Experiment 626's Solo TDG

Thanks to everyone for the information regarding the Golden Age! :D

@dimaliok: If RL allows it, I will definitely be doing another TDG. This has been a lot of fun, and I've learned quite a lot.

@jakt and TerrisH: Welcome to the thread, Citizens! [party] :wavey:


I'm scheduled to have tomorrow off, and I have a few errands to run. I will try to play the next Set of Turns tomorrow. As always, I'll stop in here first before I play for any last-minute advice.

Good night, everybody! :sleep:
 
So, all we need is mass production, motorized transport, and flight to go modern?

I think you should get rocketry, then space flight. Although, you said you wanted computers and mini. first, so then pick up rockets third. You're going to need ecology, synthetic fibers, superconductor, laser, fusion, nuclear power, robotics, and satelites in no particular order. The other modern techs are kind of useless, except maybe stealth, but the situation can change. I think precision weapons is the most worthless tech in the game, even more than ironclads, a close second.

During the golden age you get +1 commerce and +1 shield in a square already producing one, so you can see its a big boost. One important caveat, this is BEFORE corruption, so those one shield one gold cities will probably still be one shield one gold, but the core will be greatly increased. You don't really need to have a definite plan for the golden age as you are almost to the modern age and are way ahead of everyone.

And, I'm waffling on my trade techs point. While it is very important to trade techs in all ages, not just the ancient, you don't need it this time, you can't lose. And no more silly talk, what if Arabia blah blah blah... They can't stop you. If they attack just use the Frenchies and vice-versa. That's the main reason I wanted you to keep them both as equal as possible.

Looking forward to having cocktails in the Planetary Party Lounge!
 
When I get my Golden Age in Republic, I will ask myself "which is more important to achieve my objectives, production or gold?".

If is is production, I will nudge my happiness slider UP a notch or two, to ensure spontaneous WLTK days all over my empire. This generally reduces waste in my empire, and I can churn-out all sorts of improvements and units in a fraction of the time it would have taken otherwise, especially out in my frontier cities.

If it is gold that I want, then I will manage the research slider to minimize the over-run and the amount of gold per turn spilling into the coffers is astounding!

Although it can be a PITA to have to wait the entire game for a modern-age GA, it will accelerate you to victory so fast, it feels like cheating!
 
I just did a bit of research in the Civilopedia.

*****

The Apollo Program = 500 Shields
The Internet = 1000 Shields
SETI = 1000 Shields

*****

Rocketry reveals Aluminum (Hills and Tundra)
Fission reveals Uranium (Mountains and Forests)

*****

The 10 SpaceShip Components

  1. Thrusters (Satellites) = 320 Shields and Aluminum
  2. Cockpit (Space Flight) = 320 Shields and Aluminum
  3. Docking Bay (Space Flight) = 320 Shields and Aluminum
  4. Engine (Space Flight) = 640 Shields and Aluminum
  5. Fuel Cells (Superconductor) = 160 Shields and Uranium
  6. Life Support Systems (Superconductor) = 320 Shields and Aluminum
  7. Stasis Chamber (Robotics) = 320 Shields, Aluminum and Uranium
  8. Storage/Supply (Synthetic Fibers) = 160 Shields and Aluminum
  9. Planetary Party Lounge (The Laser) = 160 Shields and Aluminum
  10. Exterior Casing (Synthetic Fibers) = 640 Shields, Aluminum and Rubber

*****

The following is a list of information gathered from CivAssistII:

SpaceShip Techs and their Costs

  1. Ecology: 6240 Beakers; Cost/Turn 17280 (20T)
  2. Synthetic Fibers: 6720 Beakers; Cost/Turn 24000 (28T)
  3. Rocketry: 5760 Beakers; Cost/Turns 16800 (20T)
  4. Space Flight: 7200 Beakers; Cost/Turns 24000 (28T)
  5. Fission: 6720 Beakers; Cost/Turns 17760 (21T)
  6. Superconductor: 7200 Beakers; Cost/Turns 37920 (44T)
  7. Satellites: 6240 Beakers; Cost/Turns 30240 (35T)
  8. Computers: 6240 Beakers; Cost/Turns 17280 (20T)
  9. Miniturization: 7680 Beakers; Cost/Turns 24960 (29T)
  10. Nuclear Power: 6720 Beakers; Cost/Turns 24480 (29T)
  11. The Laser: 6720 Beakers; Cost/Turns 37440 (44T)
  12. Robotics: 7680 Beakers; Cost/Turns 52800 (62T)

Does anybody understand what the 'Cost/Turns' thing means? I haven't a clue. :confused:

As you can see, there's still a lot of work ahead of me to build the SpaceShip.

