Nice mod. It feels a bit.... unfinished, but it does have a nice charm to it. Currently playing as the Dwarves of Mithral Hall. Thank you, it's been a pleasure to play this, happened to find it via the PC Gamer mention.
Questions:
1.) I have a cleric hero gifted to me by a militaristic CS. It's level 4, and its attack power hasn't increased, as it's still at 11. I remember my Bruenor Battlehammer has increased in attack power every level. Is this normal, because it's a cleric? or is this gifted cleric hero bugged?
2.) In the descriptive text the Mages and Wizards are supposed to gain xp while sitting in cities and not from combat, yet these seems to be the opposite. Is this a dropped feature?
3.) Is it intentional that Clerics don't receive the Fire Shield bonus, which is handed out to both Melee units and Arcanists?
4.) For whatever reason, my level 4 cleric hero that was gifted to me is only getting 1xp per kill at level 4 now, yet my level 5 Brunor Battlehammer is getting 2xp per kill. Just checked now, and in both case they killed wolves.
5.) Is it intended that non-hero units stop leveling at level 4 against barbarians?
6.) What's up with villages exactly? In the Civilopedia you say they replace farms, but they replace trading posts. When I build a road, it says I get every bonus under the sun, yet that doesn't seem to be the case. Could you elaborate on what they do mechanically at the moment, and/or perhaps what you intend for them to do mechanically in the future?
7.) What are the two powerful spells that Wizards come with, according to their description?
8.) I read earlier that you didn't plan on expanding this mod any further. Does that mean we shouldn't expect any new barbarian units, technologies, or the like? This is a spiffy mod, I'd hate to see this go into maintenance mode only.
Bugs/Typos/Misc:
1.) In the Policy view for Evocation, it says Fire Shield grants 20% defensive bonus, when in fact, it only grants a 5% Bonus (According to the tooltip description, anyway).
2.) Radiant Shield doesn't have an entry in the Civilopedia as a promotion, so I'm not really sure what it does -exactly-, only vaguely that it increase the attack power of fortified units (from the tooltip).
3.) The one time-bonus for the Radiant Shield Policy doesn't list the 1000 Weave Energy cap.
4.) Workers, Missionaries (and probably similar non-combat units, like Settlers, Great Persons, etc) do not get the bonus promotion from the Moonbridge Wonder.
And for the record, running Windows 7 x64, running DX11 version, with all the DLCs installed (Except for that new Earth Map Scripts DLC), yet the mod seems to have successfully unchecked BNW.