking like a ruthless scoundrel. Good job!

Here's one of my dissenting opinions. I think it's inevetable that Arabia will attack, again, and this is why I've asked you to keep France up on techs. Plus Arabia can't sell to France if you already have. I propose you practice trading in the industrial an modern ages and let the AI do some of the research. Killing is great, but good diplomacy and trading skills are important, too.


And, let me add, GREAT JOB on the war!
 
Originally posted by Admiral Eltrai:

That strategy will work in getting our cities. Even with it disabled it would not be out of the question to still kill them. (War Monger) :mischief:

Which raises a question that I asked eons ago, but I don't think that I received an answer for:

Hypothetically speaking, I finish off Maya and Korea. After the trades expire, I figure out a way to get my Military to the other continent. I kill off both Arabia and France, so that I am the only Civ left on the planet. This cannot trigger the Conquest Victory because it is disabled.

Would I then have clear sailing to the SpaceShip Victory, keeping only a bare minimum of Military to deal with any barbs that stick their heads up?

SCI=100% would be awesome!


Even if we are not going to go after them lets build up our navy so they can not land troops here. We could have great fun with our privateers sinking what they have but we need to remember they could declare on us and send troops over, we need to be ready to sinks them!

I agree that should be my next priority.


Originally posted by General AutomatedTeller:

I did look at some of your builds - I think you should stop building settlers with core cities - even with a granary, it takes a long time for a size 9 city to regain the population it loses with a settler.

I would make settlers with some of the more fringe cities that have lots of irrigation - those recover pop faster.

Sounds like a plan.


Originally posted by WarMaster Marsden:

Quote:
Originally Posted by Experiment 626
General AutomatedTeller hurries to WSH, and finishes the Hospital.


Ya...huh?!?

Believe me, about a turn after I did that, I too went 'Huh? WTH did I just do?'

I mean, the hamster really fell off the wheel in my brain that time!

What I should have done is have General AutomatedTeller wait in a city. The Army (1st Cavalry) goes out and clubs a baby seal. Then I set NYC to build Military Academy, and use General AutomatedTeller to finish it in one turn. Well, this is why I called this a Training Day Game.


WTH? Privateers are NOT that good! Must be Black Bart.

Wasn't he the Sheriff in 'Blazing Saddles'? :lol:


Good job on the trades! Now you're getting it.

Thanks!


Here's a little trick. Put a worker or other unit, doesn't matter what unit, in each coastal (land) square. The Arabs will not be able to set foot on the land, therefore, they can not claim any.

I had the same thought. Looks my home-grown American Workers are going to spend a lot of time at the beach for now! :D


Some Privateers of our own are definitely in order, ASAP.

Will do!


Why, I am impressed! Now your thinking like a ruthless scoundrel. Good job!

I'll take that as high praise coming from you! :thanx:


Here's one of my dissenting opinions. I think it's inevitable that Arabia will attack, again, and this is why I've asked you to keep France up on techs. Plus Arabia can't sell to France if you already have. I propose you practice trading in the industrial an modern ages and let the AI do some of the research.

Since 85% of our Empire is railroaded, our Military can be anywhere at anytime.

As for the trading, they really don't have anything to trade me back. I'd be gifting the techs to France, and while they'd love me for it, they could build the SpaceShip before I do.


Killing is great, but good diplomacy and trading skills are important, too.

But killing is much more fun! :evil: :lol:


And, let me add, GREAT JOB on the war!

Thank all of you very much! Again, I :salute: you!
 
I would use your excess muskets, actually. Your workers are too valuable - you have new land to irrigate, some rails to build, and you actually still unimproved core tiles!! a few hills here and there that can be worked now that you have rails.

Also - now that you have factories and hospitals, you are going to run into pollution, so will need workers to clean that up. You might want to chop forests and mine/rail the resulting tile. You will either gain a shield (on a plain) or a food (on a grass) or both (on a bonus grass) - and if there is pollution on that tile, it is faster to clear ;)

yes - with what you have selected, if you take out all the civs, you can build the Space ship without any competition - but I wouldn't worry about it. There is no way that the AI will beat you to it - unless you have no aluminum or uranium, but that's not likely.
 
