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Exploration Continued Expanded (Obsolete)

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GvHG6Kd.jpg
3GHzDJE.jpg


I don't know if this has been reported yet but it seems that ExCE and YNAEMP (v.23) are incompatible. Unloading ExCE or starting a game without loading the YNAEMP modpack in seems to be working as intended.

EDIT: wow, those images are massive, sorry about that... As you can see here however, ExCE works just fine with YNAEMP enabled but not loaded in. I've been having compatibility issues enabling all of your mods at once, if you have some time, I would like to make another post to tell you exactly what I'm trying to get to run and when it's crashing but I'm worried I might come across as annoying.
 
Spoiler :
GvHG6Kd.jpg
3GHzDJE.jpg


I don't know if this has been reported yet but it seems that ExCE and YNAEMP (v.23) are incompatible. Unloading ExCE or starting a game without loading the YNAEMP modpack in seems to be working as intended.

EDIT: wow, those images are massive, sorry about that... As you can see here however, ExCE works just fine with YNAEMP enabled but not loaded in. I've been having compatibility issues enabling all of your mods at once, if you have some time, I would like to make another post to tell you exactly what I'm trying to get to run and when it's crashing but I'm worried I might come across as annoying.

Post Lua log.
 
Spoiler :
GvHG6Kd.jpg
3GHzDJE.jpg


I don't know if this has been reported yet but it seems that ExCE and YNAEMP (v.23) are incompatible. Unloading ExCE or starting a game without loading the YNAEMP modpack in seems to be working as intended.

EDIT: wow, those images are massive, sorry about that... As you can see here however, ExCE works just fine with YNAEMP enabled but not loaded in. I've been having compatibility issues enabling all of your mods at once, if you have some time, I would like to make another post to tell you exactly what I'm trying to get to run and when it's crashing but I'm worried I might come across as annoying.

This has been happening on and off with ExCE for a long time. I posted the issue way back when the last iteration of Tribes was still active. From what I understand it's a weird, and therefore very hard to fix, issue.
 
Can anyone show me what Tribes look like in-game? I've been itching to play with them when I get the chance, but for now if anyone has any in-game screenshots, I'd love to see how they operate.
 
This has been happening on and off with ExCE for a long time. I posted the issue way back when the last iteration of Tribes was still active. From what I understand it's a weird, and therefore very hard to fix, issue.

Disabling YNAEMP seems to have fixed all issues, I can run every single one of JFD's mods simultaneously, I even added Ethnic Units and Historical Religions Complete without crashes! The communitas map script is a little cluttered for CBP's 4 tile city separation rule but at least it's all running smoothly now, so far.
 
ExCE v14:
  • Tribe Borders will now automatically show when a selected unit is adjacent to their lands. This replaces the need for Highlights.xml.
  • May now settle in Tribe Borders, just not on their center.
  • Tribes should no longer be placed within 3 tiles of another Tribe.
  • Tribes should no longer be placed in the ocean.
  • Ancient Ruin additions are now disabled with CBP, as they overlap (and conflict as a result).
  • Attrition Wind effects will no longer trigger on Ice.
  • Wind and Jungle may only fire (each) for up to one unit per turn. This reduces the overhead, as this method no longer checks every unit every turn against the Attrition chance. Also stops effects from piling up when on Jungle or Ocean heavy maps.
  • Removed CBP changes to the Bathhouse (as they are no longer valid).
  • CBP Colonist now uses CID's Colonist icon, even if not using CID.
  • With CBP, the Airship/Great Airship settings will now automatically disable.
  • Added CBP+More Luxes support for the Temple and Basilica (Garden doesn't improve Cocoa anymore, Hokath?).

@Chrisy15 Couldn't find your Class Trigger issue. Please let me know if you encounter it again.
 
So, now that Highlights.xml isn't needed, can I just delete it? I put it in the DLC_01 folder, but I can't remember if it deleted or replaced anything. Was there originally a Highlights.xml? Will I be OK deleting this one?
 
I'll look at the YnAEMP + ExCE interaction again shortly, but as I've never encountered the issue myself, it's very hard to fix.

It seems to crop up occasionally and weirdly. I've installed a version of ExCE and had it work and then had to clear the cache only for it not to work. Other versions just seem to never work. Maybe it has something to do with CP? And of course it's not a CTD issue so the logs aren't as useful.

The only thing I could think might help is it never happens to Gedemon's last version (v22 i think). I haven't tried out your newest version but I'll see if the issue crops up again.

