strategyonly
C2C Supreme Commander
OK here is the list i have what is wrong with it?
Now just dont say well anti-clerical needs -1
temples, show me how it works on this trait file, thx.
Spoiler :
Code:
<TraitInfo>
<Type>TRAIT_PROGRESSIST</Type>
<Description>TXT_KEY_TRAIT_PROGRESSIST</Description>
<ShortDescription>TXT_KEY_TRAIT_PROGRESSIST_SHORT</ShortDescription
<iMaxAnarchy>3</iMaxAnarchy>
<FreePromotionUnitCombatTypes>
<FreePromotionUnitCombatType>
<PromotionType>PROMOTION_COMBAT1</PromotionType>
<UnitCombatTypes>
<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
<UnitCombatType>UNITCOMBAT_HITECH</UnitCombatType>
<UnitCombatType>UNITCOMBAT_ASSAULT_MECH</UnitCombatType>
</UnitCombatTypes>
</FreePromotionUnitCombatType>
</FreePromotionUnitCombatTypes>
</TraitInfo>
<TraitInfo>
<Type>TRAIT_POLITICIAN</Type>
<Description>TXT_KEY_TRAIT_POLITICIAN</Description>
<ShortDescription>TXT_KEY_TRAIT_POLITICIAN_SHORT</ShortDescription>
<iMaxAnarchy>3</iMaxAnarchy>
<fRevIdxGoodReligionMod>0.5</fRevIdxGoodReligionMod>
</TraitInfo>
<TraitInfo>
<Type>TRAIT_HUMANIST</Type>
<Description>TXT_KEY_TRAIT_HUMANIST</Description>
<ShortDescription>TXT_KEY_TRAIT_HUMANIST_SHORT</ShortDescription>
<iMaxAnarchy>3</iMaxAnarchy>
</TraitInfo>
<!-- END: POSITIVE_TRAIT -->
<!-- BEGIN: NEGATIVE_TRAIT (DRAWBACK) -->
<TraitInfo>
<Type>TRAIT_ANTI_CLERICAL</Type>
<Description>TXT_KEY_TRAIT_ANTI_CLERICAL</Description>
<ShortDescription>TXT_KEY_TRAIT_ANTI_CLERICAL_SHORT</ShortDescription>
<iMaxAnarchy>3</iMaxAnarchy>
</TraitInfo>
<TraitInfo>
<Type>TRAIT_CRUEL</Type>
<Description>TXT_KEY_TRAIT_CRUEL</Description>
<ShortDescription>TXT_KEY_TRAIT_CRUEL_SHORT</ShortDescription>
<iMaxAnarchy>3</iMaxAnarchy>
<iMaxGlobalBuildingProductionModifier>50</iMaxGlobalBuildingProductionModifier>
<iMaxTeamBuildingProductionModifier>50</iMaxTeamBuildingProductionModifier>
<iMaxPlayerBuildingProductionModifier>50</iMaxPlayerBuildingProductionModifier>
</TraitInfo>
<TraitInfo>
<Type>TRAIT_ARROGANT</Type>
<Description>TXT_KEY_TRAIT_ARROGANT</Description>
<ShortDescription>TXT_KEY_TRAIT_ARROGANT_SHORT</ShortDescription>
<iMaxAnarchy>3</iMaxAnarchy>
</TraitInfo>
<TraitInfo>
<Type>TRAIT_IDEALISTIC</Type>
<Description>TXT_KEY_TRAIT_IDEALISTIC</Description>
<ShortDescription>TXT_KEY_TRAIT_IDEALISTIC_SHORT</ShortDescription
<iMaxAnarchy>3</iMaxAnarchy>
<ExtraYieldThresholds>
<iExtraYieldThreshold>0</iExtraYieldThreshold>
<iExtraYieldThreshold>0</iExtraYieldThreshold>
<iExtraYieldThreshold>4</iExtraYieldThreshold>
</ExtraYieldThresholds>
<TradeYieldModifiers>
<iYield>0</iYield>
<iYield>0</iYield>
<iYield>1</iYield>
</TradeYieldModifiers>
<CommerceChanges/>
<CommerceModifiers/>
</TraitInfo>
<TraitInfo>
<Type>TRAIT_RECKLESS</Type>
<Description>TXT_KEY_TRAIT_RECKLESS</Description>
<ShortDescription>TXT_KEY_TRAIT_RECKLESS_SHORT</ShortDescription>
<iMaxAnarchy>3</iMaxAnarchy>
<iLevelExperienceModifier>-25</iLevelExperienceModifier>
<iGreatGeneralRateModifier>-40</iGreatGeneralRateModifier>
</TraitInfo>
<TraitInfo>
<Type>TRAIT_MEGALOMANIAC</Type>
<Description>TXT_KEY_TRAIT_MEGALOMANIAC</Description>
<ShortDescription>TXT_KEY_TRAIT_MEGALOMANIAC_SHORT</ShortDescription
<iMaxAnarchy>3</iMaxAnarchy>
<FreePromotionUnitCombatTypes>
<FreePromotionUnitCombatType>
<PromotionType>PROMOTION_CITY_GARRISON1</PromotionType>
<UnitCombatTypes>
<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
<UnitCombatType>UNITCOMBAT_HITECH</UnitCombatType>
