Natan35
Mayor of St. Natansburg
I have a... Weird request. Could make the ginger benefit from the pantheon that increases food from wheat? I'm asking because I often see them spawn near each other.
I have a... Weird request. Could make the ginger benefit from the pantheon that increases food from wheat? I'm asking because I often see them spawn near each other.
JFD,
I play with almost all of your mods and civilizations (awesome work!) and wish you had a single combined JFD Master Mod for everything (i.e. Explorers, Piety, Mercenaries, Cities in Development, Events&Decisions, YnAEMPv23, and all your civilizations, etc.) with options for CBP and EUI. Does something like that exist already?
If not, providing a combined JFD Master Mod has benefits. As the mod author/collaborator, you would have far more control over mod load order, something which requires a bit of finesse. Second, it would clean up the mod install screen reducing all of the 50+ JFD Mods to a single click.
Thank you for all of your
If you go into Community Balance Patch > Balance Changes > CoreDefines.sql and look for "experience" you can adjust this number. I have it at 100.I should mention that I've been playing with CP+CBP suite.
1. Since the JFD DLC (which is what it should be called - or the EU IV Expansion) is still in development, there would be no reason to create such a pack at this point in time.
2. If an update was required for one component of the JFD DLC, for example the three updates in one day trying to solve the EUI issues with CID, then the whole pack would need to be redownloaded.
3. Does Dropbox have a file size limit? Because this would probably exceed it.
4. Adding the Civs to this DLC would be a bad idea - not only because all of this would need to be redownloaded every time a Civ needs an update, but also would have to be redownloaded every time a Civ is released, which would make releasing Civs a much less inviting proposal. It would also make the download unimaginably huge - Putin is bigger than CID. Putin * 50 + the other mods = Nothing short of a Gb.
5. Mod load order isn't much of an issue; Modbuddy's References and Dependencies system works well enough, and I'm pretty sure that as long as there is a CREATE TABLE IF NOT EXISTS check for any cross-mod tables, then load order doesn't even make a difference (hence why you don't need to lay out your Actions order in Modbuddy to be Art --> Text --> Uniques --> Leader --> Civ --> Mod Support).
Have I missed anything, your Modjesty?
If you go into Community Balance Patch > Balance Changes > CoreDefines.sql and look for "experience" you can adjust this number. I have it at 100.
JFD, I've decided nature still doesn't seem dangerous enough. Which files should I look at to increase attrition damage? I was going to double it. I know you turned it down before because the AI didn't cope so well, but that should be better with the newest CP improvements?
Okay, I now understand the constraints of a combined mod. Thank you for considering it, and explaining the issue.
Okay, instead of a combined mod, one thing that can really help is your team's recommendations regarding mod load order. I checked your instructions in multiple places and didn't see much info. If this exists already, where can I find it?
From previous experience with modding in Skyrim, I know how critical the load order is and how subtle minor errors can ripple, but not be obvious at first. When bugs occasionally surface in Civ 5, I'm always a bit suspicious of my mod load order, and wish I could check it against a recommended list.
An example of impact can be seen with "More Luxuries". Though Steam allows you to load it just about anywhere, its load order is important. Loading it early won't cause a major break, but some of the resources won't spawn correctly. This is one of the few mods I've found where the mod author makes suggestions on load order in the Details.
Since we have so many great JFD mods, any recommendations your team makes regarding mod load order would be appreciated!!! It doesn't need to be all encompassing, but referencing other common mods would be really helpful for troubleshooting.
For discussion purposes, here is a common load order i use. (Note: i check to make sure only 1 DLL is active at a time, and I tend to turn off any lua scripts not in use.). I suspect something minor may be broken here because if I try to load JFD mercenaries, i often get CTD somewhere between turn 70 - 180). I uninstalled mercenaries for now, planning on troubleshooting it in the future.
