Alright guys, animations are in! After a bit of messing around with the nif files I figured out a way to give the new model animations, it now has all the sounds and explosions associated with recon/bomb/strike missions. Update: I uploaded more screenshots and an F-15 MiniMod in post #9 I'm still having a bit of difficulty with the texture, in particular it's still lit/glows purple at the bottom but it's not noticable in game at all, and I can't get the team colors to work. To use the new model place the reference to f15.nif in the NIF and SHADERNIF entries in the ArtDefines_Unit.xml file, something like this: Code: <UnitArtInfo> <Type>ART_DEF_UNIT_F15</Type> <fScale>0.48</fScale> <fInterfaceScale>1.0</fInterfaceScale> <NIF>Art/Units/f15/f15.nif</NIF> <KFM>Art/Units/JetFighter/JetFighter.kfm</KFM> <SHADERNIF>Art/Units/f15/f15.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>0.75</fShadowScale> </ShadowDef> <iDamageStates>4</iDamageStates> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bSmoothMove>1</bSmoothMove> <bActAsRanged>0</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> <PatrolSound>AS3D_UN_JET_PATROL</PatrolSound> <SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound> <ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound> </UnitArtInfo> Go forth my friends and destroy your enemies with brand new fighter planes. Model was downloaded from 3D Cafe, I just fixed the geometry and textured it.