Heya!
First I wanna say thanks to Tholal and Terkhen and everyone who helps keep Fall From Heaven 2 the best strategy game I have ever played.
I have a question about the Erebus_mst map script, and why it takes so much longer to generate a map than the regular Erebus map script included in More Naval AI.
I just ran a test to compare the two... I always play FFH2 with a Huge map, 30 players, because I like very large, long games. I understand this comes with some loading time, but the time for Erebus_mst is borderline ridiculous. Anyway, here is what I got...
When creating a new game with regular Erebus map script, it takes my computer approximately 19 seconds with a Huge map and 30 players.
When creating a new game with Erebus_mst, it takes (no exaggeration) roughly 20 MINUTES to make a Huge map with 30 players.
Now... Normally I would not complain about waiting 20 minutes to start a game of FFH because I love the game enough, the wait is definitely worth it but... I play a lot of multiplayer, and we tend to start over when one of us dies, so if we have a streak of bad luck, that can add up to a lot of waiting. I was just wondering if there might be something wrong with the Erebus_mst map script that could be causing this, or is it so much more complicated, that such a huge difference in loading time is expected?
I know the obvious answer is "Just use the regular Erebus map script" but the problem is I -really- like the option to remove a certain percentage of the mountains in the Erebus_mst map script, since that allows for removing the dead ends and being trapped with only one way to go that tends to happen with the regular Erebus script.
EDIT: I just did a test with a Large map, and it only took about a minute and a half, which is much more acceptable. I feel like Huge taking 19 minutes longer should not be happening, because a Huge map is not -that- much larger, is it?