As you may know, for the next release of ExtraModMod I'm planning to merge it with all of EitB changes. This means that the leader traits are going to change a lot. I have compared my original list of leaders with the changes made in EitB, and I have also checked the changes proposed in MNAI Essentials. I also removed bountyhunter, because it felt weak and I could not think of any good way to give it a boost. Below are the results of what I plan to do (changes are indicated by an asterisk). Bear in mind that Erebus in the Balance also changes some default traits (see below too):
Financial gives +25% Gold in Cities and fast Markets and Moneychangers
Industrious gives +100% to Forges, +50% to Wonders, and +25% to Workers
Spiritual grants Mob1 and Favored (Disciple-Only Potency) to Disciple Units
Arcane grants Mo1 and Potency to Arcane units
Amurites (No civilization trait)
• Dain(Neutral): Arcane, Philosophical
• Tya(Neutral)*: Sage, Spiritual
• Valledia(Neutral): Arcane, Organized
Balseraphs (No civilization trait)
• Furia(Neutral)*: Financial, Sage
• Keelyn(Evil): Creative, Summoner
• Melisandre(Evil)*: Industrious, Expansive
• Perpentach(Evil): Arcane, Charismatic, Creative, Insane
• Weevil(Evil)*: Barbarian, Charismatic, Slaver
Bannor (Guardsman)
• Capria(Good): Spiritual, Financial*
• Decius(Neutral): Organized, Raiders
• Sabathiel(Good): Charismatic, Organized
• Tethira(Good)*: Aggressive, Expansive
Calabim (No civilization trait)
• Alexis(Evil): Aggressive, Organized*
• Decius(Neutral): Organized, Raiders
• Flauros(Evil): Financial, Philosophical*
• Mahon(Evil)*: Agrarian, Savage
Clan of Embers (Barbarian)
• Hafgan(Evil)*: Charismatic, Raiders
• Jonas(Evil): Expansive, Spiritual
• Sheelba(Evil): Aggressive, Organized
Doviello (Savage*)
• Charadon(Evil): Aggressive, Barbarian, Charismatic*
• Duin(Evil)*: Charismatic, Slaver, Magic Resistant
• Mahala(Evil): Expansive*, Ingenuity, Raiders
Elohim (Tolerant)
• Einion(Good): Charismatic*, Philosophical
• Ethne(Good): Creative, Organized*
• Thessalonica(Neutral)*: Industrious, Spiritual
Grigori (Agnostic)
• Cassiel(Neutral): Adaptive(Org), Organized*, Philosophical
• Koun(Neutral)*: Organized, Sage
Hippus (Horselord)
• Ostanes(Neutral)*: Organized, Slaver
• Rhoanna(Neutral): Expansive, Financial
• Tasunke(Neutral): Aggressive, Raiders
• Uldanor(Neutral)*: Creative, Industrious
Illians (Agnostic)
• Anagantios(Evil)*: Philosophical, Organized
• Auric(Evil): Charismatic, Arcane*
• Braeden(Evil)*: Barbarian, Ingenuity, Savage
• Dumannios(Evil)*: Arcane, Sage
• Riuros(Evil)*: Financial, Spiritual
Infernal (Fallow)
• Hyborem(Evil): Aggressive*, Barbarian, Summoner
Khazad (Ingenuity)
• Arturus(Neutral): Aggressive*, Industrious
• Kandros(Neutral): Financial, Organized*
Kuriotates (Sprawling)
• Cardith(Good): Adaptive(Phi), Expansive, Philosophical
• Cheron(Good)*: Agrarian, Raiders (Rise from Erebus)
Lanun (No civilization trait)
• Hannah(Neutral): Financial, Raiders
• Falamar(Neutral): Charismatic, Expansive
Ljosalfar (Dexterous)
• Amelanchier(Neutral): Philosophical*, Raiders
• Arendel(Good): Creative, Spiritual
• Thessa(Neutral): Arcane, Expansive
Luchuirp (No civilization trait)
• Beeri(Good): Financial, Industrious
• Garrim(Good): Arcane*, Financial
Malakim (No civilization trait)
• Decius(Neutral): Organized, Raiders
• Kane(Neutral)*: Agrarian, Barbarian, Financial
• Varn(Good): Adaptive(Cha), Charismatic*, Spiritual
Mercurian (No civilization trait)
• Basium(Good): Aggressive, Ingenuity, Raiders
Sheaim (Sundered)
• Averax(Evil)*: Aggressive, Barbarian, Organized
• Gosea(Evil)*: Philosophical, Slaver
• Malchavic(Evil)*: Expansive, Sage
• Os-Gabella(Evil): Spiritual*, Summoner
• Tebryn(Evil): Arcane, Summoner
Sidar (No civilization trait)
• Sandalphon(Neutral): Philosophical*, Industrious
• Shekinah(Neutral)*: Arcane, Creative
Svartalfar (Sinister)
• Faeryl(Evil): Arcane, Raiders
• Rivanna(Neutral)*: Organized, Summoner
• Volanna(Evil)*: Aggressive, Spiritual
Feedback is welcome
EDIT: Added a note about EitB trait changes.