Explain to me a scenario in which Police State is useful

Genv [FP]

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Speed: Epic

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I never use police state, because if I do, Coming out of Representation will crash my economy.
 
I use it late game only if jails + rushmore (-50% WW) is not enough to hold back the WW. Sometimes it is not. I use the slider before switching tho. Most of my games are done before this though, but that's the only case I use it. I think there is a military unit bonus production too that is helpful during a war.
 
Late game wars with huge stacks and lots of city captures.
 
Wartimes.

By the time Fashism is in there is virtually nothing in the game that would crash my economy (Unless it i already lost, but then the economy probably was toast loooong time before... :lol:)
PS is obviously not your best economic civic, but depending on your goals...+25% Unit production in nothing to sneeze on - i.e. on epic - if you can get to a point where your cities make one [your favourite unit] per turn... And the with Rushmore/Jail/PS you can get to 0 WW allowing to make your final war last as long as you need to [till victory], without diverting any commerce to :) via slider.
 
Try a long war with the owner of SoZ pre Constitution and you'll change your mind. The main purpose of this civic is to reduce WW. So it's useful durring a war, not before, when I dont care for my economy. I only care wether my units will go to strike, or not.
 
Late game, marathon war. Unit casualties in the hundreds. War weariness is unbearable. Jails in all cities, mount rushmore, and police state, = no war weariness. You can war for the rest of the game until you win.

Combine with police state, workshop the heck out of all your towns, and have every city in your empire building troops nonstop. Tech rate will plummet, but you'll have so many troops, it won't matter.
 
Plus if you happen to be running mostly cottages rather than specialists your tech rate won't be effected at all, you'll lose some production from universal sufferage towns but this is offset by the 25% military production bonus. During long endgame wars it can save me the pain of the insane war weariness modern wars can bring (even with jails/rushmore) without hurting my science with the culture slider.

All depends on what economy you're running, really.
 
IMO police state should also give a strong defense against espionage, perhaps 50% higher costs for espionage done against you.
 
Genv [FP];7215787 said:
Speed: Epic

Go.


I never use police state, because if I do, Coming out of Representation will crash my economy.



Easy.


Date: 1800 AD
Difficulty: Deity
Speed: Epic
Map: Custom Continents with 4 continents
Size: Huge

Situation: You are Asoka of the Indians. Spiritual/Organized. (Organized helps cut down on Police State's high upkeep.) You've taken over your continent, and seem to be well on your way to a space race win (late game). However, on EACH of the 3 other continents, 1 civ is going for a cultural victory, and they will get it before you get space. So the only way to win is to kill them. And you had NO CONTROL over their decision, as after all this is a continents map and you don't meet the other civs on different lands until later in the game. If you are quick enough, you will be able to quickly raze the cultural cities. And did I mention that all 3 civs that are heading for a culture vic have their top 3 cultural cities INLAND so you can't just do a coastal attack and expect to raze a cultural city.

You have already raised an army and will continue to do so. Your army consists of ~40 transports, a large number of ships for battle, about 500 tanks/modern armor, 50 planes, etc, and several supporting units. You will be, basically, fighting a slugfest for the next years (many).

Oh yes, and you have constructed the Internet so you don't even bother with research. What you do want is your cities to have a high enough happy cap so they can effectively produce military. This won't happen without Police State's massive help in WW cuts.

And of course, the deity AI's you're fighting have about 200 units to 400....and one has the Statue of Zeus. :goodjob:

Good luck without using Police State. You just lost yourself a pretty neat deity win.
 
I like to transition from representation to universal suffrage when my cottages have mostly turned to towns from emancipation. If I have a big late renaissance/industrial war which I usually have since I'm a builder it's good to use police state in between to get some more units and less war weariness. Also If you've got Christor Redentor you can pop in and out of it if you want. It hurts your research a little going from representation but you can deal with that, the main issue is if I have a lot of hybrid cities that loose hammers from leaving universal suffrage.
 
any modern marathon; 2/3 unit costs means tons and tons of units you'll kill in their territory; probably cross continents so you don't have the option of waiting for his SoD in your culture to cut much of the ww.

saying marathon since I play marathon and not epic...

and any late domi; couldn't care less about research all I want is as many units/turn produced as possible...

any medieval/rene when things got out of control(someone took over 1-2 other ai territories on a std. 7 civs. map and you need to take him out or lose any chance). You'll just have to take over a ton of cities(probably giving you the victory too by sheer amount of available land you conquer) till you reach their core(you can save that many units for military police in classical age without crashing, so happiness is in no way unlimited).

also - any situation when my cities already can't work 20-30% of the valuable tiles(matured cottages included) or when all your specialists are on strike already so rep. does nothing.
 
Use it for very late SE military production or just to keep WW down when fighting a monster AI opponent. If you nuke like crazy, it might be the only way to deal with 1500 WW ;).
 
Usually I use Police state after i have tanks/bombers/arty so i am in mop up war mode. My economy has transitioned into a beautiful meld of trade/Specialists/cottages so Representation is not crucial. Many games I spend the entire game in HR due to lack of happiness.
But there are times when i have the mids early game and get a DoW dogpile when the +25% production is a life saver
 
Hur hur, 3 of the top people posting in a row.


Thanks everyone that bothered posted.
 
Also, if you have Pyramids? Early Police State for a Classical/Medieval war. The reduced WW is no big deal but the 25% boost to production is damn nice. Police State + Vassalage/Theocracy can let you crank out a lot of Level Three Macemen and Catapults very quickly.


Waldo
 
I only use it when I've been dragged into a war of attrition where it will difference between my economy crashing from war weariness and being able to build up the nessecary offense to take the war back onto my terms.
 
The end-game forever-wars... when your economy and home base are in full-on war mode for conquest, and you pick on one civ at a time, constantly involved in foreign wars...

Trust me... you'll need Police State then at some point!

Also, your economy won't crash if in State Property and you had your nation setup properly for an epic war to begin with.
 
With Mids - Mace, Knight, Treb building. WW isnt a big deal unless you are fighting the SoZ owner, but the 25% is really nice, especially when combined with whips and chops.

Without Mids - Since I often capture the Mids in these wars, I often switch to it right away (to clean up that AI), which generally allows me to take a chunk off the Culture Slider, since its likely I have been at war a bit.

I cannot remember a time I teched Fascism and used it, though.
 
The police state civic is essential to any war after the industrial age. I don't see how one can keep fighting an offensive war without it.

Actually, I also think it's balanced. Some claim that +60 war wariness in the modern era is broken. Nope - it just reflects the reality that you need a police state to maintain in a state of war for 40 years.
 
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