AutomatedTeller said:
yes - with what you have selected, if you take out all the civs, you can build the Space ship without any competition - but I wouldn't worry about it. There is no way that the AI will beat you to it - unless you have no aluminum or uranium, but that's not likely.

Actually, I think if you have no aluminum or uranium it would be a good learning experience in how to deal with an unexpected lack of resources. It was already touched on with the "saltpeter crisis of 1000AD" but needing a critical resource from another continent is a much bigger obstacle.

Plus, IMO, modern age wars are just so much fun!

So many of the good units come late; Modern Armor, Bombers, Ageis Crusiers, and Rocket Artillery, just to name a few. Oh, and don't forget your F-15s! (Golden age here we come!) But it's your game, it's totally up to you. I just think, in a non-competetive training game, you should try to get the "feel" of as many units as possible. Rather than try for a "quick" victory, you should get into situations so that you will experience handling them.

And I'd just like to add, Tribute hit it on the head a little while back, YOU'VE WON, the game just does'nt know it yet.
 
I got home fairly late (8:30PM) tonight, so I won't play the next Set of Turns tonight, but if you're very, very good, there'll be a special surprise within the next day or two.

I'll reply to your posts later. It's time to watch 'Celebrity Deathmatch'.

Later!
 
Here's your surprise! Enjoy!


It's been a while since we looked in on William J. LePetomane . . . I mean, President E626 and his Joint Chiefs of Staff, so here goes.

Warning: This chapter probably isn't as funny as the previous chapters, but it's a set-up for the next chapter. I hope that you enjoy it. :D

*****

Location: The President’s office in Washington, D.C..

Those Present: President E626 and his Joint Chiefs of Staff.

*****

The President was sitting at his desk, looking over the latest reports from the Front. His smile stretched from ear to ear, and he began to laugh hysterically.

The Joint Chiefs of Staff breathed a sigh of relief. If the war had gone badly, their heads would have rolled.

WarMaster Marsden said, ‘As you can see, Mr. President, almost the entire continent is now yours! You now control practically every luxury on the continent.’

The President stopped laughing. ‘What do you mean, practically, WarMaster?’

WarMaster Marsden replied, ‘I only meant that there is a deposit of Gems in the mountains that isn’t yet under your control, Mr. President.’

‘Oh! I want it, and I want it immediately!’

‘Yes, Mr. President.’

‘Now! Did you bring what I ordered you to?’

‘Of course, Mr. President.’

‘Very good! Oh, Miss Stein, would you come in here, please?’

A few seconds later, Miss Stein entered the room, walking as seductively as ever.

‘Yes, Pooky?’

The President said, ‘I have some gifts for you, my Beloved.’ He snapped his fingers.

Major Tribute quickly entered the room, carrying a couple of presents.

Miss Stein squealed with delight. ‘Oh, Pooky! You’re so good to me! What’s in the boxes?’

Smirking, The President said, ‘Why don’t you open them, you wacky broad?’

She opened the big box first, and pulled out a fur coat.

‘Oh, my God! Is this real Mayan fur?!!’

‘Not anymore it is. We now control the Furs, so that is the first American Fur coat, and it’s all yours, my love!’

Grabbing the smaller box off the table, she ripped it open. She pulled out what had to be a 10 Karat Diamond! Stunned, she held it up to the light, and watched it dance.

She hugged The President, and whispered something in his ear.

The President said, ‘Later, dear. Enjoy your presents. I’ll join you in the boudoir later.’

Miss Stein rushed out of the room singing happily.

General AutomatedTeller thought, ‘She’s a bass.’

After the door had closed behind Miss Stein, The President said, ‘What is the status of the Railroads, General CommandoBob?’

