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F-15 Completely new unit (no animations), screenshots inside

Discussion in 'Civ4 - Unit Graphics' started by Rabbit, White, Feb 25, 2006.

  1. Alright guys, animations are in! :woohoo: After a bit of messing around with the nif files I figured out a way to give the new model animations, it now has all the sounds and explosions associated with recon/bomb/strike missions.

    Update: I uploaded more screenshots and an F-15 MiniMod in post #9

    I'm still having a bit of difficulty with the texture, in particular it's still lit/glows purple at the bottom but it's not noticable in game at all, and I can't get the team colors to work.

    To use the new model place the reference to f15.nif in the NIF and SHADERNIF entries in the ArtDefines_Unit.xml file, something like this:
    Code:
    <UnitArtInfo>
    	<Type>ART_DEF_UNIT_F15</Type>
    	<fScale>0.48</fScale>
    	<fInterfaceScale>1.0</fInterfaceScale>
    	<NIF>Art/Units/f15/f15.nif</NIF>
    	<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
    	<SHADERNIF>Art/Units/f15/f15.nif</SHADERNIF>
    	<ShadowDef>
    		<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
    		<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    		<fShadowScale>0.75</fShadowScale>
    	</ShadowDef>
    	<iDamageStates>4</iDamageStates>
    	<fBattleDistance>0.35</fBattleDistance>
    	<fRangedDeathTime>0.31</fRangedDeathTime>
    	<bSmoothMove>1</bSmoothMove>
    	<bActAsRanged>0</bActAsRanged>
    	<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    	<AudioRunSounds>
    		<AudioRunTypeLoop/>
    		<AudioRunTypeEnd/>
    	</AudioRunSounds>
    	<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
    	<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
    	<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
    </UnitArtInfo>
    
    Go forth my friends and destroy your enemies with brand new fighter planes. :D

    Model was downloaded from 3D Cafe, I just fixed the geometry and textured it.
     

    Attached Files:

  2. ArbitraryGuy

    ArbitraryGuy Rusty Shackleford?

    Joined:
    Jul 11, 2003
    Messages:
    1,076
    Congrats, Rabbit_White, on the first new model unit (as far as I know). Looks good... hopefully, we'll be seeing A LOT more new models...

    :goodjob: Nice work.
     
  3. Red Door

    Red Door Man of Mayhem

    Joined:
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    12,665
    Location:
    USA #1
    Same comments as above.
     
  4. Broken Legion

    Broken Legion Chieftain

    Joined:
    Jan 8, 2006
    Messages:
    51
    Location:
    London, England
    Well done, I hope you fix the animations, you're a Pioneer!
     
  5. Paasky

    Paasky Good News Everyone!

    Joined:
    Nov 19, 2003
    Messages:
    2,062
    Location:
    Vantaa, Finland
    That looks very good!

    I better pump up the production of WWII:SFB If I want it to be the first scenario with new units ;)

    :hatsoff:
     
  6. Thanks guys. It's too bad they didn't release even rudimentary documentation, or maybe a quick tutorial or something. But at least we can now get some new modern planes and ships since they have minimal animations. :)
     
  7. Head Serf

    Head Serf Emperor

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    Wow, amazing model! Good job!
     
  8. spincrus

    spincrus sol invictus

    Joined:
    Dec 6, 2001
    Messages:
    1,084
    Location:
    Europe
    Wow, good job! Can you please put a comparison screenie together with the in-game jet fighter as well? I'd test it myself but it's a pain in the butt to add in a unit with all the stuff you have to tweak.

    And YES, you ARE the FIRST to publish a NEW MODEL for [civ4]!

    :goodjob:
     
  9. Ok, here are some comparison shots as well as "action" shots (i.e. animations). I also uploaded a small mod I made to test the unit, it basically does nothing but add the F-15 unit, reusing Jet Fighter's pedia/strategy texts and icons.
     

    Attached Files:

  10. GeoModder

    GeoModder Deity

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  11. NeverMind

    NeverMind Proud to be Russian

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    One of the first, to be honest. PSYX also made two models yesterday. His only problem is not very good English ;)

    Anyway, well done, Rabbit, White! :goodjob:
     
  12. Koba the Dread

    Koba the Dread Warlord

    Joined:
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    Messages:
    158
    Location:
    New York, USA
    Congratulations indeed! Brilliant. As far as I know, that is the 1st original unit. Please keep up the good work.
     
  13. MrC

    MrC Chieftain

    Joined:
    Nov 18, 2005
    Messages:
    92
    Good work!
    Do you take requests? This should be simple for you... :D :cool:
    Jas 39 gripen
    Jas 39 gripen #2
     
  14. Thanks MrC.

    Unfortunately I don't have time to create the unit you asked, I didn't model the F-15 either (it was downloaded from 3d cafe). I just fixed the geometry and textured it. (This was mentioned in the original post, I guess I should put it back to avoid confusion). If however, you can find a royalty free 3ds or max model of the plane (and if it's textured even better) then I can certainly export it into the game so that it has the proper sounds and animations.
     
  15. nautil

    nautil Warlord

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    Location:
    israel,ashdod
    Great work ! it's a cornerstone of the new era in Civ4 modding :) Now we'll be able to change the appearance of the game significantly.
    Maybe u have time and will to make some kind of a guide explaning the process of addition of a new model ? thanks in advance
     
  16. Grohan

    Grohan Bug-hunter

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  17. jade8880

    jade8880 Chieftain

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    Can anyone create a 64x64 button for it?
     
  18. boneys26

    boneys26 BTS Play session tester

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    And missiles Rabbit ;) (yes still after my cruise missile :()
     
  19. Gaius Octavius

    Gaius Octavius Deity

    Joined:
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    (Sorry for the massive thread-bump. :D)

    This is an excellent unit! Brings back fond memories of the Civ 3 days. :thumbsup:

    I only want to ask one small thing: I noticed in the animations, the missiles underneath the wings move up and down in mid-flight like the regular jet fighter does, but the aircraft itself remains still. The result is an illusion that the bombs are vibrating up and down as the result of magic or something. :crazyeye: (Open the Civilopedia and you'll see what I mean.)
    Is there any possibility of fixing this minor issue?
     
  20. Gedemon

    Gedemon Modder Super Moderator

    Joined:
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    Messages:
    9,825
    Location:
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    yes, I'm using this great unit in my mod, and had corrected this...

    so, here it is :)
     

    Attached Files:

    • F-15.zip
      File size:
      84.4 KB
      Views:
      138

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