*****

Originally posted by WarMaster Marsden:

So, all we need is mass production, motorized transport, and flight to go modern?

:yup: Mass Production in 4 Turns, then Motorized Transportation (Tanks), and Flight, and then we are Modern!


you said you wanted computers and mini. first, so then pick up rockets third.

That's the plan! :D


Looking forward to having cocktails in the Planetary Party Lounge!

First round's on me! ;)


Originally posted by Citizen Jakt:

If it is production

It is! :)


I will nudge my happiness slider UP a notch or two, to ensure spontaneous WLTK days all over my empire. This generally reduces waste in my empire, and I can churn-out all sorts of improvements and units in a fraction of the time it would have taken otherwise, especially out in my frontier cities.

Sounds like a plan! :thumbsup:


*****

I'm going to play the next Set of Turns now!

Later!
 
I was doing some similar research on Spaceships recently also (about 15 hours before you did) in another SG, Nero04, Post #435.
That game is PTW, but the space ship cost is the same.

The tech costs are lower for you than me. According to CivAssist II, Fission will cost 7200 beakers for us and only 6720 for you. You have three total civs, we have five. If I saw the Cost/Turns information, it didn't register. My best guess is that the Cost is based on all the beakers you need to learn the tech, starting from where you are now. Same for the turns.

Also, on the City Advisor screen, you can sort the cities based on their shield production. Just click on the shield icon to do so. Then you will have all your best producing cities grouped together, which makes it much easier to plan who builds what.

Don't forget to factor in the cost of the Apollo Program. I forgot it my analysis, just remebered it now. Can't build Apollo until after Space Flight.

My plan, such as it is, would be to build Apollo first (duh!) and then put your best producing city on the Engines, the most expensive part you can build with Space Flight. Then head to Synthetic Fibers so you can build Exterior Casing, another 640 shield piece of hardware. Best shield cities work on these two biggies, runners up take on the rest.

But I don't know if this plan will work. I didn't get into a real detailed plan over in Nero04. In that game my first concern is to build the United Nations so that no one takes a diplomatic win from us.

If you're real good (and sneaky) you might be able to build all the parts on one turn. :eek:
 
am guessing, CommandoBob, that you are playing on either a higher level or larger map. Both of those things will make techs cost more.

this is the part of the game where being scientific and having scientific civs can really help - we aren't, so our golden age will help ;) but if we were scientific and had 2 scientific civs left with us, we could conceivably get 3 of those techs for free!! (gift the other civs into Modern times and trade for their free techs, then get a free one of our own)


Mr. President - what is our current research rate at 100% science? We have, at a minimum, 60 more turns before we can finish our space ship (3 more IA techs, plus the 12 MT techs).

if we aren't doing 4 turn research now, then we aren't going to be able to do it in modern times, even with research labs every where. We may need to focus on building up science farms. Or just take longer to finish, of course ;) We do have to prepare for us not having either aluminum or uranium on our continent, after all.
 
Mr President!

I took a look at our empire using the CivAssist program. It shows that, even at current size and rates, at 80% science, in a golden age, we will make 1038 beakers. I believe that we will need to increase our science capabilities if we want to blow through modern times as fast as possible!

Research labs everywhere will obviously help a large amount.

We have many highly corrupt cities that we should probably make into science farms. Some of them we can add courthouses too, perhaps, but in general, they should be turned into science farms as soon as we can, so we can build a larger treasury for cash rushing improvements.
 
Oy vey! I meant to play 10 turns as per usual, but something happened on the 10th turn that I couldn't let go until the next time that I play!

I ended up playing 20 turns, and have just been a part of my first-ever World War!

I have to work tomorrow, so I'll try to get the Journal, pics, and savegame file posted then.

I'll try to answer all of your posts a.s.a.p.

Later! :sleep:
 
Did we win?


Did 1st corps cavalry(Stormriders) preform with honor and courage, gaining glory for themselves and America?

I must know!
 
unscratchedfoot said:
I don't get what people enjoy about a spaceship ending. So it says your ship takes off and the game suddenly ends after 200+ hours of your life were invested in it. Where's the satisfaction and good feeling? :confused:
Because it means you played the game through to the end. A conquest or domination game can end much early on the tech tree than a space race. You just focus on making guns and killing people.