General CommandoBob replied, ‘The Railroad is progressing very nicely. We’ve run into a bit of trouble, but it’s nothing that we can’t overcome.’

‘What type of trouble, General?’

‘Well, Sir, we’ve run into some quicksand. We’re going to send a couple of Horses up there to see if it’s safe!’

The President smacked General CommandoBob on the head, and snapped, ‘Horses cost Gold, you idiot! Send a couple of Mayans!’

‘Yes, Sir!’

‘Admiral Eltrai!’

‘Sir!’

‘What is the status of my Naval Task Force?’

‘Sir! Our . . . I mean, Your Naval Task Force has launched and is en route to the Mayan Island. The Privateer that we now know comes from France sank one of your Frigates, but your other Frigate sank the Privateer once and for all!’

Turning east and looking out the window, The President shouted, ‘HOW DO YOU LIKE THAT, YOU FRENCH (BLEEP)?!!’ Turning back to the Admiral, he asked, ‘Excellent, Admiral. I will fully endorse the building of a proper Navy effective immediately!’

‘Thank you, Mr. President!’

‘Now with all those Mayan cities gone, there’s a lot of open territory.’

Admiral Eltrai said, ‘Please forgive the interruption, Sir, but our citizens in Richmond have noticed a small fleet of Arabian ships heading down the coast towards the newly opened territory.’

‘Over my dead body will I allow another Arabian city on my continent! Is that understood, gentlemen?’

Everyone in the room gave a ‘HARRUMPH!’

The President said, ‘Now, have we been able to claim the newly opened territory with new American cities?’

General AutomatedTeller replied, ‘Yes, Sir! Your inspired campaign of ‘(BLEEP) for your Empire’s future’ sent your Citizens into a sexual frenzy! The Population Growth rate has gone through the ceiling, Mr. President!’

Puffing confidently on a cigar, The President asked, ‘The citizens love me, don’t they?’

‘Yes, Mr. President!’

‘Marvelous! And how many American cities do we now have, General?’

‘Seventy-Four, Sir!’

The President spat the cigar across the room. ‘Geez! My people really know how to (bleep), don’t they?’

The General replied, ‘Indubitably, Sir!‘

Major Tribute motioned to a maid who picked up and disposed of the cigar.

The President muttered, ‘Seventy-Four! Is there room for more cities?’

Slowly, the General replied, ‘Yes, sir!’

‘Good! Then I want every American male to plow his wife’s field every night, if you know what I mean!’

‘Very well, Mr. President!’

‘Now that I control the continent, it’s time for the second phase of this war to begin.’

WarMaster Marsden nodded, and said, ‘It will be done, Mr. President!’

A thought crossed The President’s mind, and he said, ‘Slight change of plans, WarMaster. If you and your men want to beat the crap out of Smoke-Jaguar and Wang Kon, they may do so, but bring them alive to me. I want to see their faces! Capture the rest of Maya’s and Korea’s cities, and bring those two (bleeps) to me!’

The WarMaster said, ‘Yes, Sir!’

‘That’s all, Gentlemen! Dismissed!’

The Joint Chiefs of Staff saluted, and filed out of the office, while The President walked toward the boudoir happily whistling ‘Hail to The Chief!’


*****


Without further ado, on to your posts!

Originally posted by General AutomatedTeller:

I would use your excess muskets, actually. Your workers are too valuable - you have new land to irrigate, some rails to build, and you actually still unimproved core tiles!! a few hills here and there that can be worked now that you have rails.

(slaps head) Of course! And since Our Military can be anywhere immediately, thanks to our Railroads, I can spread them out as well. After we take care of a couple of cockroaches, of course!


Also - now that you have factories and hospitals, you are going to run into pollution, so will need workers to clean that up. You might want to chop forests and mine/rail the resulting tile. You will either gain a shield (on a plain) or a food (on a grass) or both (on a bonus grass) - and if there is pollution on that tile, it is faster to clear ;)

Will do!

There is no way that the AI will beat you to it - unless you have no aluminum or uranium, but that's not likely.

