Display of Great People on mouse-over shows -20% growth rate from Scientific. This is a display bug as the effect is not actual but it does mean the Final Great Person growth display per turn is off.
Unfortunately, I either simply don't understand what you're trying to say about this, or I cannot replicate the issue in any way I can interpret what you mean. I may need a save that shows this happening.
In the XML, there is nothing to say the noted traits should be getting a penalty to GP values and its not mentioning it in the game anywhere either. Are they supposed to be somehow? I do, on my test, have a stated penalty, -20% from Excessive Leader that can be seen in the city GP bar on the city screen. It's not showing on the main screen GP bar but I don't think it's supposed to and I have a feeling that's somewhat called by python commands.
Specialist Scientist should give 5 but only shows as giving 3. If this is an actual bug or just display I am not sure about yet.
This is working for me so perhaps I've inadvertently already debugged this effect. It does not break down that it's stemming from traits... rather, the specialist display simply gives what it is for you now, all modifiers combined. It would take me some serious time to figure out where I could manipulate things to give a breakdown there...
The +10% in Capitol does not work. I get the same bonuses in Capitol as in every other city.
This too is working for me. Not verified that its not showing in other cities though. Is that the problem? That its not filtering out this benefit for non-capitol cities? I'd think that'd be an easy fix if that's an issue. My test game has not reached the point where I can build another city yet but its coming up soon but if I KNOW its not working right then I can address it.
The +1 per City is not shown in any Breakdown of Science in any City. I don't know if this is Display or Bug.
Again... this is clearly showing for me... ??? It states +1

free Commerce.
Again, maybe I've incidentally debugged some of this with some recent changes. I think what I'll do now, since I've recently merged my changes with the current svn version, is push my changes and I'll ask you to update and see if things have cleared up for you. If not, please post a save that displays these issues.
One thing I'm wondering about some values though is if there is an arbitrary minimum 0 established in the dll in the expectation that those values would never go below 0 and that it would be some kind of bug if it did. I do get a lot of messages on those from the debug dll that makes sense considering that the original designers didn't intend some of these tags to ever have a negative value. I'll look into those and see if there's any minimums being enforced that with our current design concepts shouldn't be.
The debug dll has also let me know of a few minor calculation issues in the display pops that should be addressed but interestingly enough I think they may be coming up with errors simply because of errors in the check criteria rather than actual problems since they seem to be showing what they should - but then again if its not totaling right in the underlying data, we have a problem. So its not something to ignore.
Anyhow, I'll post an update soon and we can work forward from there k? There's some cool stuff coming along with that update, a New Years day present for C2C from me
And again,
PLEASE review my
Traits Proposal!