A space victory means you have to be a general AND a researcher AND a builder in order to win. Not only do you win, but you have also prevented the AI from wining by conquest, domination, culture or diplomacy. It is just easier to conquer the world and win that way. Easier, but longer to play, since warfare takes a lot of time in the later turns.
 
Wow. lots of posts to get to, so here we go!

Originally posted by General CommandBob:

My plan, such as it is, would be to build Apollo first (duh!) and then put your best producing city on the Engines, the most expensive part you can build with Space Flight. Then head to Synthetic Fibers so you can build Exterior Casing, another 640 shield piece of hardware. Best shield cities work on these two biggies, runners up take on the rest.

Sounds like a plan! :goodjob:


In that game my first concern is to build the United Nations so that no one takes a diplomatic win from us.

I plan on building the UN for that very reason. :D


If you're real good (and sneaky) you might be able to build all the parts on one turn. :eek:

That would be so :cooool:



Originally posted by Major Tribute:

Cost/Turn means that the following 2 numbers will be the cost in scientific research beakers and then the turns to research based on how many beakers you are producing now and how many beakers you have put into the research.

I'm confused! If Ecology costs 6240 Beakers to learn, then how can it cost 17280 Beakers and 20 turns to learn?


You have half the world and have killed 2 rivals. (and another was killed for you).

There were only 5 Civs when the game started (including me). I killed Maya and Korea, and Arabia and France are still out there screaming for my head on a pike! What do you mean by '(and another was killed for you)'?


Originally posted by General AutomatedTeller:

Mr. President - what is our current research rate at 100% science? We have, at a minimum, 60 more turns before we can finish our space ship (3 more IA techs, plus the 12 MT techs).

I can't put the SCI at 100%, because the citizens keep whining about 'It's too crowded'. Whiny little Maggots!


if we aren't doing 4 turn research now, then we aren't going to be able to do it in modern times, even with research labs every where. We may need to focus on building up science farms. Or just take longer to finish, of course ;)

We aren't. Miniturization is 9 turns (now 8 turns). When I've got the time, I'm going to visit all 106 cities, and turn all cities more than 50% Corrupt into SCI farms.


We do have to prepare for us not having either aluminum or uranium on our continent, after all.

Oh, sure! Jinx me, why don't you? :lol:



Originally posted Citizen unscratchedfoot:

I don't get what people enjoy about a spaceship ending. So it says your ship takes off and the game suddenly ends after 200+ hours of your life were invested in it. Where's the satisfaction and good feeling? :confused:

Some of us aren't warmongers at heart, that's all. (But, if WarMaster Marsden has anything to say about it, I'll be one soon. Next TDG, I'm going for the Conquest Victory. Maybe I'll pick a Militaristic/Industrial Civ for that one. Any suggestions?

Btw, all citizens posting for the first time in this thread are supposed to post a :wavey:. No biggie, though. Welcome to the thread, Citizen! [party]


Originally posted by WarMaster Marsden:

Did we win?

No, Arabia invaded, and captured all of our undefended cities. We're down to 10 cities, and they're knocking on the door of those. We lost the game.


:lol:

Sorry, I couldn't resist.


Did 1st corps cavalry(Stormriders) preform with honor and courage, gaining glory for themselves and America?

StormRiders! I like that name, and will change it to that the next time that I play. All of our Units performed with Great Honor, especially the Artillery!


I must know!

Sorry, you'll just have to wait for the Journal Entry.



Originally posted by Citizen dimaliok:

World war YAY

I didn't think so when it happened. Oh, brother!


Are you thinking about getting :nuke: :nuke:

I'd better Launch the SpaceShip before Arabia and/or France get nukes, because they'll turn our continent into a glowing-in-the-dark, radioactive, toxic waste dump. They hate my guts right now.

*****

Well, I'd better get started on the Journal Entry. Later!
 
Experiment 626 said:
(But, if WarMaster Marsden has anything to say about it, I'll be one soon.

That's not true! I am a peaceful builder that grew tired of building cities only to see them overrun by jackals. Now I when I build, I protect it as well. And if forced to choose, the Spaceship is my favorite VC.

Experiment 626 said:
Next TDG, I'm going for the Conquest Victory. Maybe I'll pick a Militaristic/Industrial Civ for that one. Any suggestions?
China is Mil./Ind. and are good. I like Japan for war, the Samarai are cool. Russia and Turkey are good, and Persia has the dreaded Immortals.


Experiment 626 said:
No, Arabia invaded, and captured all of our undefended cities. We're down to 10 cities, and they're knocking on the door of those. We lost the game.

