For Paramanders and Soldiers of Kilmorph, I have created the following issue:
https://bitbucket.org/Terkhen/extramodmod/issue/83/paramanders-and-soldiers-of-kilmorph
[to_xp]Gekko;12675944 said:
for mistform, eitb adds marskman promotion to the summon which is nice. adding it as another unit is to avoid barbarian mistforms having it.
I did not include that in ExtraModMod, although I don't remember why. I'll include it, I have created an issue to do various modifications to the Shadow sphere (
https://bitbucket.org/Terkhen/extramodmod/issue/84/shadow-sphere). What is the problem with having barbarian mistforms with Marksman?
[to_xp]Gekko;12675944 said:
no unitcombat instead of melee would mean it doesn't suffer from enemy troops having shock, but it also wouldn't be able to gain levels. so Recon seems better as it would avoid this issue ( and suffer appropriate penalty vs empyrean units ) . recon would mean it can get poisoned blade though ( melee means it can get enchanted blade

) . so with two separate units you could have the summons with no unitcombat and the barbarians being recon which would be best imho.
It seems to me that it would be better to have them with no unitcombat as all other summons do. That way you can't empower them with buff spells. I don't like to include multiple versions of the same unit as it leads to confusion when making changes and loads of merge problems. It also makes it appear twice in the civilopedia.
[to_xp]Gekko;12675944 said:
for victory buildings it would be best to only disallow rushing for the final two if possible.
With the method I described earlier it would only be possible to disallow rushing for all buildings tagged as "victory buildings" in the XML. I don't know if it would be possible to remove the victory building tag from the 4 lesser magical towers without any adverse side effects but I'll look into it. If it is impossible then all 5 towers would be made unrushable.
[to_xp]Gekko;12675944 said:
could the mana bar on the left side of the screen be moved up a bit? it makes reading some mouseover info very hard, like culture rates on a tile with a resource for example.
It could be moved up a bit, but I'm not sure if it would represent any difference since the margin between the mana bar start and the civilization flag is quite small.
3) I would like to reiterate the change to Castiel from Philo/Org to Philo/Cultural (still Adaptive)
I don't think that already strong leaders (Adaptive leaders) should be rewarded with great traits to make stronger starts. No one would choose Koun with a Philosophical/Creative/Adaptive Cassiel. I already mentioned that IMO Organized is not a weak trait for starts, although it is certainly not optimal and meant not to be.
The IMPORTANT thing is that it IS a promotion instead of ... whatever it currently is.
WRT the blinding spells, I would need a consensus over a new method that also solves all mentioned problems. Giving a temporal blocker promo seems like a good solution to me as it makes blinding spells a temporal nuisance instead of a permanent one, but let's wait for more feedback
[to_xp]Gekko;12677435 said:
oned it you said you didn't want to do more changes than necessary to spells. However, I've read through all FFH2 changelogs since the introduction of the defensive strike mechanic, and while there's mention of adding immunity to Shadowwalk, there's no mention of adding it to Blur as well. So it really seems like a bug, and it makes shadow1 a lot better than shadow2 which is just wrong.
That convinced me. I added a note to the Shadow Sphere issue (
https://bitbucket.org/Terkhen/extramodmod/issue/84/shadow-sphere).
[to_xp]Gekko;12679004 said:
this would also be great to add if it's not too much trouble, it's in both Rife and MoM
http://forums.civfanatics.com/showthread.php?t=326545
I'm not sure about that. It gives high-production civs an edge that they previously did not have and therefore alters balance.
[to_xp]Gekko;12679004 said:
also Kandros is still AGG/FIN , he's supposed to be FIN/ORG ( Alexis already has AGG/FIN ) - also Khazad get magic resistant as a 2nd civtrait in Eitb, you might want to include that ( or not ) . I think they also have Varn as SPI/CHA ( which would make sense if Cassiel is to get CRE instead of ORG ) .
Thanks for spotting that bug in Kandros, I have created another issue (
https://bitbucket.org/Terkhen/extramodmod/issue/85/wrong-traits-for-some-leaders). Why do the Khazad need a second civilization trait? They don't seem that weak to me. I'll also change Varn to SPI/CHA.
I almost feel like a new trait could be created xD
Technically though, lore-wise maybe starting Cassiel off with Phi/Defender would be best.
(If defender is still a trait, of course)
Adaptive leaders cannot choose to be Defenders. Defender is nearly forgotten in ExtraModMod; in EitB it is not used at all and in ExtraModMod as Gekko mentioned I used it to give Cheron an edge (otherwise no one would choose him over Cardith).
[to_xp]Gekko;12682409 said:
you could make Capria SPI/IND again, Thessalonica IND/CHA and Einion PHI/SPI . all unique combos, and Einion is the Gandhi of Erebus so SPI is more appropriate than CHA

Capria was changed in eitb to buff her with financial, then financial got nerfed and industrious buffed so her original traits seem best now
I agree. I made a note in (
https://bitbucket.org/Terkhen/extramodmod/issue/85/wrong-traits-for-some-leaders).
[to_xp]Gekko;12682409 said:
just noticed Flauros is now already PHI/ORG . Cassiel PHI/CRE with Varn SPI/CHA seems best then.
As I already mentioned, I'm against giving Adaptive leaders obvious great choices for start, but Cassiel should get another trait since it starts like Flauros. Maybe going back to PHI/IND?
[to_xp]Gekko;12682409 said:
you could also make radiant guards and rathas more expensive in order to avoid big stacks of sun2 casters.
I'll wait to decide about this until we reach a conclusion in the blinding spells issue.