I have only recently found this interesting modmod. I hope this is the right place for this question. Playing on erebus-style maps with lots of bottlenecks I found time and again that the AI really loves to mindlessly (?) place cities right there, in bottlenecks. (Unlike the vanilla AI). Often on top of, say, a deer resource (which is even more stupid). The only "workable" tiles are a few snow hills. The city will stay at size one for a very long time and drain the coffers of whatever civ it belongs to. The city placement algorithm is not restricted to civilizations, barb cities will be founded according to the same logic (as always?). My question is: Why? Why this city placement scheme? Is it a mindless reflex to "hinder the expansion" of the bottled-in civ? That is even carried out (with priority!) when beyond the bottleneck there is no real estate worth settling?