Now that would totally out-suck a black hole!


Originally posted by WarMaster Marsden:

Actually, I think if you have no aluminum or uranium it would be a good learning experience in how to deal with an unexpected lack of resources. It was already touched on with the "saltpeter crisis of 1000AD" but needing a critical resource from another continent is a much bigger obstacle.

Could be fun, but I'm not sure if I'll launch before 2050. I mean, the Modern Age techs are so insanely expensive and all.


Plus, IMO, modern age wars are just so much fun!

I had a taste of MA wars in a previous game. I was the Vikings, and I had crushed everybody that crossed my path on my continent. On the other continent, for some reason, the Dutch and the Portugeuse (or maybe it was Spain) had left a sizeable opening at the Southern tip of their continent. I I settled on that spot, and immediately gold-rushed an Airport. I must have airlifted 50 Units into that City. The question was: Which dies first? I chose the Portugeuse. Wrong decision! It turns out that if I had decided to destroy the Dutch first, I would have controlled EVERY SINGLE DEPOSIT OF URANIUM ON THE PLANET! I could have nuked them until they glowed, and they couldn't have retaliated!


Oh, and don't forget your F-15s! (Golden age here we come!)

:yup: Of course, I could trigger the GA with Wonders (Hoover Dam and Internet) before that.


But it's your game, it's totally up to you. I just think, in a non-competitive training game, you should try to get the "feel" of as many units as possible. Rather than try for a "quick" victory, you should get into situations so that you will experience handling them.

This won't be the only TDG that I run. I was thinking next time of a Conquest Victory with lots of Espionage, but that's far in the future.


And I'd just like to add, Tribute hit it on the head a little while back, YOU'VE WON, the game just does'nt know it yet.

Like I posted back then, I'll believe it when I hit the 'Launch' button!

Thanks to all of you for your posts! I hope that you enjoyed the Chapter!

:thanx:
 
Yeah. "Major Tribute quickly entered the room, carrying a couple of presents."

And "Major Tribute motioned to a maid who picked up and disposed of the cigar."

How nice of you to think of me. Now then, I believe WarMaster Marsden was referring to how the AI can help you in the research of the Modern techs. You simply have to know, which ones they will research for you. We all know that Rocketry, Computers, and Flight are preferred by the AI as research choices. But what if, you didn't have to spend the turns researching them, instead getting Motorized Transporation, Ecology, Synthetic Fibers, Fission, and Advanced Flight?

Don't you think the turns you'd have saved researching would have beneficial in making the 2050AD deadline? And if you lack a resource, giving the AI these techs will allow them to TRADE with you. (Though, as you own half the world, a lack of a resource is unlikely.)

Then after, they got those few techs, you can explode your GA off (using Hoover's, of course. Slow it down if you must.) Then research Space Flight, Superconductor, Recycling, and whatever else is necessary for you. And create many research labs, Apollo programs and stuff.

Since you'll have a lot of built up money (at the Flight Motorized Transporation junction before the Modern Age), you can rush, rush, rush science producing buildings and commercial docks. You can also rush police stations and factories. (And when nuclear plants come in.... You'll be able to rush those for 100% increase in production.)

You'll be able to do it. I can tell. After all, with ~200 turns, you could actually do this research thing by yourself..., but doing it this way makes for a more interesting game.
 
I don't think you will have any trouble launching by 2050. Yes, MA techs are expensive, but you do get research labs which will help your research a lot, and your golden age will help a lot, too. the GA will jump your raw income by nearly a 1/3 and your science (at 90%) by nearly 1/2!!

I guess if we cash-rush settlers, it's like we are paying people to have sex... does that mean our settlers are prostitutes???
 
AutomatedTeller said:
I guess if we cash-rush settlers, it's like we are paying people to have sex... does that mean our settlers are prostitutes???
Hmm, what about when we whip for a settler? :groucho:

And, no our settlers would not be prostitutes, though they could be considered their offspring. :crazyeye:
 
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