Oh no, now I've seen all you're planning to do besides upgrading to MNAI 2.7.1 and I'm getting even more excited about 0.6.0...Thank you for the savegames! I will look at this issue for 0.6.0
Oh no, now I've seen all you're planning to do besides upgrading to MNAI 2.7.1 and I'm getting even more excited about 0.6.0...Thank you for the savegames! I will look at this issue for 0.6.0
Oh no, now I've seen all you're planning to do besides upgrading to MNAI 2.7.1 and I'm getting even more excited about 0.6.0...
Damn, to think an 8 years old mod is still undergoing development on such a scale... The only other game I know having this dedicacy is age of empires 2, but there is a business running behind it. And you, you just do that for free. There isn't even a donation option on your bitbucket page ! You see when you help an old lady carrying its bag and you both get a tiny but real feeling of confidence in humanity ? You realize that, through your mod, you are basically giving that on a far larger scale ?Well, if you are checking the issue tracker, those are just the tasks that remain to be done. 0.6.0 has been in the works for a long time already, so there is also a lot that is already there. Nothing is hidden in ExtraModMod development; you can check the list of commits in the project website, and I also maintain the future changelog of 0.6.0 updated. You can check what has already been done here: https://bitbucket.org/Terkhen/extra...g.txt?at=default&fileviewer=file-view-default
Besides an extremely long list of awesome features coming from More Naval AI, I have merged a lot of balance improvements from Erebus in the Balance. lfgr has been working a lot on Wilderness and events. Now that I seem to have some months with time for development ahead of me, after I finish testing merges and some bugfixes I plan on help with some of the tasks in the More Naval AI repository, and then help with Wilderness. EMM 0.6.0-beta1 is finally getting closer!
Damn, to think an 8 years old mod is still undergoing development on such a scale... The only other game I know having this dedicacy is age of empires 2, but there is a business running behind it. And you, you just do that for free. There isn't even a donation option on your bitbucket page ! You see when you help an old lady carrying its bag and you both get a tiny but real feeling of confidence in humanity ? You realize that, through your mod, you are basically giving that on a far larger scale ?
Oh well, I'm exaggerating as I usually do, but I know too well people are often too shy to express their thanks. Or that they don't even think about it when they get to download a mod as regularly as yours. But anyway, even if it goes without saying, it would go better by saying it.
Erebus in the Balance version: 12.1
Scenarios can now be used again.
The game will no longer announce which civilization has built the Pact of the Nilhorn.
- This will be included right ? But I don't see in the Erebus in the Balance forum, what this version is. I know the v12 changelog, but I don't find the changelog of the v12.1. Where it is ?
- Is it possible to already play your beta version if we use the SVN ? Is it buggued or playable ?
Scenarios can now be used again.
- It's huge !
So if they had access they would use it? Guess I will have to gift them one each and train replacements.
That said maybe access to or consideration of terraforming tools needs to be improved somehow
- For the horde no longer steals the last city defender.
It has occurred to me that For the Horde has been getting slowly weaker over time. The biggest nerfs being that non-orcish units can't be stolen (in vanilla FFH I could get a Son of the Inferno and use my early game fireball mage to burn through all resistance) and then that the number of non-orc barbarians increased significantly. This is another subtle but significant nerf. By now it seems like it would have low unit yields overall, and scattered on small clumps over a very wide area. Has this affected game balance?
This is awesome Terkhen ! Thank you very much. We will play it in multiplayer for sure !
I agree, that's very likely. And as we progress with BarbsPlus it is likely to get worse. Maybe instead of only stealing orc units, it should be able to steal most barbarian units except demons, animals and winter units (and maybe I am forgetting some other possible exceptions). It would still not be able to steal Sons of the Inferno though.
Traceback (most recent call last):
File "CvRandomEventInterface", line 387, in applyExploreLairDwarfVsLizardmen1
File "CustomFunctions", line 1028, in findClearPlot
AttributeError: 'NoneType' object has no attribute 'getX'
ERR: Python function applyExploreLairDwarfVsLizardmen1 failed, module CvRandomEventInterface