</UnitCombatTypes>
</FreePromotionUnitCombatType>
<FreePromotionUnitCombatType>
<PromotionType>PROMOTION_DRILL1</PromotionType>
<UnitCombatTypes>
<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
<UnitCombatType>UNITCOMBAT_HITECH</UnitCombatType>
</UnitCombatTypes>
</FreePromotionUnitCombatType>
</FreePromotionUnitCombatTypes>
</TraitInfo>
<TraitInfo>
<Type>TRAIT_BARBARIC</Type>
<Description>TXT_KEY_TRAIT_BARBARIC</Description>
<ShortDescription>TXT_KEY_TRAIT_BARBARIC_SHORT</ShortDescription>
<iMaxAnarchy>3</iMaxAnarchy>
</TraitInfo>
<TraitInfo>
<Type>TRAIT_ISOLATIONIST</Type>
<Description>TXT_KEY_TRAIT_ISOLATIONIST</Description>
<ShortDescription>TXT_KEY_TRAIT_ISOLATIONIST_SHORT</ShortDescription>
<iMaxAnarchy>3</iMaxAnarchy>
<FreePromotionUnitCombatTypes>
<FreePromotionUnitCombatType>
<PromotionType>PROMOTION_AMPHIBIOUS</PromotionType>
<UnitCombatTypes>
<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
<UnitCombatType>UNITCOMBAT_HITECH</UnitCombatType>
<UnitCombatType>UNITCOMBAT_ASSAULT_MECH</UnitCombatType>
<UnitCombatType>UNITCOMBAT_CLONES</UnitCombatType>
</UnitCombatTypes>
</FreePromotionUnitCombatType>
</FreePromotionUnitCombatTypes>
</TraitInfo>
<TraitInfo>
<Type>TRAIT_FANATICAL</Type>
<Description>TXT_KEY_TRAIT_FANATICAL</Description>
<ShortDescription>TXT_KEY_TRAIT_FANATICAL_SHORT</ShortDescription>
<iMaxAnarchy>3</iMaxAnarchy>
<FreePromotionUnitCombatTypes>
<FreePromotionUnitCombatType>
<PromotionType>PROMOTION_FLANKING1</PromotionType>
<UnitCombatTypes>
<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
<UnitCombatType>UNITCOMBAT_WHEELED</UnitCombatType>
</UnitCombatTypes>
</FreePromotionUnitCombatType>
<FreePromotionUnitCombatType>
<PromotionType>PROMOTION_GUERILLA1</PromotionType>
<UnitCombatTypes>
<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
<UnitCombatType>UNITCOMBAT_WHEELED</UnitCombatType>
</UnitCombatTypes>
</FreePromotionUnitCombatType>
<FreePromotionUnitCombatType>
<PromotionType>PROMOTION_SPEED</PromotionType>
<UnitCombatTypes>
<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
</UnitCombatTypes>
</FreePromotionUnitCombatType>
</FreePromotionUnitCombatTypes>
<BonusHappinessChanges>
<BonusHappinessChange>
<BonusType>BONUS_HORSE</BonusType>
<iHappinessChange>1</iHappinessChange>
</BonusHappinessChange>
<BonusHappinessChange>
<BonusType>BONUS_FUR</BonusType>
<iHappinessChange>1</iHappinessChange>
</BonusHappinessChange>
</BonusHappinessChanges>
</TraitInfo>
<TraitInfo>
<Type>TRAIT_POPULIST</Type>
<Description>TXT_KEY_TRAIT_POPULIST</Description>
<ShortDescription>TXT_KEY_TRAIT_POPULIST_SHORT</ShortDescription>
<iMaxAnarchy>3</iMaxAnarchy>
<iUpkeepModifier>25</iUpkeepModifier>
<ExtraYieldThresholds>
<iExtraYieldThreshold>5</iExtraYieldThreshold>
<iExtraYieldThreshold>0</iExtraYieldThreshold>
<iExtraYieldThreshold>0</iExtraYieldThreshold>
</ExtraYieldThresholds>
</TraitInfo>
<TraitInfo>
<Type>TRAIT_EXCESSIVE</Type>
<Description>TXT_KEY_TRAIT_EXCESSIVE</Description>
<ShortDescription>TXT_KEY_TRAIT_EXCESSIVE_SHORT</ShortDescription
<iMaxAnarchy>3</iMaxAnarchy>
<FreePromotionUnitCombatTypes>
<FreePromotionUnitCombatType>
<PromotionType>PROMOTION_LOYALTY</PromotionType>
<UnitCombatTypes>
<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
</UnitCombatTypes>
</FreePromotionUnitCombatType>
<FreePromotionUnitCombatType>
<PromotionType>PROMOTION_IMPROVISE1</PromotionType>
<UnitCombatTypes>