EDIT: I tried it with v24 and the newest ExCE, it happens.
 
So, now that Highlights.xml isn't needed, can I just delete it? I put it in the DLC_01 folder, but I can't remember if it deleted or replaced anything. Was there originally a Highlights.xml? Will I be OK deleting this one?

Yup, just delete it. The original Highlights.xml is in a different location, so wasn't overriden, and will be unharmed.

It seems to crop up occasionally and weirdly. I've installed a version of ExCE and had it work and then had to clear the cache only for it not to work. Other versions just seem to never work. Maybe it has something to do with CP? And of course it's not a CTD issue so the logs aren't as useful.

It's actually the opposite. Logs are typically no help for CTD issues, but any Lua issues - and this is a Lua issue - will register in the logs.
 
Thanks, looked back a few pages and found the instructions. I had it in the EUI folder. Maybe thats why hovering over the city wasn't showing the usual border expansion ui.
 
Yup, just delete it. The original Highlights.xml is in a different location, so wasn't overriden, and will be unharmed.



It's actually the opposite. Logs are typically no help for CTD issues, but any Lua issues - and this is a Lua issue - will register in the logs.

Well if that's the case I could get a version of the logs when I try to open it with ExCE and then a version without if that works.
 
For some reason as of CPP 9/4, whenever I start new game with ExCE it breaks game by invoking new Corporation screen and I am unable to close it. As soon as I disabled ExCE and left CiTD and CPP enabled, problem was gone (I also tried to disable CiTD, clear cache and leave ExCE enabled but problem was still there). I turned on CBP comp in settings file and I don't use RtP (Until sovereign component is released, I really don't see myself playing that mod).
 
For some reason as of CPP 9/4, whenever I start new game with ExCE it breaks game by invoking new Corporation screen and I am unable to close it. As soon as I disabled ExCE and left CiTD and CPP enabled, problem was gone (I also tried to disable CiTD, clear cache and leave ExCE enabled but problem was still there). I turned on CBP comp in settings file and I don't use RtP (Until sovereign component is released, I really don't see myself playing that mod).

I suspect you'll do better if you go to Putmalk about it. Give your logs to him over at the CP beta thread.
 
Maybe so but I think this is ExCE specific problem because database is throwing exceptions (errors), while LUA logs are in order.
 
Maybe so but I think this is ExCE specific problem because database is throwing exceptions (errors), while LUA logs are in order.

A UI error wouldn't appear in the database log. However, if you have database errors which you have checked are caused by ExCE by using the Stopwatch file, then please post them.
 
A UI error wouldn't appear in the database log. However, if you have database errors which you have checked are caused by ExCE by using the Stopwatch file, then please post them.

Well apparently it is issue with database http://forums.civfanatics.com/showthread.php?t=565702 (read 1 and 2 page). Also I never mention it was UI error, I said window invokes as soon as you press "begin game" while ExCE is enabled , which can mean number of things, among that missing database table is causing new Corporation UI to malfunction . Besides bug is easy to produce and I accidentally deleted all logs.

Not to mention that someone beat me to it :

Ok the issue is due to the extra corporation added by JFD's EXCE. it didnt have freebuildingthiscity field in the insert into table

I added it and it works now

What I however didn't get from my LUA log was those lua runtime errors that guy had, just database.
 
A UI error wouldn't appear in the database log. However, if you have database errors which you have checked are caused by ExCE by using the Stopwatch file, then please post them.

Well apparently it is issue with database http://forums.civfanatics.com/showthread.php?t=565702 (read 1 and 2 page). Also I never mention it was UI error, I said window invokes as soon as you press "begin game" while ExCE is enabled , which can mean number of things, among that missing database table is causing new Corporation UI to malfunction . Besides bug is easy to produce and I accidentally deleted all logs.

Not to mention that someone beat me to it :

To be fair, you did say it was a UI error - a UI element, the Corporations window, was poping up as soon as you begin your game. That sounds to me like a UI error - which, technically, it was. Putmalk had designed the UI in such a way that it didn't anticipate modded Corporations, and so when encountering one, threw an exception. That can, and will, be resolved when I update ExCE; when I update my Corp. to the changes made to Gazebo's Corps., but everything still pointed to a UI issue.

A UI issue can certainly be caused by a database issue, however - especially when, as in this case, UI elements are checking for potentially null data.
 
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