1) Community Balance Patch Suite (CP, CBP, CSD_for_CBP, Civ4Diplo, CBP_compatibility_files_EUI)
2) Sukritacts Events and Decisions (though I turn Events off because of CTD and just use Decisions)
3) R.E.D. Modpack (v27) and R.E.D. Reduced_File_Size (v23)
4) JFD Cultural Diversity (Core v4)
5) JFD Exploration Contnued Expanded (v8)
6) JFD Piety and Sovereignty (Piety v5)
7) Civilizations
7a. JFD Civilizations
7b. Sukritact's Civilizations
7c. CL Civilizaitons
7d. MC Civilizations
7e. Civilizations by other mod authors
9) Maps
9a. YnAEMP (v.23) with updates by JFD
9b. YnAEMP City States for BNW (v1)
9c. CL YnAEMP Compatibility Patch (v.1)
9d. Other Maps
10. Other Misc. Mods
10a. Unit Path Viewer (v. 10)
10b. Fortress Borders (v. 2)
11. More Luxuries v.155 (loaded near end as recommended by mod author in instructions)
Other mods I occasionally use or intend to use:
* Ethnic Units (v31)
* JFD Mercenaries (Not currently using, seems to cause CTD, but undiagnosed)
* JFD Cities in Development (New, just downloaded, haven't tried it yet)
* City Limits (v.7)
Sorry about the long text block, but thank you in advance for any help you can provide!
5. Mod load order isn't much of an issue; Modbuddy's References and Dependencies system works well enough, and I'm pretty sure that as long as there is a CREATE TABLE IF NOT EXISTS check for any cross-mod tables, then load order doesn't even make a difference (hence why you don't need to lay out your Actions order in Modbuddy to be Art --> Text --> Uniques --> Leader --> Civ --> Mod Support).
Just an FYI, be aware of circular mod references crashing the game. I had an issue with the Sioux referencing Piety, which in turn referenced HR, which referenced the Sioux, because I had forgotten to update them appropriately.
but referencing other common mods would be really helpful for troubleshooting.
From previous experience with modding in Skyrim, I know how critical the load order is and how subtle minor errors can ripple, but not be obvious at first.
your team
Okay, I now understand the constraints of a combined mod. Thank you for considering it, and explaining the issue.
Okay, instead of a combined mod, one thing that can really help is your team's recommendations regarding mod load order. I checked your instructions in multiple places and didn't see much info. If this exists already, where can I find it?
From previous experience with modding in Skyrim, I know how critical the load order is and how subtle minor errors can ripple, but not be obvious at first. When bugs occasionally surface in Civ 5, I'm always a bit suspicious of my mod load order, and wish I could check it against a recommended list.
An example of impact can be seen with "More Luxuries". Though Steam allows you to load it just about anywhere, its load order is important. Loading it early won't cause a major break, but some of the resources won't spawn correctly. This is one of the few mods I've found where the mod author makes suggestions on load order in the Details.
Since we have so many great JFD mods, any recommendations your team makes regarding mod load order would be appreciated!!! It doesn't need to be all encompassing, but referencing other common mods would be really helpful for troubleshooting.
For discussion purposes, here is a common load order i use. (Note: i check to make sure only 1 DLL is active at a time, and I tend to turn off any lua scripts not in use.). I suspect something minor may be broken here because if I try to load JFD mercenaries, i often get CTD somewhere between turn 70 - 180). I uninstalled mercenaries for now, planning on troubleshooting it in the future.
1) Community Balance Patch Suite (CP, CBP, CSD_for_CBP, Civ4Diplo, CBP_compatibility_files_EUI)
2) Sukritacts Events and Decisions (though I turn Events off because of CTD and just use Decisions)
3) R.E.D. Modpack (v27) and R.E.D. Reduced_File_Size (v23)
4) JFD Cultural Diversity (Core v4)
5) JFD Exploration Contnued Expanded (v8)
6) JFD Piety and Sovereignty (Piety v5)
7) Civilizations
7a. JFD Civilizations
7b. Sukritact's Civilizations
7c. CL Civilizaitons
7d. MC Civilizations
7e. Civilizations by other mod authors
9) Maps
9a. YnAEMP (v.23) with updates by JFD
9b. YnAEMP City States for BNW (v1)
9c. CL YnAEMP Compatibility Patch (v.1)
9d. Other Maps
10. Other Misc. Mods
10a. Unit Path Viewer (v. 10)
10b. Fortress Borders (v. 2)
11. More Luxuries v.155 (loaded near end as recommended by mod author in instructions)
Other mods I occasionally use or intend to use:
* Ethnic Units (v31)
* JFD Mercenaries (Not currently using, seems to cause CTD, but undiagnosed)
* JFD Cities in Development (New, just downloaded, haven't tried it yet)
* City Limits (v.7)
Sorry about the long text block, but thank you in advance for any help you can provide!
As long as all foreign tables are given a CREATE TABLE IF NOT EXISTS check, it doesn't matter if they are referenced or not. Referencing is more useful for telling the user what the mod supports. (JFD, plz confirm - I have a tendency to spurt AssignStartingPlots.lua when I explain things)
There's a team...
Table saver loaderTSL being true start location?