<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
</UnitCombatTypes>
</FreePromotionUnitCombatType>
</FreePromotionUnitCombatTypes>
</TraitInfo>
<TraitInfo>
<Type>TRAIT_FOREIGN</Type>
<Description>TXT_KEY_TRAIT_FOREIGN</Description>
<ShortDescription>TXT_KEY_TRAIT_FOREIGN_SHORT</ShortDescription>
<iMaxAnarchy>3</iMaxAnarchy>
</TraitInfo>
<TraitInfo>
<Type>TRAIT_TEMPERAMENTAL</Type>
<Description>TXT_KEY_TRAIT_TEMPERAMENTAL</Description>
<ShortDescription>TXT_KEY_TRAIT_TEMPERAMENTAL_SHORT</ShortDescription>
<iMaxAnarchy>3</iMaxAnarchy>
<iDomesticGreatGeneralRateModifier>-50</iDomesticGreatGeneralRateModifier>
<FreePromotionUnitCombatTypes>
<FreePromotionUnitCombatType>
<PromotionType>PROMOTION_MEDIC1</PromotionType>
<UnitCombatTypes>
<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
</UnitCombatTypes>
</FreePromotionUnitCombatType>
</FreePromotionUnitCombatTypes>
</TraitInfo>
<TraitInfo>
<Type>TRAIT_REVOLUTIONARY</Type>
<Description>TXT_KEY_TRAIT_REVOLUTIONARY</Description>
<ShortDescription>TXT_KEY_TRAIT_REVOLUTIONARY_SHORT</ShortDescription>
<iMaxAnarchy>3</iMaxAnarchy>
<FreePromotionUnitCombatTypes>
<FreePromotionUnitCombatType>
<PromotionType>PROMOTION_LOYALTY</PromotionType>
<UnitCombatTypes>
<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
</UnitCombatTypes>
</FreePromotionUnitCombatType>
<FreePromotionUnitCombatType>
<PromotionType>PROMOTION_IMPROVISE1</PromotionType>
<UnitCombatTypes>
<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
</UnitCombatTypes>
</FreePromotionUnitCombatType>
</FreePromotionUnitCombatTypes>
</TraitInfo>
<!-- END: NEGATIVE_TRAIT (DRAWBACK) -->
<!-- BEGIN: SPECIAL_TRAIT (MINOR AND BARBARIAN) -->
<TraitInfo>
<Type>TRAIT_HUNTER_GATHERER</Type>
<Description>TXT_KEY_TRAIT_HUNTER_GATHERER</Description>
<ShortDescription>TXT_KEY_TRAIT_HUNTER_GATHERER_SHORT</ShortDescription>
<iMaxAnarchy>3</iMaxAnarchy>
<iGreatGeneralRateModifier>-75</iGreatGeneralRateModifier>
<iDomesticGreatGeneralRateModifier>-75</iDomesticGreatGeneralRateModifier>
<CommerceChanges>
<iCommerce>0</iCommerce>
<iCommerce>1</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
</CommerceChanges>
<CommerceModifiers>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>-50</iCommerce>
</CommerceModifiers>
</TraitInfo>
<TraitInfo>
<Type>TRAIT_SEMI_CIVILIZED</Type>
<Description>TXT_KEY_TRAIT_SEMI_CIVILIZED</Description>
<ShortDescription>TXT_KEY_TRAIT_SEMI_CIVILIZED_SHORT</ShortDescription>
<iHealth>1</iHealth>
<iHappiness>1</iHappiness>
<iMaxAnarchy>-1</iMaxAnarchy>
<iUpkeepModifier>-20</iUpkeepModifier>
<FreePromotionUnitCombatTypes>
<FreePromotionUnitCombatType>
<PromotionType>PROMOTION_MEDIC1</PromotionType>
<UnitCombatTypes>
<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
</UnitCombatTypes>
</FreePromotionUnitCombatType>
</FreePromotionUnitCombatTypes>
</TraitInfo>
<TraitInfo>
<Type>TRAIT_BARBARIAN</Type>
<Description>TXT_KEY_TRAIT_BARBARIAN</Description>
<ShortDescription>TXT_KEY_TRAIT_BARBARIAN_SHORT</ShortDescription>
<iHealth>1</iHealth>
<iHappiness>1</iHappiness>
<iMaxAnarchy>-1</iMaxAnarchy>
<iUpkeepModifier>-20</iUpkeepModifier>
<FreePromotionUnitCombatTypes>
<FreePromotionUnitCombatType>
<PromotionType>PROMOTION_MEDIC1</PromotionType>
<UnitCombatTypes>
<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
</UnitCombatTypes>
</FreePromotionUnitCombatType>
</FreePromotionUnitCombatTypes>
</TraitInfo>
Now just dont say well anti-clerical needs -1