As I feared.



Experiment 626 said:
StormRiders! I like that name, and will change it to that....

Copyrighted, it's going to cost you a nickel everytime you post it.


And I really don't think you need to build the UN, but go ahead, it isn't going to change the outcome.
 
That is to say, the amount of beakers and turns to get that tech from now, including all of it's predecessors.
Ecology itself costs 6000 beakers - but to get to the end of ecology, you have to finish off the IA.

Note that synthetic fibers is 6720 (or something like that), and the cost is exactly that much larger than Ecology.

Is a link to help for CivAssist II, which explains it.

 
It’s a 20 turnset, so let’s get right into it.

*****

IBT

Our Privateer is sunk by the French Privateer!




Turn 341 (1752 A.D.)

We attack the French Privateer, and lose our other Privateer!

Mass Production in 3.



IBT

Nothing.




Turn 342 (1754 A.D.)

A Settler founds Eugene.

An American Worker retires, and joins Honolulu.

I spend 204 Gold to rush a Harbor in Saint John to join the peninsula’s cities to the rest of the Empire. There’s a Volcano as a chokepoint, and I can’t build a road on it.

Mass Production in 2.



IBT

Nothing




Turn 343 (1756 A.D.)

Washington, D.C. begins construction of Wall Street.

Mass Production next turn!



IBT

We learn
Mass Production. Motorized Transportation is next. SCI = 70%.



Turn 344 (1758 A.D.)

I spend 300 Gold to rush a Marketplace in Kansas City to prevent a riot!

A Settler founds Waikiki.

I have a SCIENTIFIC GREAT LEADER, ALBERT EINSTEIN! He will be saved for The Internet Great Wonder build.

A Settler founds Key West.

Motorized Transportation in 4.



IBT

Nothing.




Turn 345 (1760 A.D.)

A Settler founds Jackson Hole.
A Settler founds El Paso.

I spend 104 Gold to rush a Library in Little Rock.

Motorized Transportation in 3.



IBT

Nothing.




Turn 346 (1762 A.D.)

Not much of anything happened.

Motorized Transportation in 2.



IBT

Nothing.




Turn 347 (1764 A.D.)

I spend 512 Gold to rush a Hospital in Albany.
I spend 132 Gold to rush a Aqueduct in Winnipeg.

A Settler founds Burbank.

Motorized Transportation next turn!



IBT

We learn
Motorized Transportation! Flight is next.



Turn 348 (1766 A.D.)

Arabia has been on our continent long enough, so . . .

ArabianWar-1.jpg



We trade with France to get an MPP against Arabia.

FrenchMPP.jpg



We capture an Arabian Worker!

The 1st Cavalry (StormRiders) capture New Damascus!

Flight in 5.



IBT

The Resistance in New Damascus has ended!

We get a Palace Expansion!

Even though we have an MPP with France vs. Arabia, France deposits 4 vCavalry on the Hawaiian Island. I thought they were there for my protection. Boy, was I wrong!




Turn 349 (1768 A.D.)

Nothing happened.

Flight in 4.



IBT

THE FRENCH DECLARE WAR ON US! IT’S WORLD WAR I !


FrenchWar.jpg



The French take Honolulu! They won’t keep it, but they took it.

We get a Palace Expansion! (We lose a city, and get a Palace Expansion. Go figure!)




Turn 350 (1770 A.D.)

Fine, Joan. You take one of my cities, I’ll take one of yours!

The 1st Cavalry (StormRiders) take New Rheims!

I spend 312 Gold in Miami to rush a vDestroyer.

A French fleet (3 Frigates and 1 Galleon) are just off the coast of Jamestown.

I take my time, and move a BUNCH of vCavalry, vInfantry, and ARTILLERY to the coast.

The Artillery redlines each ship. (I still think that Artillery should be able to deliver lethal damage).

Flight in 3.



IBT

The French Galleon deposits 4 sacrificial lambs on our continent. I hope you enjoy your stay, boys, because the only way you’re leaving is in a bodybag!

Another stack of French ships moves toward the exact same spot.




Turn 351 (1772 A.D.)

WE RETAKE HONOLULU!

Our Mighty Military CRUSHES the invaders, and emerge without a scratch thanks to the excellent marksmanship of our Artillery Division.

The vDestroyer launches from Miami, and sinks a French vFrigate!

Flight in 2.



IBT

The Resistance in New Rheims has ended! The Continent is OURS!




