ExtraModMod 0.5.0-beta2 is now available. After fixing some critical bugs which were affecting gameplay, beta2 is ready. The biggest ones are: The game should now be CtD free. Prevent a CtD when Infernals are summoned. Removed a CtD when determining valid puppet states leaders. Lairs now appear normally. Sadly, the OOS errors discovered lately have not been fixed for this release. Now that the game is CtD free (or so I hope), I will concentrate on getting more OOS logs and try to get a solution to the remaining problems. The beta also includes few but significant features, such as an scenario adapted to ExtraModMod, some new game modes and improvements to leaders and the GUI. This version is still a beta, so it is not the definitive 0.5.0 release. Betas provide a new version for anyone interested in testing the new features, providing feedback about them or just enjoy the new stuff early. For this beta I disabled asserts, which seemed to cause more problems than the good they did. The Testing Guide should help players in creating bug reports with better information. The full changelog of this version can be checked below: Spoiler : ExtraModMod 0.5.0-beta2 More Naval AI version: 2.61 with additional bugfixes and features. Features Ozzy's Map of Erebus (see http://forums.civfanatics.com/showthread.php?t=236321). Adapted for ExtraModMod. New game mode: Insane leaders. All leaders start with three random traits and the Insane trait. New game mode: Random traits. All leaders get two random traits and sometimes a third minor one. Tolerant civilizations will now use the terrain yield changes of the original civilizations of their conquered cities. New game option for disabling the Guild of the Nine. The Mercurian Gate will show its help text in its mouse over description. Display how close the barbarians are to declare war. The number of turns remaining for the next Adaptive trait change is now displayed. Changes Savage gets a new icon. Reworked "Don't kill it" option of the unicorn event. Puppet States is no longer enabled by Feudalism. It is enabled by both Code of Laws and Deception. It is no longer possible to build more planar gate summons than the limit set for their spawning. Minotaurs and Manticores limit is now half of the limit of the other Planar Gate summons. Game options have been reordered. BUG Advanced Scoreboard now shows power ratio by default. Default display name for BUG Advanced Scoreboard is now Leader + Civilization Description. BUG Civ4lerts threshold for alerting about gold per turn trades is now 100 instead of 50. BUG Civ4lerts threshold for alerting about gold trades is now 100 instead of 50. BUG Civ4lerts is now enabled by default. BUG map finder is now disabled by default (it seems to be broken anyways). BUG progress tick marks is now enabled by default. Uldanor is now Barbarian/Charismatic/Creative instead of Creative/Imperialistic. Duin is now Imperialistic/Magic Resistant/Slaver instead of Charismatic/Magic Resistant/Slaver. Braeden is now Defensive/Organized/Savage instead of Barbarian/Ingenuity/Savage. The Savage promotion now grants the same healing effects than March, but it no longer grants heal after combat. The Savage trait now gives -10% culture, and the Savage promotion no longer applies to Archery units. Adaptive now triggers every 75 turns (modified by game speed). Fixes Prevent a CtD when Infernals are summoned. Removed a CtD when determining valid puppet states leaders. Game options will no longer be resetted at the start of every game. Planar gate units now have appropiate technology requirements. Correct the Civilopedia entry for Khazad vaults. Fixed traits that should have bSelectable for Adaptive. More Naval AI changes AI players will no longer destroy lairs simply by moving on top of them. Puppet states trading will now be properly saved. Blizzards will not move onto plots with temporary features (temporary workaround for a Blizzards bug). Volcanoes will sometimes erupt from long dormant mountains in Hell terrain. 10% of Forests will turn into Burnt Forest when plots change to Hell terrain. Allow the AI to cast Bloom. Fixes and code improvements to the Genesis spells. Fix for timer display not appearing when Arcane Lacuna is cast. Fix for Sanctuary timer display never going away. Heal spell will now work again. BarbsPlus changes Cleaned up and fixed the improvement spawning system. Disciples of Acheron start with the Held promotion Galleys can spawn without crew now. Slightly reduced spawn rate of Hunters. Invisible Units are safe from exploration spawns. Erebus in the Balance changes Summoner now also grants Spell Extension I. Keelyn now gets the Ingenuity trait. Decius now gets the Tolerant trait. In scenarios he does not get this trait. In the first post of this thread you can find the links for downloads, wiki, Features, future plans and other useful information.