TerrisH
Mischief?
.. your right, it is civ 3. my bad!
.. and now.. All hands to Station. DIVE, DIVE!
*Lurker Re-submerging*
.. and now.. All hands to Station. DIVE, DIVE!
*Lurker Re-submerging*
So, all we need is mass production, motorized transport, and flight to go modern?
you said you wanted computers and mini. first, so then pick up rockets third.
Looking forward to having cocktails in the Planetary Party Lounge!
If it is production
I will nudge my happiness slider UP a notch or two, to ensure spontaneous WLTK days all over my empire. This generally reduces waste in my empire, and I can churn-out all sorts of improvements and units in a fraction of the time it would have taken otherwise, especially out in my frontier cities.
Because it means you played the game through to the end. A conquest or domination game can end much early on the tech tree than a space race. You just focus on making guns and killing people.unscratchedfoot said:I don't get what people enjoy about a spaceship ending. So it says your ship takes off and the game suddenly ends after 200+ hours of your life were invested in it. Where's the satisfaction and good feeling?![]()
My plan, such as it is, would be to build Apollo first (duh!) and then put your best producing city on the Engines, the most expensive part you can build with Space Flight. Then head to Synthetic Fibers so you can build Exterior Casing, another 640 shield piece of hardware. Best shield cities work on these two biggies, runners up take on the rest.
In that game my first concern is to build the United Nations so that no one takes a diplomatic win from us.
If you're real good (and sneaky) you might be able to build all the parts on one turn.![]()
Cost/Turn means that the following 2 numbers will be the cost in scientific research beakers and then the turns to research based on how many beakers you are producing now and how many beakers you have put into the research.
You have half the world and have killed 2 rivals. (and another was killed for you).
Mr. President - what is our current research rate at 100% science? We have, at a minimum, 60 more turns before we can finish our space ship (3 more IA techs, plus the 12 MT techs).
if we aren't doing 4 turn research now, then we aren't going to be able to do it in modern times, even with research labs every where. We may need to focus on building up science farms. Or just take longer to finish, of course![]()
We do have to prepare for us not having either aluminum or uranium on our continent, after all.
I don't get what people enjoy about a spaceship ending. So it says your ship takes off and the game suddenly ends after 200+ hours of your life were invested in it. Where's the satisfaction and good feeling?![]()
Did we win?
Did 1st corps cavalry(Stormriders) preform with honor and courage, gaining glory for themselves and America?
I must know!
World war YAY
Are you thinking about getting![]()
![]()
Experiment 626 said:(But, if WarMaster Marsden has anything to say about it, I'll be one soon.
China is Mil./Ind. and are good. I like Japan for war, the Samarai are cool. Russia and Turkey are good, and Persia has the dreaded Immortals.Experiment 626 said:Next TDG, I'm going for the Conquest Victory. Maybe I'll pick a Militaristic/Industrial Civ for that one. Any suggestions?
Experiment 626 said:No, Arabia invaded, and captured all of our undefended cities. We're down to 10 cities, and they're knocking on the door of those. We lost the game.
Experiment 626 said:StormRiders! I like that name, and will change it to that....