After re-posting Faerun on Steam, I realized there was still a surprising amount of interest in this mod. So, I've decided to bite the bullet and update the mod for BNW expansion. As with the GnK update, I will be adding some new content, but the focus will be on new gameplay elements. I will be focusing on the following components: Religion All Pantheons (up to 15) will be founded on Turn 1. Minor civs initially control Cult Centers (Holy Cities) Rewards for religious diversity in cities and empire, (via Alignment Beliefs) Advantages unlocked via Alignment: bldgs./units/wonders/spies/etc. Spread mainly via hero quests/pilgrimages to Cult Centers not units or pressure Spoiler : Alignment Replaces Ideologies Can adopt upon completing the first Hero Pilgrimage to a Cult Center After adopting, Divine Favor (Faith) feeds into to Weave (culture) pool each turn Most Civs limited to two choices, not three (replay value, civ flavor) Alignment beliefs enhance faith/influence/happiness/diplomacy (empire focused) Alignment has large effect on diplomatic relationships Opens up new heroes/unique heroes Spoiler : Hero Quests Initiated by Heroes on Pilgrimages to Cult Centers (holy cities) On a timer, so choice of Pilgrimage site is important Various up-front tithes (gold/weave/must declare war) Various rewards (hero xp, hero Items, civ benefits (expansion charters/tech) A few fetch and kill type quests are completed on a timer (human only) Various types depending on hero class, civ alignment, pantheon of CS, etc. Victory Conditions Spellplague (science): begins the worldwide spell plague event (victory) and opens new techs for after game play Religious(faith/war): Control all holy cities (through CS allies or conquest), accumulate X Divine Favor (based on Gamespeed/Difficulty) Magical(culture/faith): Complete 5 policy branch (4 magical, 1 Alignment) Diplomatic (war/econ) : Win the council of Sages (CS) New victory screen Content Racial Units (ethnic diversity skins) for some base units (via CS Ally hireables) Racial Buildings (unlocked by racial diversity) An additional UU, UB or UI for some Civilizations Several improvements, 2 resources 2 global quests 3 Pantheons (religions) 48 Alignment beliefs (policies) A few Wonders I expect to have v.1 with above components posted here by early January and a more polished version for Steam by mid-January. As always, release of better fantasy mods will obsolete this mod. While I love the comments and criticism offered, Faerun has grown so large that I could use help from contributors, particularly those who are interested in fantasy, DnD, etc. More specifically, I could use help with text updates and expansion, quest stories, UI elements, and play testing/database changes. If you would like to contribute to Faerun, add me as a Steam contact (FramedArchitecture), and we can discuss details.