futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
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I won a game with Wang Kon last night. It was a 1920 space race. It was hard to win sooner because 1) I didn't have a neighbour to attack until the medeival era (I was on the southern peninsula of a large continent and early war with Augustus would've been costly and painful. I was able to build around 8 cities peacefully); and 2) The land I had, even the conquered land from Augustus and then Isabella (she only ever had 4 cities!) was mostly coastal tiles and the land tiles I did have weren't amazing. The result was not many strong commerce cities and not many strong production cities.
Anyways...
I made a couple of observations based on three things I don't normally do that seemed to help my game a lot and make me feel like things were in the bag for the most part early on (by that I don't mean they won the game, but they helped me feel like I wasn't going to lose it early).
1) I built more workers than normal. Normally I go for 1 per city. In this game I went for 1.5-2 per city and it made a huge difference. I was able to get my cities developed more quickly, roads built throughout my empire, etc. It just felt like my cities were able to grow into improvements much more quickly and efficiently.
2) I didn't go for an early war. Most games I look like a crazy person for an early war and if I don't get one, I worry that I will lose. In this game I was slow and steady, settling additional cities as I could afford it until the land was gone. I had around 8 cities and the same size or larger empire than the 3 AIs on my continent (including Cyrus).
3) I didn't stretch for expensive techs and trading to backfill for cheaper techs. I started this because the diplo situation was tricky, but I think it was for the best. I just self-researched the cheapest tech each time until I only had pricier ones left. Then I would do a couple trades. Rinse, repeat. The result was less WFYABTA and a healthy tech lead for most of the game. With a couple of GSs (ed, lib) I had lib in 800AD with limited trading and lightbulbing (monarch/standard/normal/continents).
Of course financial didn't hurt either and my hwacha/war elephant/cavalry army made short work of a very powerful Augustus then a very weak Issy (although she JUST upgraded to rifles when I attacked her making it a bit more difficult than I had expected).
Anyways, what I wanted to say was that now in my games I think I will be looking to settle the available land first (assuming it isn't total crap) before leaning toward war (unless I have copper and a neighbour really on my doorstep). Have some extra workers to develop my empire more quickly. And avoid trading for cheap techs instead self-researching the cheaper ones while my empire is developing.
This looks a lot different than how I often play, which is to concentrate on military early, attacking a neighbour, straining my early economy, lightbulbing and teching expensive techs to trade for techs I skipped, etc. I think I inherited that approach from reading higher-level games and I think that is probably the way to go at higher-levels but on monarch and below I think this approach is more efficient in the long haul. And I think if I had better land (the continent was very narrow meaning almost all cities were coastal) I would've won a lot sooner.
With BtS coming out and the changes making warfare harder--and I've heard the AI techs slower, meaning self-research will be more important!--I think this approach could be a better one.
What do you think?
Anyways...
I made a couple of observations based on three things I don't normally do that seemed to help my game a lot and make me feel like things were in the bag for the most part early on (by that I don't mean they won the game, but they helped me feel like I wasn't going to lose it early).
1) I built more workers than normal. Normally I go for 1 per city. In this game I went for 1.5-2 per city and it made a huge difference. I was able to get my cities developed more quickly, roads built throughout my empire, etc. It just felt like my cities were able to grow into improvements much more quickly and efficiently.
2) I didn't go for an early war. Most games I look like a crazy person for an early war and if I don't get one, I worry that I will lose. In this game I was slow and steady, settling additional cities as I could afford it until the land was gone. I had around 8 cities and the same size or larger empire than the 3 AIs on my continent (including Cyrus).
3) I didn't stretch for expensive techs and trading to backfill for cheaper techs. I started this because the diplo situation was tricky, but I think it was for the best. I just self-researched the cheapest tech each time until I only had pricier ones left. Then I would do a couple trades. Rinse, repeat. The result was less WFYABTA and a healthy tech lead for most of the game. With a couple of GSs (ed, lib) I had lib in 800AD with limited trading and lightbulbing (monarch/standard/normal/continents).
Of course financial didn't hurt either and my hwacha/war elephant/cavalry army made short work of a very powerful Augustus then a very weak Issy (although she JUST upgraded to rifles when I attacked her making it a bit more difficult than I had expected).
Anyways, what I wanted to say was that now in my games I think I will be looking to settle the available land first (assuming it isn't total crap) before leaning toward war (unless I have copper and a neighbour really on my doorstep). Have some extra workers to develop my empire more quickly. And avoid trading for cheap techs instead self-researching the cheaper ones while my empire is developing.
This looks a lot different than how I often play, which is to concentrate on military early, attacking a neighbour, straining my early economy, lightbulbing and teching expensive techs to trade for techs I skipped, etc. I think I inherited that approach from reading higher-level games and I think that is probably the way to go at higher-levels but on monarch and below I think this approach is more efficient in the long haul. And I think if I had better land (the continent was very narrow meaning almost all cities were coastal) I would've won a lot sooner.
With BtS coming out and the changes making warfare harder--and I've heard the AI techs slower, meaning self-research will be more important!--I think this approach could be a better one.
What do you think?