Turn 352 (1774 A.D.)

I spend 92 Gold to rush a vCruiser in Calgary.
I spend 372 Gold to rush a vCruiser in Hartford.

Our Military once again obliterates the French Invaders!

Flight next turn!



IBT

We learn
Flight! Computers are next! SCI = 80%.


WE ARE IN THE MODERN AGE!


Arabia’s fleet stops within Artillery range near Richmond.



Turn 353 (1776 A.D.)

The Arabian ships are each redlined by the Artillery!

France didn’t deposit any more units on our continent. Maybe they’ve learned their lesson.

Computers in 6.



IBT

All French ships retreat to their own continent, except for an eFrigate that’s sitting near Miami.




Turn 354 (1778 A.D.)

Our vDestroyer sinks the French eFrigate!

Computers in 5.



IBT

We complete
Universal Suffrage in Salem!



Turn 355 (1780 A.D.)

I spend 16 Gold to rush a Settler in Milwaukee.
I spend 424 Gold to rush a vDestroyer in Calgary.

Computers in 4.



IBT

Arabia requests an audience. Gee, I wonder if he wants to swap recipes or something.

The Arabian Peace Treaty is signed!


ArabianTreaty.jpg



That’s the best deal that I could get out of him.



Turn 356 (1782 A.D.)

A Settler founds Worcester.

Computers in 3.



IBT

France requests an audience. Gee, I wonder what she wants?

The French Peace Treaty is signed.


FrenchTreaty.jpg



I got what I could out of her, but it wasn’t much.



Turn 357 (1784 A.D.)

Peace breaks out, and half of my cities almost riot. Bloodthirsty, aren’t they?

I raise the LUX to appease the riffraff.

Computers in 2.



IBT

We have completed
Battlefield Medicine.
We have completed Wall Street.



Turn 358 (1786 A.D.)

A Settler founds San Antonio.

Computers next turn!



IBT

We have learned
Computers! Miniturization is next. SCI = 60%, LUX = 20%.

Arabia is now a Fascist State.




Turn 359 (1788 A.D.)

I spend 96 Gold to rush a Barracks in Saint John.

I spend 810 Gold to upgrade all 27 vInfantry to vMech Infantry. Yeah, baby! The vMech Infantries are garrisoned in the Barricades on the various Strategic Resources.

A Settler founds Orlando.

I spend 100 Gold to rush a Barracks in Waikiki.

Miniturization in 9.



IBT

Nothing.




Turn 360 (1790 A.D.)

I could use another luxury, so let’s see if France will trade with me . . .

Yup!

Oops! Forgot the pic! We got Wines from France for Horses and Spices.


A Settler founds San Luis Obispo.

Miniturization in 8.



END OF SET OF TURNS! Finally!

We have 106 Cities. 104 on the main continent. That’s a lot of Research Labs from The Internet coming up! And Albert Einstein is still waiting patiently for 8 more turns.

Here is the Info Screen:

1790InfoScreen.jpg



Here is the Mini-Map:

1790MiniMap.jpg



And here is the savegame:

View attachment Exp626 of the Americans, 1790 AD.SAV


*****

I can't believe that I didn't get much out of either Peace Treaty.

What I should have done is asked for a coastal 1 pop city on their continent from each of them, and bought an Airport in each of my new acquisitions. Oh, well . . .

As always, your thoughts, suggestions, and advice are greatly appreciated. :worship:
 
One way to gauge how far along the AI research has gotten
is to look at the trading options on the diplomacy dialogs.
If the AI has the prerequisites for the tech, it will show up on your list
of techs that you can trade.

From your peace treaty screenshot with Arabia, they have not yet discovered
Scientific Method
Sanitation
Corporation
Replaceable Parts :eek: No Infantry!

From your peace treaty screenshot with France, they have not yet discovered
Scientific Method
Corporation
and recall that you gave them Sanitation for the short-lived alliance!

That's a lot of Industrial Age techs that they don't know yet,
including Moto Transport for Tanks. You're in great shape :goodjob:

Rev up the science farms, and build roads to the new towns.
You can consider setting some little burgs to Wealth, adjusting their
food so that they are steady at "Zero Growth" with specialists,
and then forget about them. As the roads are built, and irrigation
around the science farms completed, gather a stack of workers/slaves
near Washington DC and fortify them, so they're easy to find.
These will be your pollution cleaners; when the orange goo crops up,
wake 'em up, and use shift-D (cleanup damage in C3C) to send them
right to your Superfund sites.
 
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